I'm not terribly surprised that the studio that made the first Borderlands has created such a wildly good gunplay-based action RPG. But I'm surprised that the studio that stitched together Duke Nukem Forever and all those Brothers in Arms games has also made it such a joy to discover for reasons other than the awesome guns and gunplay. Bravo, Gearbox.
A fantastic sequel full to the brim with colour, verve and personality, excelling as an enjoyable shooter with involving RPG elements despite more fetch quests than several dogs will experience in a lifetime. It's all wonderfully well-executed and fun to play.
The sound design isn't going to do much for you if you're not a fan of the direction electronic music has taken these days, but I personally feel that the game's soundtrack is of incredible quality and matches perfectly with Borderland's style and how it plays. It's intense, powerful, edgy and exactly what a videogame of this caliber needs in order to stay immersed with the atmosphere.
Borderlands 2 is full of memorable moments and silly, crass folks – and if those silly, crass folks happen to be your friends, it's easily one of the best co-op experiences out there, and one of the best games I've played all year.
Borderlands 2 doesn't reach far beyond its predecessor's scope, but it does do almost everything better. Additions, refinements, and fixes all combine to create an appreciably improved experience, one that fully delivers on the promise of the first game. While Borderlands felt empty at times, this sequel is bursting with content and brimming with life, making it an absolutely delightful way to spend hours and hours and hours of your free time.
If I gave ChatGPT a prompt to generate the most average FPS in existence, it would probably be this. Nothing remarkable, no stakes or real purpose, just shooting up funny bad guys with pretty cool graphics. Probably won't keep your attention too much, but it can be fun.
aside from the last single player dlc that released for this game it is the only thing saving the game from absolute mediocrity.
the humor can be compared to that unfunny friend who thinks they are the wittiest person in the room rather they are merely being tolerated because their circle of friends is much too kind and they are not honest enough to tell them that their jokes are not funny and their presence is intolerable and awkward.
the gore is also a sever downgrade from the first one, e.g there is just no crunch when you perforate the various unfriendly denizens of Pandora, it just does not have the same punch the first borderlands did.
also the kooky characters that were added were not funny and only ever cringe worthy in the worst possible way, e.g tiny Tina the quirkiest , quirkster of quirksville
also Antony birch is a poor writer.
just to back up my review i have played all dlc as well as playing through the game twice as well as playing the (supposedly deemed PC master race version that adds nothing of value)
I gave Borderlands 2 a lot of time, and it unfortunately fast becomes very boring. One of the reasons is the new co op mode. Playing with my limited number of friends online, who have already gotten very far in the game, I was given some level 50 equipment that was used to sell off. I bought so much good stuff and wreaked havoc through the storyline with my level 50 buddies, it then became a serious chore. That's unfortunate.
Borderlands 1 was excellent, and was played entirely with a buddy of mine split screen co op. Borderlands 2 was exactly the same, and that's not cool, it's being charged twice for the same game.
Played the first Borderlands and found it somewhat enjoyable. Playing BL2 was more **** towards the end. The level tree was somewhat tedious, the weapons never really kept up with the levels that you made, and the skill points were pretty much useless. Just a drone ****, no replay value whatsoever.
SummaryPlay as one of 4 new vault hunters facing off against a new world of creatures, psychos and the evil mastermind, Handsome Jack. Make new friends, arm them with a gazillion weapons and fight alongside them in four-player co-op or split-screen on a relentless quest for revenge and redemption across the undiscovered and unpredictable living...