C&C4 feels much more refined as a result of these changes - as though great pains have been made to nudge the series into new territory. It's all the better for it, feeling like a breath of fresh air. [May 2010, p.77]
C&C4 tries to deliver on all its features, but only does the multiplayer and online functionality well. Playing the game on your own exposes an experience that isn't well put together and screams to be played in co-op or online with friends.
This game is for those who like more action... a mix of RPG and RTS... I like both... the majority who voted negative probably never played.
I just had bought the command conquer in playstation one a long time ago, because all versions are similar, but this caught my attention, thanks for that!
I really like this game, i know its not the traditional C&C game but its a change. I like what they did because it makes the game very fast paced, there is also a lot more action then the other games. People were getting mad because they were not changing the game and as soon as they did everyone got all mad, i give EA props for taking the risk. I love this game and its worth the time and money!
I also really liked the way that the developers changed up the gameplay dynamics. I’ve never really been a fan of constant resource gathering in games overall but Tiberian Twilight’s new dynamics made it much more enjoyable.
C&C 4 is far from the old clasic C&C games. There's barely anything in common with the exception of the characters and story. However it does not mean it's a bad game.
When playing the game you should not see it as C&C but rather as a new game, another series. Your goal is to combine different types of units to defeat the opponent's army.
Pro: Interesting concept and fun leveling system
Con: Nothing in common with its previous games, outdated graphics
Worth buying at sale but I'd hold on to the cash at full price
For anyone considering this game, don't pay attention to the reviews that claim it's the worst game ever, and that it ruined the C&C series. This game is excellent. The people who are putting it down, are doing so not because it's a bad game, but because they expected another sidebar, billion unit RTS with little interaction with the maps, and little micromanagement, like the rest of the Command and Conquer games have been. Truth be told, I actually enjoy this style of game much more than I have the previous C&C games. This is coming from a gamer who has played and owned StarCraft: Brood War, StarCraft 2, Warcraft 3 Frozen Throne, Dawn of War 2, Company of Heroes, and all the Age of Empires games. This game takes the series down a more tactical route. There is more focus on army placement and management, and proper use of focus firing with the correct counter units. It has adopted the DoW style of gameplay with control nodes, which I also like, because it forces you out onto the map to engage in battle, rather than simply camping in your base for 15 minutes until its time to fight. The graphics are simply beautiful, and run smoothly on high settings, even on my par system. I give EA credit, as well, for the originality here. Mobile MCV's are a cool addition, and you'll find a plethora of very interesting unit abilities to micromanage. You'll also find strategically placed capturable turrets and Mutant Hovels, which are similar to mercenary camps in WarCraft 3. placed on most of the multiplayer maps.
Though the hotkeys are not customizable, you'll find most of them are mapped based on their position on the UI, which makes them easy to remember and get used to. There are a ton of units, all of which have their use, and the game is just plain fun. I actually stopped playing StarCraft 2 since I starting playing this game. It's not so fast paced that have a heart attack during every encounter, hence it gives you time to think about your moves and plan out strategies. The battles are fluent, and the unit pathing is smooth.
Again, excellent game despite the fanboy criticisms. Easily worth the money for any PC RTS fan.
A once proud RTS series, reduced to a pathetic game of rock-paper scissors, with no tactics other then what counters what, and no resource management or base building. The only thing Tiberian Twilight has in common with the earlier entries in the series, even with the third game, is the presence of Joe Kucan as Kane- and the dead, empty look in his eyes tells you what you need to know. Avoid this game at all costs.
Consider myself a die hard fan of the series. Played red alert, found it to be a little too silly but hell still plated it at least twice on all the campaigns. 1/2/3 for C&C were fun, no complaints really... but this. This is a monstrosity.
I could barely finish the first mission before I felt dirty. I read the reviews and felt that this game deserved a chance. Boy was I wrong. There is no resource harvesting, just one huge mobile base and a stream of units you don't care about. Dawn of War II did it and it was playable, this game wasn't even good enough to try to rip **** GAME for their new roll-out. I really felt sick trying to figure out the layout. Like the need to go sit in a corner and stare at the wall. I didn't read their warnings, I doubt this one will change your mind... But may god have mercy on your soul for EA shall have none.........................
SummaryThe story of Command & Conquer 4 Tiberian Twilight takes place after the events of the critically acclaimed Command & Conquer 3: Tiberium Wars. The year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium renders the earth entirely uninhabitable, the two opposin...