Fustercluck doesn't add anything that feels super new, it at least offers up an incredibly Borderlands-y expansion filled with meat chunks and silly weapons - and it's the only game this year that'll let you shoot down the actual moon, go on a mini quest to retrieve it, load it into a catapult and use it to batter down the walls of a meat castle. So, y'know, there's that.
One year after the release of Borderlands 3, the fourth dlc ends a journey made of fan service and emotions. A splendid journey for all fans, much less for those unfamiliar with the past of the series.
I've played 313 hours and I have to say that I love Borderlands 3, but this new DLC does not bring almost anything new ... the most notable is level 65. There are some interesting moments and it does not have the level of secret searches of previous ones DLC. I was hoping they would add a new character or a new talent tree, but no. I a m a little disappointed.
first something good
story is decent unlike dlc 3
guns are to some degree rly fun
its a 3-4 hour dlc, for 15 euros. you can get better value with alot of other games
the guns are recycled all the time even inside of the dlc
several legendary guns are mission reward guns from the same dlc
enemies are HARD asset flips, dlc 1 hyperion bots are here, and they even drop dlc 1 exclusive gear. which is like.. cmon..
major questions arent rly answered in the end.
it feels as if 2/3rds of the dlc is not here
so i give this a 3
its just not worth its money,
ppl might say it is
but enemies are % hp bloated to make it take longer to get through, bosses are rly fking tanky, normal named enemies are tankier then major bossses from anywhere in this game
a real shame, dont buy this for its initial price
buy it only if the seasonpass is on sale
or if the individual dlc costs around 5 euros, thats the price it should bepriced on for its value
This fourth additional campaign for Borderlands 3 is undoubtedly not the most generous in terms of content, but remains very successful thanks to a good story, a very endearing duo of characters (the two Kriegs) and humor bordering on the absurd that hits the mark.
This DLC just shows how the writing team needs a full overhaul. Having to sit and listen to characters for 5 minutes straight STILL before you can do anything, and then being able to just run through most areas is laughable, honestly it is some of the dumbest **** I've seen out of this staff. This was your 4th attempt to get a DLC right, and instead you turned it into the most boring, over fan serviced **** show you could imagine. The side mission about burying Krieg's buzz axe is every side mission pretty much. "Hey krieg, oh, we're sitting here... doing nothing.... just talking still.... okay now i spam E and the mission is done." (seriously, how could you mess up side missions so badly?) Then you just had to try and emotion bait everyone with Maya, ya know, the character you completely screwed over in the main story for no real well thought out reason? The "themes" or "lessons" you tried ham-fisting through this DLC felt more like being read a children's book about growing up, than seeing how a psycho comes to term with loss and grief of a loved one he was never truly able to confess too. For the love of god Gearbox, what are your writers smoking?
Most boring and short quests of the entire franchise. Jokes and new guns were boring and flat. Writing was lame. The train boss was cool, but it wasn't even made of poop. I thought that was his thing, no? So much wasted potential.
SummaryBrilliant scientist Patricia Tannis may have cracked one of the galaxy's greatest mysteries: what makes the Borderlands' psychos so uniformly deranged? She believes the answer lies with Vaulthalla, a mythical place that induces insanity in all who learn its true nature. Of course, your average psycho isn't going to peacefully sit still a...