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Stella Glow - Witch Tuning Trailer
Nov 13, 2015As we come to the end of the year, I figured there’d be an Atlus-published strategy RPG on my game of the year list; I just never imagined there’d be two. But Stella Glow made beautiful music with my heart, and you definitely need to pick it up and get that soundtrack CD.
NF MagazineFeb 4, 2016Stella Glow is a lot of fun, and I found myself not wanting to put it down once I got started. [Issue #19 – January/February 2016, p.69]
Nov 13, 2015While the story is a bit too predictable for my tastes, everything from the visuals to the combat felt very polished from beginning to end. It’s quite unfortunate that this is likely the last game Imageepoch will release, but perhaps they will rest well knowing that they went out on a high note.
Nov 20, 2015What I expected was a good- not great but good SRPG. What we got was quite easily the best 3DS release of the year, and the best SRPG I'veWhat I expected was a good- not great but good SRPG. What we got was quite easily the best 3DS release of the year, and the best SRPG I've ever played since Jeanne d' Arc aside from Fire Emblem.
Buy this game.… Expand
Feb 26, 2016One of my favorite games for my 3ds and worth anyone's time to check out. I'm not a huge fan when it comes to this type of game play, but theOne of my favorite games for my 3ds and worth anyone's time to check out. I'm not a huge fan when it comes to this type of game play, but the story and characters make it a really enjoyable experience and the combat too is very in-depth. 10/10.… Expand
Jan 17, 2016I will tell my three favorite games so you will know what kind of gamer I am.
Atelier Arland Totori
Danganronpa series Fire Emblem: Path ofI will tell my three favorite games so you will know what kind of gamer I am.
Atelier Arland Totori
Fire Emblem: Path of Rsdiance
The way I write these reviews is I list the good points of the game, then the bad, and finally talk about the gameplay and close the review with some comments.
Great gameplay: Gameplay involves quite a bit of strategy as you can personalize your characters with orbs that grant various benefits. Also each character host a different playstyle and you can choose between about a dozen towards the end. I'll delve more into this further down in this review.
Great music: Music was topnotch. The town music also changes at one point (like when the dorm music changed in persona 3 towards the end) which was awesome. Its all Japanese voiced music and intrumentals.
Graphics: The character illustrations was great. The look of the fight scenes were rather strange. Everyone has a bobblehead doll look. You can turn these battle animations off though which also saves some time during battles.
Replay value: My gqmeplay time was 45 hours when I had beat this game. It also has replay value as you can max out every social link the second playthrough. It also has multiple endings.
Story: I've read previous reviews that said the story was drab. I dont think this is true at all. I have played avast amount of rpgs and this one had a storyline that was quite a bit above the medium. Its not every rpg that can make you like every single character but this game pulled it off with flying colors with great character interactions and character personalities.
Voice acting: This game was voice acted about 60 percent of the time. It was voice acted more in the beginning and slowly dwindled towards the end. It was superb voice acting. The voice actors were almost on persona 4 level. Every voice fit every character perfectly.
Difficulty: The difficulty was just right. You will have to spend a few hours in the game leveling up on bonus levels which is a perfect balance considering the game is about 45 hours long.
There really wasnt anything I would complain about except maybe the time it took to complete a battle. Im used to quickly makely decisions, pressing the buttons, and ending the battle very quickly. This wasnt possible in this game as the enemys turns took longer than most rpgs. If you cancel the battle scenes though, it helps quite a bit.
DETAILS AND COMMENTS:
I'll start this section of with gameplay details. The game consist of two parts, free time and mission time. During free time, you can talk to your comrades, accept jobs, or go exploring. Talking to your comrades gives you a scene that delves into that characters personalities. After you have done this enough to advance the social link rank, that character will improve thier battle support effects and gain a helpful skill such as sp cost reduced. You can afvance the social link rank 3 or 4 times untill it maxes out. When a witch obtains a max social link, they obtain a new costume and a new and more powerful song. You should know you cannot change back to the previous costume though. Also, maxing out a witches social link requires tuning. Tuning is just a battle with sometimes special victory conditions. Some of these social link scenes are also voice acted which is quiet nice.
Accpeting a job is just a way of earning extra money which isnt really necessary, and exploring allows you to obtain an item. I never did either of these much as social links seemed to be the most important.
