Despite its propensity for insignificant plot points, I can’t wait to play Dead Island Riptide again. I’ll return for the desperate bid for survival, and stay for the stories that emerge as a result.
I seriously love Dead Island Riptide for its satisfying zombie dismemberment and co-op, but technically, it's done nothing to build itself into a great game.
This game is a great improvement over it's predecessor from 2011. The developers have fixed most of the bugs that have carried over from Dead Island 1 however some still remain but do not effect the complete game.
This game is amazing, I would highly recommend this to anyone interested in Zombies.
This game takes every thing the first one was and turns it up to 11! If you loved the first one the Second one is a no brainer to get. New Weapons? Check. New Zombies? Check! The visuals are amazing and the island is beautiful. And the multiplayer set up is amazing if you have a blutooth! Do it, get it!
Despite the new enemies and other additions, Dead Island: Riptide feels too much like more of the same. Techland had the opportunity to fix many of the flaws of the first game - bad story, technical glitches, repetitiveness - but they did almost nothing about it.
It’s a shame that Riptide couldn’t have been a bit more given how much opportunity there was here for improvement, but as it stands, it’s basically the same flawed game we got nearly two years ago — for better or for worse.
Dead Island: Riptide is an unnecessary addition to the franchise and it has nothing to offer when compared to the first title of the series. Two years was a long time for a company like Techland to improve upon the experience of Dead Island, but nothing was done about it.
There are zombies? Really? I don’t care. I’d rather die than to stay on the beautiful island Panai where all I can do is participate in a boring fight for survival, filled with collectable overkill and horrible quest design.
Even ignoring all those failings – something at which Dead Island fans will have had plenty of practice – Riptide’s biggest flaw is that it never justifies its existence in terms of plot or new ideas. It’s not simply yesterday’s game, but a time capsule from 2011, a time when zombies weren’t as overplayed and games such as Far Cry 3 and Borderlands 2 weren’t around to cast their long shadows over the action.
Dead Island is one of THE best video games EVER created. Dead Island: Riptide, thank the lord, continues in the same brilliant fashion. Everything that I loved about Dead Island made it through to this amazing game. So yes, I am very happy to confirm that if you loved the first then this is a must-have. You need this game, ASAP. It is, same as the first, a masterpiece. Perfection. Techland and Deep Silver, thank you very much, Riptide is exactly the follow-up that I wanted. Your game rocks!
A review for Dead Island: Riptide should read almost exactly the same as a review for Dead Island. The reason? They are almost exactly the same game!
Ok, so that's not ENTIRELY true. There is a new playable character, but he's just as bland and stereotypical as the other four. The combat has been refined a bit, and there's some changes here and there with the RPG elements. Finally, the story makes an attempt to be about more than just survival and/or **** it's falls flat.
And that's why this game gets a 7/10 from me. I still enjoyed the core element, i.e. bashing zombies heads in with shovels, bats, and other melee weapons, and some of the surrounding elements were fun. But by and large, Dead Island: Riptide is an extended edition of Dead Island.
I don't understand why publisher's these days get to keep releasing games for $50-60 and they're not done, polished or QCd. After playing this game for a few minutes the sound completely dropped out. Dashboarding helped that problem, but when my friend who was playing had the same thing happen at the same point that seems to be a glaring problem. Also zombies respawn in thin air, if you're fighting in the water the game slows down to a crawl and I could go on and on.
After playing Dead Island Riptide for the first two hours... I can already say it is a regretted purchase. It is a rare occasion when a sequel title to an extremely successful game not only fails to correct any shortcomings to the original, but actually surpasses the number by adding even more to the mix. Combat has been tinkered into a new formula seeming to rely more on aim and less on random numbers. Aside from this, expect little to no further originality to gameplay except 4 additional points in the skill tree (to which affects are hardly mentionable), a weapon type leveling system, and two harshly clunky mechanics; one of which is activated by using the same button that is used to loot (a brilliant idea which makes for some hilariously interesting attempts at looting something and inversely sending your character auto-lock careening after an unforeseen foe... Which also usually results in your character **** on to some clingy graphic edges, and subsequently "stunning" them midair as they attempt to hover back to the ground, inches below their feet). Cut scenes, so far, have also seen slim to non on improvements as well. Audio misques are still normal, and at some points, characters even interrupt each other, predicting the other characters lines and start talking over them. All in all, I suppose if you didn't get enough of the first one, you will enjoy this game, but in a genre where others are running with this similar idea and being wildly successful at delivering fun and original content, I'm looking at you Borderlands 2, this game sadly falls short of expectations. I will still play through it, for the sake of playing a game with my brother and potentially having a good time (the formula isn't so monotonous yet that it's tedious, however it might be by the time I finish). Overall, it just feels like a beta phase testing release. There is still so much work to be done on this game, and it is so painfully obvious, there is no way they couldn't have known; the creators just got lazy for the sake of pushing a potentially great sequel through the pipelines before it was ready.
Oh, one last final note... I stand corrected, driving a car feels much more enjoyable in Riptide... However this is not because they improved upon the horrible handle controls reminiscent of a hover boat. It is more due to the fact that mowing down hordes of zombies actually grants a successful kill MOST of the time... Rather than reversing and driving back and fourth over the same zombie 20 times to secure the kill.
SummaryDead Island Riptide brings us to the island of Palanai on the Banoi archipelago, infested with bloodthirsty Zombies and only a few remaining Survivors still clinging to their lives. Introducing new terrifying enemies, deadly weapons, a new playable character, inter alia, Dead Island Riptide draws players back into a world that has grown ...