While still a pretty good RTS, Cold War lacks the tactical depth of its predecessors. Just pick a few tanks and roll over whatever resistance there is. The missions are too easy and the engine, although bringing really good explosions to the screen, slows down gameplay to less than 20 FPS.
Thanks to exciting battles and a motivating experience-system this title offers everything Panzers-Fans expected… despite the aged graphics. So if your’e searching for a classic RTS-experience and can’t be stopped by the WW2-scenario, this is a safe bet!
Codename Panzers: Cold War is a good RTS that just needed a little more flash and charisma to be in the same league as the rest of the series. The magic disappears and the fast pace prevails, but the ton of contents and the serious and quality proposal are still tags of this franchise.
It feels a bit too scaled back; the range of missions and the roster of units have definitely been trimmed a bit. To be honest, though, sometimes I appreciate a fun RTS experience that doesn't really challenge my expectations too much.
Tried-and-true gameplay formula, adherent to genre traditions, unchallengeable classic – it’s easy to come up with compliments. But there is a better word - stagnation. Even colourful visuals won't mask an old-fashioned, painfully boring game.
Anyone with RTS sympathies will be able to wring some pleasure from it, but no-one's likely to enjoy it enough to recommend it to a mate, devote a fan-site to it, or have its logo tattooed in a private place.
SummaryTempelhof, Berlin, dawn of 8th April 1949. A major armed conflict is brewing between the Western powers and the Soviet bloc. The Red Army has been growing ever stronger since the end of World War II. With the growth of their army the Soviets realize that they hold the advantage, and are only waiting for the right moment to attack. That m...