This was better then the first game, but definitely still aggravating. The story was cool, however I was a little more interested with what was happening with Desmond. The parkour aspect was improved, but would still force you into jumps which could be very disruptive, especially when you needed it to work most. Due to this every time-based mission where you either had to race somewhere or chase a target, was annoying. I enjoyed the business aspect more then I thought I would and it gave me an incentive to grind and collect, and that grind effecting the passive income was nice too. Overall, this was cool and a very good sequel, however the controls were my biggest issue and how responsive everything was. Aside from that I really enjoyed the game and it's story and look forward to playing Brotherhood.
Still serving as a sketch for future better games, as much as in terms of gameplay and lore as it is as history, this gnostic propaganda urge with rage against every conceivable established notion of christian hierarchy, order, morals and codes, and invites the player enter in the most contratitory methods to achieve freedom allying with lumpenproletarian figures like prostitutes, thieves and mercenaries to take down templars, priests, mongs and the Pope. If it didn't end making its point abundantly clear with its targets and agressive explanation of reality and genesis of humans, it could serve as a simplistic piece of fiction, despite still being cynical. However, the way it presents, it's just propaganda, and a bad one. The dialogue, terribly written; the history unfolds a quite linear path merging with the gameplay evolution, as secrets of the lore are discovered at the same time the protagonist uses them to enhance his skills and weapons. The drama is underperfomed by the characters facial expressions and the twists are quite uneven for general arcs; it didn't help the fact that the direction of Sylvain Bernard opts for the most uninteresting angles and framework, making the decoupage of cutscenes look extremely poor. What saves the product of being unbearable is the visual splendor of the textures of the faithful architecture, buildings, churches, water, clothes and green fields. The same level of details cannot be said to have been applied to combat and the precision of parkour - although pretty functional -, none of them explored as in-depth as Batman Arkham Asylum was - released at the same year. Being better playable, with more variety of main missions, and bigger than the atrocious first game is not a grand merit, but having an infantile conception of the world and not being executed with compromise with deep action gameplay or stealth gameplay, trying to please two consagrated styles, is one hell of a "good to look at, average to play" demerit.
The first thing that comes to anyone who plays this if they played followed the series from the first through to present day assassin's is wtf happened to the graphics good god I purchased this and was like wtf happened to the look of the characters it looks very horrible in assassin's 2 very horrible
SummaryAssassin's Creed II is the product of over two years of intensive development by the original creative team behind the Assassin's Creed brand. In a vast open world environment, the game invites players to incarnate Ezio, a privileged young noble in Renaissance Italy who's been betrayed by the rival ruling families of Italy. Ezio's subseq...