It’s become cool to hate on Infinite in recent times, but bandwagons be damned, this is a fantastic piece of content, if a little pricey. You already know you’re going to play this if you grabbed Part One, but I’m here to tell you that you won’t be disappointed with Part Two.
BioShock Infinite: Burial at Sea Episode Two blows Episode One out of the water. It improves upon nearly every shortcoming of the first outing, and with all of the lore additions it's a must-play for fans of the series. It's worth picking up the Season Pass just to see this story through to the end.
As Irrational's final work, Episode 2 is a fitting epitaph; both in its ability to offer a fresh perspective on the series, and in the way it obsesses over past triumphs.
Irrational Games have a lot of loose ends to tie up in the final conclusion to the Bioshock saga. And they do it well, but there is so much story and content here we can't help but think that this should have been a more full fledged retail title instead of short DLC.
Excellent DLC for Bioshock Infinite.
When the Burial at Sea DLC’s came out for Bioshock Infinite, I thought it would be the same idea as Minerva’s Den for Bioshock 2. A nice little piece of extra story, played trough the eyes of an previously unknown character, to view another point of perspective.
Man was I positively surprised when playing Burial at Sea Episode one and two. This is a prequel to the events of the first Bioshock game and takes place in an era that Rapture was prosperous and alive, instead of the dead, rotten city it has become.
You play as Elizabeth this time and her play style is a fresh new perspective for the game because you don’t go full Rambo and guns blazing like Jack or Big Daddy, but rather do things the quiet and careful way. You use stealth, darts and traps to take care of your enemies and rather get away safely than engaging in combat. I really liked this way of playing.
The added story in Burial at Sea episode one and two is excellent. I played many games and watched many movies in which the creators try to add some unknown uncle or nemesis, that always was there, in their prequels, but in this game, the added story and the way that it all fits in with the first Bioshock game and Bioshock Infinite just blew my mind. It is flawless and perfect. I literally applauded when finishing the two episodes. For this reason, again, I will not spoil or mention any of it in this review.
In the end, all I can say is that these two DLC’s for Bioshock Infinite are the best DLC’s I ever played in a game and have yet to be matched in the future.
The game is ruined by bad design of combat system. Your character cannot even kill anybody with any weapon. You are depraved of ammo and money all the time and can do nothing in front of the splicers who can kill you with nonchalant ease with only one or two shots. This is not Bioshock anymore, but just a whining sissy sneaking all her way out. Again, Bioshock infinite is a highly overrated game, and this DLC is particularly so.
consider this a review of both part one and part two
for context, I have not played the first two BioShock games (i played the original for an hour then put it back down) , though I did play and love infinite, its gameplay and story were amazing, and it had a personality and themes like no other game. the dlc is a lot more iffy for me.
to describe this best, it feels like a full sequel, that was shortened into a 4ish hour dlc, and because of that, it lacks many things.
such as:
the game is 1/4 walking sim and/or cutscene, as they had to quickly tell a story (seemingly) not intended to be told so fast
the dlc is not a continuation of the base game, you play part one as a completely separate booker DeWitt, and part 2 as an Elizabeth which isn't clear if its the same as the base game or a different one. also it completely ignores how (SPOILERS FOR THE BASE GAME) (IF YOU HAVENT COMPLETED THE BASE GAME, GO AWAY) Elizabeth and booker (all their multiverses variants too) were 'paradoxed' out of existence at the end of the main game.
the stealth is just ok, and not fleshed out as a full game would've been, and the shooting is just like a mix of 1 and infinites gameplay so its pretty good, albeit nothing special, and the limited amount of guns available makes me prefer the main game's gameplay.
the level design was pretty decent, worse than the main game's levels, but suited the game fine enough.
i also have no idea who some of these characters who weren't in the base game are, nor why I should feel the way the game wants me to feel about them. who da heck are souchong, the robber guy, and the boss guy. mostly, who is this sally girl that the dlc so desperately wants me to care about, I don't even know her.
i know everyone's going to say that it's my fault for not playing first 2 games, but a good game (or a more fleshed out one) would at bare minimum re-introduce these characters and allow me to gain knowledge on who they are and why i should care, even if ever so briefly. They attempt this with that sally girl, but it was structured in the exact same way as the (ANOTHER SPOILER FOR THE MAIN GAME) 'Elizabeth being anna Dewitt' reveal from the main game, yet done infinitely worse and not making any sense, probably due to the fact that we were playing as a completely separate booker, and this was a completely separate continuity from the one of the main game, and the dlc wasn't clear about this, making it extra confusing.
Im not even sure what happened in the end, why it happened, and why i should care. it feels like they attempted to build a mountain as high as the base game, though instead of feeling like a pot of gold at the end of the rainbow, this game's ending feels more like a fall off a cliff onto spikes, that make you question the four to five hours you wasted
the only things that saves this game from a 0, is more infinite gameplay, and Elizabeth's interesting conversations with the booker in her mind, which were nice, and creative at times.
Overall, burial at sea feels like a game that was in the VERY early stages in development, however was quickly adapted into a DLC, undermining the story it wanted to tell, the characters it wanted to tell it with, and instead leaving it just full of callbacks to previous games, which 9 times out of 10, feel like lame excuses to not set up new characters, and get fans to squeal in their chair (I didn't).
I do plan to revisit the first and second BioShock games eventually, and then i might retry this and hope its better, though i highly doubt it. Infinite was a contained story that felt like a great send off to its franchise, though this dlc pack highly ruined the 'sendoff' for me, though BioShock 4 is in development, it won't have irrational games or ken Levine behind it, which if this was the quality we could expect, that might have been for the best.
thanks for reading
SummaryIn this DLC pack, you become Elizabeth as she seeks to bring closure to her story, and to BioShock Infinite's. Like Episode 1, this DLC features Rapture as you've never seen it before and gameplay has been modified to give the player an original BioShock combat experience that merges the best parts of BioShock and BioShock Infinite.