The newest installation of the Call of Juarez franchise brings the series to modern day. Unfortunately this is like taking a shot in the kneecaps. The game can't stand in it's own feet anymore. The game is crowned with some really stupid game design flaws. It was once upon a time in the west, now it's just west. And plain west is not the best. [Sept 2011]
A perfectly decent game (although in no way spectacular), with a three-player drop-in co-op mode and the characters' different secret agendas adding some replay value. But all the way through, the abandonment of the Western theme nags at you.
I was really surprised at how great Fright Night was. Everything from the acting, the atmosphere, the music, the story... it was all pin-point perfect. Colin Farrell was absolutely amazing in this movie.
I think the game it self is excellent, but they could of made the guns have unique bullets instead of some guns sharing, the slow mo could of been abit more smoother, the plot is excellent too because you can't keep having game after game set in the same period.
It's almost as if Techland rushed this through testing merely to get back on Dead Island development…which would make sense if they had an idea how bad this game was getting.
At the end of the day the Call of Juarez franchise has taken a giant leap back with its latest installment in the series. Problematic controls, lackluster visuals, grating voice work, and unoriginal gameplay are some of the common themes when I sit back and ponder what went wrong with this game.
A good idea in principle, and one that could have made for a great game, but its execution is so poor that it ends up looking like a complete mess. [Issue#75, p.76]
The wobbly plot and hateful characterisation could be forgiven were The Cartel's shooting superlative. It's not. Guns feel flimsy, and enemies stick fastidiously to cover, hopping up and down and waiting to die.
On just about every level it could, Call of Juarez: The Cartel fails to be anything other than a frustrating experience you can't wait to end. Usually a game like this can be redeemed by providing a co-op experience that pulls players together, but the game intentionally tries to drive them apart and does so without making a point of it.
Giving this game a 4 or 5 out of ten is just being lazy or incompetent. It's flawed but full of original ideas. Techland will need to work hard to refine them but the potential is there. After beating it solo I played several missions in coop and it's even better that way. If you only play GOTY then I'm sorry for you. Anyone else can safely pick this up and have fun.
First, my opinion on the game regarding that it´s a Call of Juarez title: It´s a disgrace for the franchise (just read the other reviews to see why). But it´s actually a decent game and it gets better and better every single mission. There is a acceptable amount of unfair difficulties, the story evolves pretty good and personally, I like the characters and the setting. The graphics are not appropriate for a 2011 game, the whole environment seems to be dazzling all over the place. The gunplay is alright and there are some cool ideas like the "Team-Cover" system. Another negative aspect: Lots of graphic and script bugs, old dialog repeating after a cutscene, multiple dialogs at the same time and completely disappearing furniture when standing at a certain position in a doorway (nothing game breaking though)No must-buy, but a decent game if you´re ready to forget it´s CoJ name.
Far from being perfect this game still does not deserve the terrible reviews lumped upon it.
First off if you are looking for another wild west story don't get the game.
It is not that it isn't a western, because you can admire the concept of trying to create a gritty western story in a modern day setting and at times this is successful especially within the classic juarez soundtrack and the beat down modern day western settings. But the story itself is at times forced by excessively cliché characters and overuse of profanity beyond the point of meaningful impact and the cars and guns quickly make you lose touch with the western theme playing what is essentially just another FPS.
The story itself isn't bad and having three playable characters each with different story content does make the game more replay able than other fps which simply let you do the exact same thing again and again.
The load out screen is good, the mission loading is nice, the multiplayer coop would be good if anybody still played this game. graphics are better than the previous Juarez games and in spite of a lot of naysayers criticizing the shooting it is altogether smoother than the previous instalments (I think it is largely people who cannot handle iron sights and little auto-assist) The game does have glitches I had 3 occasions on which I had to reload chapters because I got stuck or objectives would not complete but the chapters are short enough that it does not feel like a chore getting back to those points.
All in all this is actually a very entertaining and decent game, still this game probably shouldn't be called call of Juarez. I guess the issue is that all of us who played the previous games wanted another wild west story.
Dead Island is an Amazing game with one **** gunplay.. take the gunplay from dead island (literally) and put it in a 7 hour campaign with idiotic AI, horrible graphics and horrible sound effects. i give this game a 4/10 because it has solid co-op, without co-op its a 2/10
This game is a skipper. The original Call of Juarez was amazing. Good characters in a awesome western theme. This game, ehhh. No. The Characters have been turned from badass cowboys to spoiled brats. And Let me say, About 90% of this game is Curses.Seriously Do not get this, Instead go out and buy yourself the original instead.