How would I describe it in a single word? Fantastic! If this is the kind of work a three-year development cycle can give a AAA game, then I don’t want to see Black Ops 4 until 2018, and counting down the days to it’s release.
Black Ops III offers few surprises, but even so, it's a great package. The campaign sometimes feels like it's trying too hard, but is ultimately solid and enjoyable. Zombies mode is a nice bonus. But really, it's the multiplayer that steals the show. It doesn't stray far from the usual formula, but it's been honed and polished to perfection to deliver seriously brilliant multiplayer competition.
Black Ops III might not be the absolute best Call of Duty experience ever, but it's certainly the biggest, and probably the most fun. It's the new gold standard for Treyarch too, the game that best shows off their strengths (and works around their weaknesses) as a studio. It's a weird, confident, fresh take on the Call of Duty formula, one that truly excels in online multiplayer but also manages to provide a campaign that's well worth playing through.
Black Ops III is a return to form for the Call of Duty franchise, and two of the three main components are as good as they’ve ever been. The story mode remains a disappointment, but there’s so much content and endless customization packed into the competitive and zombie modes that you’ll have no shortage of things to do for many months to come.
Call of Duty: Black Ops III isn’t the best game in the series by any stretch, but it provides some safe and familiar shooting action and plenty of bang for your buck. So long as you aren’t a franchise hater, you’re probably not going to go wrong.
If you’d like to play a limp amalgamation of Deus Ex, Crysis, and BioShock with a multiplayer mode you’ve been able to play eight times in as many years, then Call of Duty: Black Ops III is definitely for you. For the rest of you, it’s just another condom of a game to be spunked into and thrown in the trash.
SummaryIn Black Ops 3, Treyarch introduces a new momentum-based chained-movement system which enables players to fluidly move through the environment with finesse, using controlled thrust jumps, slides, wall runs and mantling abilities in a myriad of combinations, all while continuously keeping full control over their weapon. Maps are designed ...