Sonic Boom: Shattered Crystal is a standalone adventure that shares key characters, events and lore of the Sonic Boom universe with exclusive environments and characters, as well as an emphasis on platforming and puzzles.
In addition to Sonic, Tails and Knuckles, gamers will also be able toSonic Boom: Shattered Crystal is a standalone adventure that shares key characters, events and lore of the Sonic Boom universe with exclusive environments and characters, as well as an emphasis on platforming and puzzles.
In addition to Sonic, Tails and Knuckles, gamers will also be able to take on the role of Sticks, the newest member of the team. She will play an integral role in the story after her best friend Amy gets kidnapped by the ancient villain Lyric.… Expand
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Sonic Boom - Announcement Trailer
Nov 11, 2014I thought that this game was pretty awesome. The cutscenes were beautifully animated, the game play was fast and fun, all around it was aI thought that this game was pretty awesome. The cutscenes were beautifully animated, the game play was fast and fun, all around it was a fun very solid game.… Expand
Dec 4, 2014Although the Wii U was good, the 3DS version of the game is so amazing it makes the Wii U version look average. A very awesome speedy,Although the Wii U was good, the 3DS version of the game is so amazing it makes the Wii U version look average. A very awesome speedy, adventurous, and delightful platform game that has raised the standards for the 3DS's potential in my opinion.… Expand
Nov 15, 2014This review contains spoilers, click expand to view. I'm deleting my previous review on account of some details I missed in it.
Sonic Boom SC is, standalone, a great game with its most prominent flaws either aesthetic or ones that the game sorts out later.
How the camera pans the character is based on the player's horizontal movement in most segments, there's hardly ever a problem with it.
The control is mostly apt. The characters rarely rely on tight platforming and each have access to a double jump, sprint, and homing attack, making any over-carried momentum relatively forgiving, while allowing for quick maneuvers between (and through) obstacles, letting the player tackle levels mostly at any pace allowed until the player reaches certain "choke points" that require either a scripted runway or obstacles that must be tackled with one character.
Don't be fooled by the premise of four characters, most characters are only needed in levels to get past specific types of obstacles, with Sonic destroying blue blocks by dashing through them (this dash can be used multiple times in the air, and handles like some of the better Megaman air dashes), Tails (who can no longer fly and instead uses Knuckle's gliding gimmick, with better control and the ability to float downward with no horizontal momentum) riding air currents, Sticks using her boomerang to push remote buttons to retract spinning spike pillars, and Knuckles burrowing through certain patches of ground. Once you get past these obstacles, you can (with great ease at the push of a button) get back to the character you feel most comfortable playing as.
The enemies are what you'd expect from a modern Sonic title, as they come in two main varieties: those that fire lasers, and those that exist only to serve as a foothold for the player. Occasionally, some require the usage of "Enerbeam" (a new feature to the Boom universe, a grapple-like beam of.. energy) to remove shields before they can be destroyed, but most of the time these enemies can be ignored.
The levels are where this game shines the most, existing mostly in three types.
*Your standard level, where speed can be maintained (especially in the later stages), but the primary factor that went into their design is exploration, with items scattered across multiple pathways and level maps (traversed by areas that can be crossed by the usage of, you guessed it, Enerbeam). The level themes aren't as varied (you go through a couple industrial and jungle themed levels) expansive enough to take the player anywhere between five to twelve minutes, depending on how skilled the player is at keeping their momentum and how invested the player is on the current visit's exploration.
*Worm Tunnels, high-speed Sonic-only segments that require the player to shift between lanes along a tube that plays like some modern Sonic titles.
*Races, which replace most boss battles (except for 1) reminiscent of the 3DS Generations' and the Rivals subseries races.
The music could either be a problem or a bonus, depending on your perspective. If you know of the debate verses the US or JP/EU Sonic CD tracks, you'll know right away what I mean by this. The music seems to be made with the environment and atmosphere first and quality as standalone tracks second. While some of the tracks in this game fulfill both of these purposes (Robot Facility 2 for example), certain tracks (Ancient City 2, for example) don't differ much from background music that you would find in cinema. You got your action scenes, your stealth scenes, your "typical."
