The closest to a negative thing I can say about COCOON is that I wish there were more of it. I wish I could forget everything I know about it so that I could experience it again for the first time. That those moments of jaw-dropping awe could hit as hard as they did my first time through. While I can’t have those moments back, though, you can still experience them. If you haven’t played COCOON yet, they’re still waiting for you to find them.
Cocoon is a deeply special game that gushes with expertise from the talented minds that programmed it. By constantly expanding upon the unique mechanic of layered world-hopping, players are gifted with an absolute darling of a puzzle game. Cocoon is one that is rarely meant to stump with obtuse solutions, instead becoming a constantly evolving challenge that travels through spectacular alien worlds and rewarding moments. I never wish to be lost in puzzle games, merely wrapped up. Cocoon is a metamorphosis, one to be gladly wrapped in.
Cocoon, as the name suggests, is a game about self-evolution. From the moment you emerge from the womb-like structure at the game's beginning, pushing forward and learning are your primary focuses--even if what you're ultimately accomplishing feels a bit unclear. But it's also about how the self is but a small part of life--how entire worlds can fit in an insect's tarsal segments. From its puzzles to its visuals, Cocoon is a beautiful game filled with brilliance and meaning, delivered in a subtle yet unforgettable way.
If you feel longing for something like INSIDE, Journey or ICO, then drop everything and just buy Cocoon. It's one of the most important games this year, and one that will be talked about years down the line.
Despite the stumbles of show, don’t tell making Cocoon’s story harder to get invested in as a whole, what kept me hooked was its incredible gameplay and visuals. With every new game mechanic or world I explored, it just kept impressing me to the point I was able to overlook its weaker story.
While it may not fully capitalize on the draw of its main premise, satisfying puzzle design, boss encounters and that simplest pleasure of seeing your character hop into and out of worlds on a whim lends Cocoon well-warranted and ultimately long-lasting charm.
There have only been a handful of games that made me scream and applaud at the end. Cocoon is one of them. The simplicity behind only needing a joystick and one button to play the game is truly genius. How can it be so satisfying, challenging, and rewarding with such a simple control scheme? How did they create such an intriguing world? I’m now a lifetime fan of Geometric Interactive and anyone else involved with this game. Anyone having trouble deciding whether they should try Cocoon or not should stop what they are doing and go buy it now.
Cocoon is a fun puzzle game. The story is merely an excuse. The puzzle mechanic is absolutely fun, but the bosses, not so much. I got stuck on the third boss. The timing was just too difficult in the second/third phase. Graphics are superb and great sounds and atmosphere. Didn't see any bugs. I give it 72%. It's good but those boss fights can make you quit.
Cocoon is a puzzle game in which players use a series of orbs, that each provide different abilities, to traverse a barren wasteland.
I’ll admit that aside from a few exceptions (such as Portal) I’m generally not a fan of puzzle games, and as has often been the case with this genre I ultimately found this to be a pretty frustrating experience. Early on the puzzles are all fairly simple, but once you gather multiple orbs it often becomes a mission of trial and error as you try to figure out the solution the developer planned. The aesthetic is great, and I’m sure puzzle fans will find plenty to enjoy, but it’s just not a game for me.
I'm surprised at all the glowing reviews for this game. I found myself mostly bored while playing it and there are only a few challenging puzzles. There are boss fights to change up the pace, but those can be incredibly frustrating since they are so slow paced and if you mess up once, you have to start all over. The art style was also a miss for me and felt kind of generic, but that's definately subjective. In a weird way, this game reminds me of Scorn, where it seems like it's relying heavily on the art style and atmosphere to capture your attention rather than the puzzles. It does have some interesting ideas, like the concept of carrying around different worlds and having different layers of environments you can teleport into, but I feel like it didn't really do anything interesting with the concept. It's a very short game (around 3 hours or so to complete) and if you have Gamepass it's probably worth checking out.
SummaryFrom Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE - COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics to unravel a cosmic mystery.
COCOON is a unique take on the puzzle adventure genre, where each world exists within an orb that you can carry on your back. Wrap your head arou...