Play Sequence well and you'll fall into Zen bliss, forgetting all your problems and applauding yourself after every victory. Fumble and you'll swear in grunts, hating yourself until you get it right. Perseverance is hard, but worthwhile.
An absolutely amazing game! While it isn't a game you can really play for 100 hours, I still had a great time playing it. And for only $5! The only issue I have with it is the synthing, and I find it stupid. But still, BUY IT.
Overall, I was mildly entertained by Sequence, with its good points making up for the repetition, and leaving a bit little left over. Sequence only costs $5 (from Steam or Xbox Live), and it might take you up to 15 hours to complete, so along with it being odd and unique, it's also a pretty good deal. So if you have dexterous fingers and a weekend that you don't know what to do with, then there are certainly worse ways that you could spend your time.
It's a fun game with some great mechanics and intriguing ideas going for it. If there was reduced experience gambling, less incessant grinding and a few additional songs, it could have been a far superior game.
Sequence is sort of like serving someone a ham sandwich on a silver tray with all sorts of accoutrements. It's nice that it's a silver tray and not a paper plate, but I'm still eating a ham sandwich here.
Sequence is a fun but simple DDR-style rhythm game with just enough uniqueness to keep the 10 hours it takes to reach 100% completion interesting. Its voice acted narrative, level-up system, and loot and inventory elements help it rise above its fundamentally repetitive nature. Several NPCs have some really great dialogue, which kept me eager to push through to the next story scene. It would have been nice to have a lot more variety in the music, but thankfully the handful of tracks, especially Ronald Jankee's work, are all great. Considering only two people made the game (and it only cost me $1.25), Sequence was and is a memorable experience worth playing.
Very, very nice game. It cost me almost nothing but I would gladly pay double price for it.. or even more. Graphics are mostly static, but artwork is pretty nice.. Voice-acting and music are top-notch, there's also plenty of good humour here. It's a rhythm game, but far more complicated than standard one. You need to control three separate screens, so without an xbox controller you will fail miserably;) Gameplay is difficult, that is for sure... but who does not like challenges? :) I highly recommend this for all lovers of finger-breaking, rhythm games and arcade games in general. It won't steal your heart, but it's charming enough to steal a couple hours of your life ;) In conclusion : 7 points for Sequence!
I dont like to give bad reviews, but I actually went all the way to create an account to give my advice on this game. This game is a grindfest with rythm gameplay. They keep reusing the same songs over and over again right from the second level. You keep having to re-fight the same ennemies to get XP and the elements to create new items... There is no real RPG in the fact that you dont have anything to explore or anything. You jump from menu to menu and when ready to battle you select " battle". That's it. The story isnt compelling either but the dialogues are funny if you like slightly immature jokes. Other issue is that the musics, though nice, dont seem to fit a rythm game to me. They lack contrast and the keys you have to press dont seem to match the musics at all half of the times. Be sure to have a joypad to play too.
I like indie games. You don't need a huge budget to make a great game. This isn't a great game. With bland gameplay that lost its novelty about a decade ago and a snark-soaked story that sounds like it was written by someone still in puberty, the game's only saving grace are the solid RPG elements, and those aren't enough to salvage this shipwreck. I give it one point for the art, and another because one of the many eye-rollingly immature comments in the game's opening did make me chuckle.