Cities: VR offers a new way to experience the beloved city-building sim, and, as one of the first games in the genre to come to VR, it is enjoyable despite its not-insubstantial drawbacks. The smaller scale, lower quality graphics, and clunky controls could be a sticking point for fans of Cities: Skylines. However, just like its PC and console counterpart, Cities: VR is easy to become immersed in for hours and does contain many of the same tools and features, which is itself a feat worthy of celebrating. Given VR is technically in its infancy, many of the games and experiences currently on offer can feel experimental or closer to a mobile gaming experience than one for PC or console. Cities: VR is undoubtedly one of the stronger VR games to be released so far, and with a few post-launch patches, it has the potential to be one of the best games currently available for Quest 2.
The idea of going back to a sort of Version 1.0 experience of Cities is actually enticing to me. Fast Travel Games has already promised that Cities: VR is set to grow over time with content updates and more. As it is, it’s still a great jumping off point for the VR adaptation. I once again lost myself in its urban management often as long as my headset would allow me to play. The planning and reacting to various events around your town is still fun to handle and the VR controls are good for it. All-in-all, Cities: VR might be a little limited to those who want everything the PC version has come to offer in terms of features and visuals, but still, it might be one of the most relaxing VR titles around right now and feels like it’s bound to only get better from here.
Cities: VR does a fine job adapting the management of Cities: Skylines for virtual reality, but the deep compromises made in both graphics and mechanics mean that Fast Travel’s adaptation has room for improvement. That said, what we’ve got is a competent city-builder, one that’s approachable for new players and makes great use of the Quest 2’s motion controls. The main reward of Cities: VR comes down to how invested you are in seeing your metropolis thrive up close and personal. There’s no endgame beyond that, so how much you get out of it will vary. Still, considering I kept playing until the Quest’s battery depleted, it won my approval.
Cities VR might not offer what Skylines veterans are looking for, but it’s an excellent jumping-on point for newcomers to the franchise that takes a genre full of inherent complexities and makes it work in VR.
Cities VR keeps players engaged in building their own utopias with refined controls and immersion but misses an opportunity to innovate through platform-exclusive features.
The original intention to bring Cities: Skylines into virtual reality sounded interesting, but the result is rather embarrassing. Especially when there's a more capable game of this kind in VR.
Cities: VR is a decent adaptation of Cities: Skylines that’s hindered by the hardware of the Quest 2. With only a small area of land available for your city and features like terrain editing missing, the core loop feels a bit too simple and can get stale fast. Still, the basics of a good city-building sim are here, and it’s an accessible entry point for players new to the genre.
SummaryBe the mayor and design neighborhoods, construct buildings, direct the flow of traffic - all while you handle economics, emergency services, and more.
See your skyline rise from an expansive bird's eye view, or watch your city come alive from the streets. From cozy suburbs to massive metropolises, only your imagination is the limit.
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