Opposing Forces puts the player in a position of decision making and responsibility, but still offers up the visual and auditory aspects of down-in-the-trenches fighting. It rewards quick thinking and attention to detail, and punishes those that possess neither, pretty much as it should be.
+ two factions more with cool units
+ a true strategy game
+ in the time it released,very good graphics
+ a lot of maps
+ good campaign
+ fun to battle others ( i still do it with my dad )
- multiplayer matches could be easier to set up ( like , finding somewone in multiplayer and start the match)
but i am not gonna give it for one negative point a 9 no a 10 because this is the best strategic game ever
On its own merits, Opposing Fronts is a worthy expansion to Company of Heroes. DirectX 10 shenanigans and a surprising lack of finish make the whole package less than we were promised, and had the right to expect.
The best RTS there is in my opinion. Best played with friends against each other or with friends against the AI. The animations are not really necessary in this type ****, but bring in lots to the overall experience. This game is pretty pretty pretty.
Old game yes, but very much worth a try.
If you loved the original game you'll probably like this expansion as well. It offers two new campaigns which are worth playing, if not fantastic. Overall I liked these significantly less than the original, due to short length, limited unit selection, and insufficient information. I found that often you just had to figure out on your own what the new units/buildings did, and this was even more frustrating on the German campaign because all the unit/structure names were in German. Despite this, Opposing Fronts was a fun experience and I wouldn't let these shortcomings deter me from recommending it.
Since I'll be getting CoH 2 soon I thought I better step back in time and finish the Opposing Fronts expansion which I put off for some reason. The campaigns are split in two so it is about the same length as the first game but it just feels shorter. The campaigns seem a bit forced and rushed while lacking any depth. Relic reused maps within the campaigns instead of creating new and interesting territory to fight for. The gameplay is similar but the challenges are too simplistic; defend here, destroy a bridge, set up a roadblock.
Someone else mentioned it below but the AI artillery is automatic and deadly in this game and designed to be a hindrance to the point of frustration. Another bad design option was the use of sequenced timed missions which can be triggered by capturing points along the map so you'll be in the middle of completing an objective and suddenly be on the timer for the main mission.
It's a fun game if you like RTS but not as good as the original.
One of the WORST!!! Games i have ever played... just a bad camera position, far too close to get a good overview, especially because you have to micro your soldiers all the time!! all of your units... they get nothing done and often do things first after the 3rd or 4th direction. They are unable to find the shortest way and some times just run in with enemy fire instead of attacking, very unuseful for a mortar for example. The online don't run anyway and there is no support... i am scared of THQ giving their name for such a crap. If you want do something good, don't buy this!
SummaryCompany of Heroes: Opposing Fronts, the next chapter in the real-time strategy franchise from Relic Entertainment is powered by an upgraded version of Relic's proprietary Essence Engine with full Microsoft DirectX 10 support. Opposing Fronts features two unique armies with full length campaigns. Players can fight as the tenacious British...