The battles were very strategic for a few reasons. The reasons were every character has a support skill that is always active if someone is adjacent to them, such as incresed dodge or increased critical chance. Of course, grouping your characters up is dangerous as many enemies have attacks that can hit a group of your characters. The second reason is orbs. Equiping orbs allows you to customize each character. Some orbs include, increased attack, increased aim, small chance of critical chance up upon killing an enemy, and lone orb which allows your character to deal more damage when NOT SUPPORTED. You can eventually equip about 5 orbs to each character as the weapons with more orb slots become available. The third reason the battles include strategy are level ups. When you level up, your character completly heals thier hp and sp, so keeping up with your exp guage is very important as it may prevent you from wasting a healing item and turn.
Of course this game plays like the 2 previous Luminous Arc games, Fire Emblem, and Final Fantasy Tactics. Im refering to the grid based battlefield. If you have not played the Previous 2 Luminous Arc titles, i suggest you do, that is if you like Stella Glow as they are made by the same folks that brought you Stella Glow and play about the same. While i give this game a 10/10, i would hive the Luminous Arc games about a 8/10.
Sadly, I have reached the type limit.HopeItHelps… Expand
May 10, 2018This story is with a good plot, excellent music, and kind of challenging difficulty.
The voice actors are also performing well.
Really didThis story is with a good plot, excellent music, and kind of challenging difficulty.
The voice actors are also performing well.
Really did not expected that this SRPG could be so funny. I thought it will be boring... but turns out make me enjoy.
You are just like inside the anime to feel it real… Expand
Jan 16, 2016A beautiful game to the very end. As Imageepoch's swan song title they really hit it out of the park, making it very sad to know this was end.A beautiful game to the very end. As Imageepoch's swan song title they really hit it out of the park, making it very sad to know this was end. For any JRPG, SRPG, or even just a fan of Anime, this game is well worth the purchase.
Goods: Stella Glow brings a very anime feel to the SRPG genre, with great deep story telling, interesting casts of characters, great voice acting and a fun addicting battle system. Each battle can take between 10-30+ minutes but never did it feel boring, even when grinding for levels and money, I enjoyed it.
The games difficulty never felt to overbearing, or ruthless like games like Fire Emblem, which can be a let down at some points as sometimes it even felt like the AI purposely avoided killing my party members in situations I would have been screwed. But things got more sense of danger as the story went on which made things more thrilling. The whole all gameplay reminded me of Final fantasy Tactics Advance, just with a much more basic skill structure, as each character has their own set of unique skills they can learn but not customize i.e FFTA or FE Awakening. The game makes up for this in equipment such as materia like objects called Orbs, used to add additional effects and power to a character.
Bads: There wasn't too many things I found wrong with this games except for a few grips with the game mechanics themselves. For example, battles can tend to drag on longer than they need to simply because you are forced to watch the opponents take their entire turn without a fast forward or skip button, outside of the battle animations. this goes double for the special Witch's songs that go into a whole scene each time, that is unskippable. I also felt some characters had huge potential to be really good based on their skills and capabilities, but fell short and got overshadowed simply because they were slower, or had far less movement, making speedy characters and ranged characters the golden ticket.
Conclusion: Overall the game was great, and I enjoyed my 70+ hour playthough with it to the very end, even if it left that bittersweet taste knowing this was the end, but I am hopeful for a possible sequel, and anyone with a 3DS that has a love for JRPGs and Anime, should definitely give Stella Glow the love it earned and deserves!… Expand
Nov 18, 2015not so many Strategy RPG choice for 3DS. Stella Glow fills the void that FF Tactics is missing and as an alternative to Fire Emblem Awakening.not so many Strategy RPG choice for 3DS. Stella Glow fills the void that FF Tactics is missing and as an alternative to Fire Emblem Awakening. The stuff includes in the launch edition are cute :)… Expand
Nov 28, 2017Felt like a chore to play. Took way too long to do anything, even with animations turned off. No, I don't need to spend 1 second watching aFelt like a chore to play. Took way too long to do anything, even with animations turned off. No, I don't need to spend 1 second watching a bar refill every attack/heal. Yes, it's only one second, but in an SRPG, that's dozens of times with one battle, which ruins the pacing.
It also makes the #1, infuriating SRPG mistake -- having VIPs with suicidal AI. Why should I lose a battle through no fault of my own? Final Fantasy Tactics made this mistake, but that was made in 1997. How could any developer have not realized by now what a terrible idea that is.
Characters met every single terrible anime trope -- trust me, coming from someone who's watched anime most of my life, I'm a little forgiving in this department, but I don't think I ever made it through a single chapter without at least one major cringe. In particular, Nonoka is now in my top 10 worst characters ever list.
I won't give it a 0 though, because yes, everything functions as it should and it does have the basics working. I could imagine that if you love SRPGs and harem anime, it might be enjoyable. In short, my game is already sold back to Amazon, and I never want to see it again.… Expand