An adorable resource management game featuring poncho-wearing creatures that hold balloons. A strategy game of optimisation where every decision matters and where every decision is interesting. A surprise gem!
I was looking forward to this game. The game proved false. The stylistics, mechanics, sounds in the game, the musical arrangement are all very immersive in the world of the game.
Only the most positive impressions.
The only pity is that few game hours are required to complete the game.
The system of studying and pumping units was very surprising.
I look forward to continuing, I hope DLS wakes up.
As Far As The Eye is an interesting title, but it feels more artistic than functional. It is a perfectly serviceable game and it has lovely production values, but this is not the kind of title you look to for depth or range. On the other hand, if you want a specific, focused peaceful survival experience about tribes making their way to a safe place and don’t mind this being more of a puzzle than a proper strategy game, definitely give this little indie title a try.
As Far As The Eye is a fun little turn-based, strategy game set in a vibrant world full of adorable creatures. Whilst there's a lot to learn and manage, this quickly becomes a rewarding and satisfying experience.
The nomadic lifestyle translates into an interesting take on the resource and management genre, that is more interesting for its ideas than its execution. However, those who fancy a more contemplative slow going game will find solid goal-oriented challenges in this journey back to the source.
Issues aside of UI problems such as losing villagers, hard to click, and so on, the general pace of As Far As The Eye belie its "relaxing" appearance. Requiring a very strict, lucky, and strategic play from the beginning knocks a lot of the fun off. With how much dedication there is simply to food and not starving, it leaves little room for exploration, trying new things, or really anything beyond a narrow strategy. It is not that the difficulty ruins the game, it is that the difficulty and luck swings require such a narrow avenue to take, getting in the way of fun.
While turning off frustrating features is a blunter solution than seeing them integrated into a better-balanced game, As Far As The Eye has a grounding in something really beautiful. I look forward to the opportunity to experience the game I saw parts of underneath its less well-implemented elements. Unfortunately, it wasn’t the one I got to review.
Because some low IQ try hard gave the game 0/10 without clearly ever playing it, and because of their really un-funny nonsense fake side story, I thought fairness was warranted. I too can go simply by the trailers and score, let's say 6 for balance.
I was at a coffee shop the other day and overheard one of the devs talking about this game. They said, "It feels like all of us are working on the visuals - do you think we should have someone focus on the gameplay? And also one of us should spend an afternoon ironing out this mess of a 'story' we've built. You know, so there's some cohesion between the many disparate elements of this game. I worry that people will be hooked by the pretty visuals, but as soon as they try the game for even a few minutes they'll realize it plays like garbage, and then they'll go to metacritic and give it a well-deserved 0/10 review because we're selling it as a game and not a visual novel with a poorly-communicated story."
SummaryYou play as the Pupils, a civilization that must reach the center of the world. You'll have to manage their resources, their buildings. Help them grow wiser through agriculture, crafting, scientific and mystical research before the world is submerged. Be careful though, you have to manage your tribe perfectly and make sure they're not st...