All in all I found myself really impressed by what Call of Juarez: Gunslinger brought to the table. It took a series name fouled by a recent entry and essentially turned it into a respectable property once again, without completely abandoning the setting or tone found in earlier titles.
Gunslinger is the best game in the Call of Juarez series and a gargantuan improvement over The Cartel. I thought that game might have killed this series, but thanks to a few smart moves on Techland’s part, I think they’ve cleaned this brand up a bit. Call of Juarez: Gunslinger is definitely worth your time.
The first thing that stood out to me is the cell shaded art style akin to the Borderlands games. The environments are well-lit, colourful and kind of striking in how beautiful they look. The overall design gives off a much more fun, arcade style shooter, helped along by scores popping up on screen when you kills guys, bullet hole decals popping up on screen when you’re getting shot and seeing a geyser of blood erupting from a guys chest after you shot him point blank with a sawed off shotgun. The environments still feel true to the Wild West overall motif. They even mix it up a bit by having levels where you’re fighting guys on a train, fighting your way through a mountainous area inhabited by Native Americans and wading through a flooded swamp marsh to fight guys on a dilapidated old steam boat. Further more, towards the end of the game the environments feel more creepy and ominous as you fight your way through a forest, a ghost town and a cemetery in quick succession.
You play as Silas Greaves, a legendary bounty hunter recounting his old stories to some patrons in a saloon in Abilene, Kansas. Each story represents its own chapter that you get to play through and experience with Silas as the narrator. Over the course of the game, Silas will tell his stories about his run-ins with legends like Billy the Kid, Butch Cassidy and Jesse James, among others. It all culminates into the story about Silas’s brothers were hanged by a gang of outlaws and Silas wanting to seek revenge. The chapters are all fairly short and you can finish the main story in about 4 hours, but its still a well told story that doesn’t overstay its welcome.
In terms of the main campaign, it’s an Old West style FPS. You have 3 different revolvers, 2 kinds of shotguns and 2 kinds of rifles. You can also throw dynamite and there’s even a few sections where you get to hop on a Gatling gun a mow down enemies in droves. The shooting feels really good and responsive, helped along by good sound effects and visual feedback from enemies like watching blood shoot out of the spot where you shot them. The game goes for an arcade style setup where scores are popping off all over the screen and you’re trying to chain kills together in order to keep your combo multiplier active.
When you’re done with the Campaign, there’s also an “Arcade Mode” and “Duels Mode”. Arcade Mode has you replaying sections of various levels featured in the Campaign with the goal of racking up the highest possible score, leveraging different kinds of kills, combo multiplies and extra time. Your score is based on a 1 to 3 star rating. Duels Mode has you replaying all of the main boss fights in duels with various levels of the game serving as the backdrop.
From a performance standpoint, I played through the game on vanilla Xbox One and the game runs pretty well. Loading times are short, lasting maybe a few seconds. No crashes-to-dashboard, no game breaking bugs or glitches and the frame rate was pretty steady throughout.
Overall, I’d say that Call of Juarez: Gunslinger is great game that’s easily the best in the series. I love the game’s art style, the shooting feels tight and responsive and Silas as the main character was better than I would’ve expected.
There's so much stupid satisfaction to be had from Gunslinger's bloody headshots and from nailing sweet combos that its flaws quickly disappear in a flurry of gunpowder and shotgun shells. It doesn't look half-bad either, with a semi-cel-shaded design and some nicely detailed environments that drive the Wild West theme home.
For less than 15 euros, Techland gives us an honest game which can stand the comparison with blockbusters. The developers took great care in making a nice environment through the use of cel-shading for graphics, music, and the voice that makes the game entertaining. But Call of Juarez Gunslinger ain't faultless. The game is quite short, the AI and the dullness of the gameplay are serious faults. Gunslinger is an arcade title that you should play like an arcade game: intensively and quickly!
No-one seems to have quite figured out how to do these correctly, but Gunslinger's combo of using the sticks to position the draw hand and focus your target – as well as waiting for the right time to shoot – is pretty good. Much like the game as a whole then.
A bit hesitant at first, after playing a few minutes of the story mode I was amazed! Now that I've finished the solo (which was great and different from anything I've ever tried before) I think that I actually prefer the arcade and duel modes (the arcade mode is awesome once you've mastered the bullet time usage).
Considering this is a digital title, it is a considerable acheivement! To buy without any hesitation especially for 15 bucks
Answer: 75 characters is between 10 words and 19 words with spaces included in the character count. If spaces are not included in the character count, then 75 characters is between 12 words and 25 words.
This one of the best downloadable shooters out there, but it still has some major flaws. The game is very linear and very tedious, but it helps that a upgrade system is included to diminish that. The story is just out there.
Techland nous sort une suite allégée de son western, tellement allégée qu'on dirait presque un indé, ce qui fait frémir. Ce n'est pas tout-à-fait un indé cependant, les graphismes n'étant pas assez laids pour qu'il se qualifie ou plutôt qu'il rétrograde dans la troisième ligue, celle des branquignols.
Cela étant, ils ont tenté une approche "cel shading" à la Bordel lands mais le moins qu'on puisse dire, c'est que c'est plutôt raté : on ne gagne pas en visibilité ni en lisibilité, car ça fourmille beaucoup, les textures ne sont pas assez lissées. Un peu gênant donc, car de surcroît le champ de vision est vraiment très étroit (on a l'habitude sur console mais là quand même...) et vu que la précision est aux abonnées absentes, on galère pas mal.
L'interface est tout de même bien fichue, les effets sonores très réussis et la violence assurément bien rendue. Mais pourquoi le cow-boy se traîne à 0,5 cm à l'heure quand il est accroupi, ça on se le demande... Les duels sont mal implémentés et mal reproduits et carrément injouables en fait, à moins de tricher et de flinguer le crevard avant même qu'il ne dégaine, ce qui est assez ballot.
Rapidement en tout cas, on se retrouve souvent encerclé lors des missions et le temps ralenti reste peu exploitable et peu efficace, aussi bien pour l'imprécision générale à la manette que la durée du ralenti réduite à peau de chagrin. Alors en plus, quand faut se taper un boss (!) avec une barre de vie comme ça que t'égratignes péniblement à la dynamite, on se rend compte que Techland se fout bien de notre gueule.
A moins que ce ne soit une crasse incompétence, va savoir. Faut dire qu'ils sont généralement pas doués les gars et qu'ils enchaînent les daubes les unes après les autres. Avec Gunslinger, voilà donc une daube supplémentaire à leur palmerdès. Con-tinuez comme ça, vous pouvez creuser encore.
SummaryFrom the dust of a gold mine to the dirt of a saloon, Call of Juarez Gunslinger is an homage to the Wild West tales. Live the epic and violent journey of a ruthless bounty hunter onto the trail of the West's most notorious outlaws. Blurring the lines between man and myth, this adventure made of memorable encounters unveils the untold tru...