As Defcon is almost entirely a multiplayer game, bots are provided but not much fun to play against. The bots have very limited strategy and are fairly easy to defeat. While one can battle a large number of bots simultaneously this challenge by numbers is less appealing than the strategic challenge one can enjoy in the multiplayer modes and hardly prepares you to compete online.
The pruned unit selection, simple relationships and fixed playing field give DEFCON more in common with chess than most RTS games. It's not a game to get lost in for hours on end, but it is one you'll get the urge to play again and again for months to come.
Such a fun game that is so complex strategically, yet so simple in terms of actually playing it. There are only three buildings (silo, radar and airbase) and five units (battleship, submarine, aircraft carrier, fighter and bomber) to control, but exactly where you position them and how you use them is what counts. It also does an amazing job at creating an atmosphere that, for a game about nuclear war on a global scale, just feels right. Well worth the price!
From a technical standpoint, DEFCON may be an outdated game, especially compared to some of the current powerhouse offerings. But from an artistic point of view, the game,s brilliantly designed and really evokes a certain set of emotions.
This could have been little more than a Flash game done on the cheap to cash in on this nostalgia. Instead, Introversion has created a chilling, thoughtful, and eminently playable real time strategy game, squeezing more atmosphere into 60MBs than most games can manage with 600MBs. Sometimes, less is indeed so much more.
A chilling and haunting depiction of global nuclear war from the perspective of the war room. It has a very "war games" feel and the minimalistic soundtrack of people crying after the apocalypse will leave you feeling cold, even after "winning", or should I say, losing less than your unfortunate opponent. Brilliant. Masterpiece.
DEFCON is a great way to teach people the futility of nuclear war. The game's visuals, as well as the thrilling soundtrack, provide for a very credible 80s experience, in direct line with movies like War Game. The game is incredibly simple, yet challenging enough so that replayability is great.
However, the simplicity of the game is also its main weakness, in that you will not be able to develop either complex strategy or advanced tactics. The small number of units available (less than a dozen) do not provide enough flexibility to make DEFCON a real strategy game.
Defcon is fun. To be honest, that's all you need to know but I'm going to go in depth anyway. Defcon revolves around nuking the other players. That's it; it's a good idea and it's executed pretty well. You can send bombers with mini nukes, have nuclear submarines launch bigger nukes or just use ICBMs because you have stuff to do. It's simple with a nice sound track and style but in my opinion you'll play maybe one game to kill some time and then go do something else for a while.
This game lacks polish and a tutorial. The strategy wasn't readily apparent to me. After playing a game then reading online, the strategy seemed rather flat to me. You will have a preferred layout for a territory and the constant clicking to dole out orders is very boring.
SummaryInspired by the 1983 cult classic film, "Wargames," DEFCON superbly evokes the tension, paranoia and suspicion of the Cold War era, playing on the fascinating aspects of psychological gameplay that occur during strategic nuclear warfare. You play a General hidden deep within an underground bunker. Your mission is to successfully extermin...