Cadence of Hyrule is a potent combination of nostalgic looks, creative takes on emotionally charged Zelda music and unusual, rhythm-powered moment-to-moment play. Stylish and excellent fun, this tribute captures the excitement and sense of discovery that makes Zelda what it is: a real adventure.
Cadence of Hyrule is the dream crossover you didn't know you wanted. It's an absolutely brilliant mashup that'll have you tapping your toes and humming along to the music for hours on end.
Découvert le jeu en tant que fan de The Legend of Zelda, j'ai découvert un style de jeu extrêmement plaisant. Le gameplay est très bien réussi, les musiques très bien réalisées avec des combats de boss très bien penser. Ce cross-over est une excellente idée.
If you are a Zelda fan, then Cadence of Hyrule should be a no-brainer. For anyone who likes great music, fun gameplay, and action RPGs, this one is for you.
A fantastic demonstration of an impossible but incredible union: Zelda and Crypt of the Necrodancer. A great fusion for a varied, challenging and innovating game.
Crypt of the NecroDancer brings randomly generated dungeons and rhythm-based gameplay to the exploration and adventure of The Legend of Zelda. While it doesn’t feel like total chemistry, Hyrule is faithfully represented, and Zelda fans will be able to enjoy a different type of gameplay. It’s not a masterpiece, but if you can catch the beat, there’s a lot of fun to be had.
A clever mash-up of two very different games that perfectly evokes the best of 2D Zelda while integrating the surprisingly tactical rhythm action combat of Crypt Of The NecroDancer.
I rarely buy game full price, but I absolutely did not regret with this one. Cadence of Hyrule is one of the best games, if not the best one, I played on the switch.
Pretty much Crypt of the Necrodancer with a Zelda skin. The graphics have been given a fresh coat of paint and the sound consists of Zelda track of course. The big change is the slight increase in difficulty due to most levels being a lot more puzzle based than it's predecessor. My biggest criticism is that the start of the game you are spammed mercilessly with tutorial prompts.
If you love love love Necrodancer and are a Zelda fan, then this should be a no brainer. But if this is your first taste of Necrodancer, then maybe jump into the original first.
this was a nice find. this is a roguelike rhythm game. what i really liked about this game was really the music and it was quite fun fighting to the beat of it
I bought this game because I loved Necrodancer. I think most people who wrote reviews for this game are content with anything "Zelda". Not me.
This is no longer a roguelike dungeon crawler with amazing music, which was everything that was good about Necrodancer.
The game is downright annoying, the music is just a plain mediocre remix of worn out Zelda tunes.
The exploration fun is gone. The stages are zelda style screens, except they honestly not fun to play with. Necrodancer used to be an immersive DANCE. Now it's just a mind numbing ambient music that picks up the pace once in a while.
I'm not feeling the groove! I just threw money down the drain on this one. And let me be very clear: I absolutely love the old Zelda hames.
Do Not buy into the hype. Some things just don't mix well. Zelda's top down design is a contradiction to everything that made Necrodancer so engaging.
Unless, of course, you're a Zelda fan, and will be pleased with any game that lets you play as Link. To me, that's just. Not. Enough.
I do not get The Shivers just seeing Link on the screen or hearing the washed up old tune. I look for originality, or at least immersiveness, and I feel like I was too quick to buy this one.
Downright silly of me. I just love videogames so much, I sometimes just believe the hype. I'm here to be, apparently the ONLY one to tell you: watch out. Overhyped. Not worth even 50% of it's price.
I'm writing this review for anyone who was not into Crypt of the Necrodancer, but is still thinking about getting Cadence because they love Zelda and the franchise's music, and the reviews are great. DON'T DO IT. I was in the same position and asked other people for their opinion, which was pretty encouraging. They said it was much more accessible than Crypt, and, aside from the rhythm elements, just a damn good Zelda game on its own. Once again, listening to others instead of my own gut proved to be a mistake.
Cadence is really just Crypt with a Zelda coat of paint, in terms of items, characters, enemies, overworld etc. And it's got the exact same issues as its predecessor: There's next to no tutorial and the learning curve is not so much a curve, but more of a brick wall. It starts out fair enough and pretty slow for a few screens, but then it's the exact same BS as with Crypt: You walk into a screen or a dungeon and ten different enemies come at you from all directions, and you're supposed to just figure out on your own what their attack patterns are and when you can attack them; and of course do it fast and without missing a beat. It's a really punishing experience and aside from the look, gameplay-wise, it hasn't got all that much to do with a regular Zelda game.
I should also say that I don't dislike games just because they're hard. For example, I absolutely loved Furi. But Furi, even though it throws you basically right into action and the tutorial is brief, does a much better job of explaining its core mechanics and GRADUALLY raising the difficulty. In that game, I could always conceive of how to do things better the next time, if I died. I knew what to do in principal, I just didn't have the skill to execute it yet. I knew what my mistake was, what got me killed. With Cadence, oftentimes I've got absolutely NO clue what would have been the right thing to do. There's just so much confusion because nobody explains anything to you and things aren't clear enough by themselves, as with the enemy attack patterns. One enemy I encountered REALLY early on could kill me in two hits and had a hitting range of two squares. How tf am I supposed to figure out how to take care of this dude, if going anywhere near him is likely to get me killed, which means all my rupees and breakable items get taken away from me?? But he keeps following me all over the screen, and if I want to progress and get diamonds, I have to kill ALL the enemies on one screen.
Noone ever tells you what your overall objective is in this game, either. It's basically just: Hyrule is in trouble. Go! Story presentation is dysmal/close to non-existent.
Then there was an item at the fairy fountain just called "Energy Depletion". U-huh. And now I'm supposed to know from this awesomely descriptive name what this item does and if I wanna spend FIVE diamonds on it? Is it depleting MY energy? If yes, to what gain? Is it depleting my enemies' energy? It's unnecessarily confusing and, to be honest, it just seems lazy to me to not have accurate item descriptions.
I'm also not really a fan of randomly generated worlds and dungeons in this case. While this system does give you something fresh every playthrough, it lacks the charme, atmosphere, and attention to detail that Zelda usually stands for.
A lot of people seem to be forgiving of these flaws because it's an "indie-game". Well, I expect a bit better from a game that costs 25€ and carries the Legend of Zelda name.
If Nintendo offered e-shop refunds, I'd probably get one for this. Alas, this is not the case, and I've spent 25 bucks on a game that will probably just collect digital dust in my Switch library.
SummaryIn the latest rhythmic action-adventure from Brace Yourself Games, you can enjoy the gameplay of Crypt of the Necrodancer in the setting of The Legend of Zelda series. As Linkor even as Princess Zeldayou'll explore the randomly generated overworld and dungeons on a quest to save Hyrule. Every beat of each remixed, The Legend of Zelda tun...