Per me il gioco e bellissimo lo stealh e magnifico e i **** ma soprattutto lui Solid Snake la grafica e dell'2015 ma e stupenda Kojima ha fatto veramente un bell'gioco non vedo l'ora di giocare il 3 remake
It's not unfinished as Kojima has reiterated multiple times. It's a true masterpiece. The best gameplay of the series with some phenomenal cinematics and Quiet is a great character. Kojima never misses.
Este juego es una locura jugable y la perfección del sigilo en la saga, sin embargo hace un trabajo pésimo en cuanto a la narrativa y se siente incluso incompleto. Por lo que aunque sea un 10 jugable, la calidad total del producto es mucho peor.
The game is great for its story (even not finished because of Konami) and **** the development of weapons,items etc. is veeery slow.Also how the hell can Snake not climb rocks?Like wtf whas Kojima thinking at this time?They can't develop a grappling hook mechanic?And some missions tasks are so hard,i must watch from YouTube tutorials how to achieve them.This is why i gave it a lower score.Maybe Kojima didn't get the time from Konami to develop the ideas he was having.
First of all, if you have to play this game, then watch video guides for every mission, it's really not worth it to explore, this game doesn't reward you for exploration, and if you don't read guides, you are gonna be stuck.
For a stealth-heavy game, it ****:
- Most of the missions are time-sensitive, you can't just sit back and make plans to take out enemies silently. The game doesn't tell you about the time limit, but after a while, it will fail.
- The dumbest way to take cover: face the camera to the wall and push forward. which leads to the next dumbest point
- If you are close to an enemy, you need to take cover and then use binoculars. If you just prone and take out your binoculars you'll be seen. Makes no f-ing sense whatsoever.
- You can't change equipment on the run. You have to stupidly wait for the supply drop. Not to mention choosing the supply is a pain the ass. What the F is the excuse for not pausing the game when using iDroid if we are playing offline?
- sliding down the pipe will kill you, why the F implement it then?
For non-stealth missions, it **** even harder, most of the missions need one kind of gimmick or another. Nothing is intuitive and nothing makes sense.
This game is developed by a Japanese freak, I don't even want to name him. You play one of his games, you play them all. They are all complicated in the same way, yet they are all wonky in the same way.
SummaryFollowing the prologue METAL GEAR SOLID V: GROUND ZEROES, METAL GEAR SOLID V: THE PHANTOM PAIN concludes the METAL GEAR SOLID V experience by following the story of the protagonist of the series, Big Boss (a.k.a. Snake). The METAL GEAR SOLID V experience is Creator and Director Hideo Kojima's first time incorporating open world gameplay ...