The main elephants in the room when talking about Boom are: the humor and the character designs. Honestly though, the only bad part of the character designs (to me at least) is the aversion of the 'cheeky mouth' trope, since it causes certain characters to have awkward facial expressions at time (Knuckles reminds me of a baby given his cheeks in his 'level complete' pose).
The comedy on the other hand is passable. At its worst points, the game uses the jokes to carry the constant light atmosphere of the game. The game knows that at any given moment multiple characters can be used in a cutscene, and the game uses this to shift the role of the straight man between characters at an alarming rate. Amy one moment could be joking about turning Lyric into boots and the next listen to Sticks ramble on about how the group failed to take down Lyric ("as a team").
The story is lighthearted. In a nutshell, the team travels around searching for clues in order to find Amy, whose been abducted by Lyric. Lyric wants to use Amy to find the location of a crystal that will give Lyric omnipotence, but Amy manages to keep Lyric away from the information long enough for the team to rescue her. Don't think too much into it, it's not meant to be an epic. A beautiful Archie comic is available in-game to make sense of the premise of the story.
Overall, not a hardcore game by any means, but the game knows this, and Sanzaru would rather focus on giving the player a fun time.… Expand
Jun 9, 2015Sonic Boom Shattered Crystal was fun for the most part but, it those have many flaws like the game forcing you to go back and collect moreSonic Boom Shattered Crystal was fun for the most part but, it those have many flaws like the game forcing you to go back and collect more crystal shards in order to proceed through the game. Shattered crystal is also very short taking only 3 or 4 days to get through. Sonic boom Shattered crystal isn't all bad the puzzles and the platforming are very enjoyable and getting to use some of the other characters instead of just Sonic is a nice change of pace. overall how I feel about Shattered crystal is neutral it's not a bad game and its not the best game in the franchise if your thinking about buying this id say there's better Sonic games out there but, don't let how I feel about this game disrupt your decision.… Expand
Nov 14, 2014IGNORANCE is written with what?! IGN,That's right children.
I had the opportunity to play,and this is by no means a Bad game. forget thatIGNORANCE is written with what?! IGN,That's right children.
I had the opportunity to play,and this is by no means a Bad game. forget that this game is "classic" sonic for a minute. the guys even said that it was a different game, and that's the point.sonic boom to me is a completely different animal. deserves a lower grade than the classic,games? YES. but it is a bad game ?! ABSOLUTELY NOT.
it kinda reminded me of Sonic Rush,with some gimmicks here and there,(using Enerbeam for example, which can be compared with the kick of Sonic Lost World) ...
for me, so I got used to the Gimmicks of each stage was even pleasurable experience ... IGN has (sorry) FIRE IN THE *SS, they don't even take even 5 minutes to get used to the game. they are classicists,that don't even take in consideration that this is a different game. and that for IGN: "If it is not Sonic generations,no good", and that's ridiculous.
Is there Bugs?! OF COURSE. is there annoyances?! YES. But is it a Bad game?! NOPE.
I give 7/10. I had fun, and got head first already knowing it was a DIFFERENT game, so it did not scare me. Many people were scared because it is SONIC BOOM, and this is Ridiculous.… Expand
Nov 21, 2014This game is ok, it's pretty fun from time to time and unlike the HD counterpart the frame rate doesn't drop by insane amounts. The best partThis game is ok, it's pretty fun from time to time and unlike the HD counterpart the frame rate doesn't drop by insane amounts. The best part of this game is speeding through the different levels in the game like Sonic does. In the HD counterpart you move so slowly.
Nov 11, 2014This game is seriously glitched.
I hope that Sega will release a patch to fix it, because the game at the moment is seriously unplayable...This game is seriously glitched.
I hope that Sega will release a patch to fix it, because the game at the moment is seriously unplayable... also, the character design and the concept art of this game is terrible, I'm pretty sure that, if Sega is going to continue like this with Sonic, the series is going to die soon.… Expand