Deliver us the Moon is a fun, tension filled puzzle game with a great story and a few flaws. You can tell the developers did research to make this Moon puzzle as realistic as possible. This game contains little to no violence which makes it a great brain teasing game for mostly everyone. What could improve this game is a better menu system, more camera control, and perhaps more NPC engagement. I give this game an 85 out of 100 for the enthralling puzzles, compelling side stories, and realistic game play.
This is an absolute gem ****. If you want a space game with an interesting story this is your game. Sometimes the pace is a bit slow and the game doesn’t run on a stable 60 fps on the Ps4 but otherwise a very good experience. Good Music, Good Story, Good Game
With a beautiful marriage of puzzles, story, graphics and sound, Deliver Us the Moon is a unique exploration game that anyone with a fascination with space will enjoy. While some of the timed puzzles can be a bit aggravating and the checkpoints unforgiving, Deliver Us the Moon‘s story alone is enough to keep you moving forward. It’s short enough to complete in just a few sittings, but you’ll struggle to put it down once you’ve started.
Deliver Us the Moon is a short but exciting adventure set in the beautiful depths of space. With the fate of humanity in your hands you’ll feel determined to see things through to the end. There’s a good variety of puzzles you’ll need to solve, and while none of them are particularly difficult, the real pleasure is in seeing what new wonders the game has in store for you in each area.
Overall, Deliver Us the Moon is quite good in its narrative design and atmosphere. The only real crux with this game is that it just needed some finer tuning when it came to difficulty and glitches. In the end, it’s still a good game to take a chance on, if not just for what it makes you feel along the journey it proposes.
Deliver Us The Moon turned out to be a fun little distraction from the bigger, more intensive games I’ve been playing. It certainly doesn’t do anything to reinvent the wheel, but it manages to nail a few of the key things it tries to do, and for that, I have no problems recommending it for a quick playthrough. I’ll be the first to tell you, though, that there’s going to be some stuff that will bug the hell out of you. Still, for the most part, the good outweighs the bad, and I’ll be keeping my eye out for KeokeN Interactive’s next project.
The engaging plot serves as an effective carrot that makes players want to chase that next narrative milestone. It isn’t perfect, but would-be astronauts will find plenty to love once they commit to taking that one, giant leap for mankind.
I played and finished the game. It was OK and let me tell you why it's not bothered me. Not every game should be a 10 out of 10 game, we need this kind of games to just enjoy the time. I guess the studio is small and I want to congratulate them. I hope you expand and create more content in the future.
So, I loved the atmosphere, the sound design, the story was pretty good and I liked the ending. It's one of those little indie games that won't change the industry, but that always feels good to play. Not especially long, and definitely not hard, but fun to play and interesting. Just one moment that got me yelling, when you have to go slowly between some electricity things, several times in a row, with no gravity. Maybe I'm just bad but it was frustrating haha. Only that moment tho, the rest of the game was good. Loved also the parts when you go outside, with the heavy silence of the moon.
I got stuck after 30-45 minutes. I know I could look for help in the internet but because I don't think this was going to be a game that I would have enjoyed much I quited. Also, I don't think that is normal to get stuck at the very beginning ****, even if it's a short one.
I didn't play this for more than a couple of hours, so bear that in mind but also that it's reportedly a fairly short game anyway.
DUTM delivers a nice atmosphere and a great premise, but minimal and turtle-speed gameplay. This is a game for a specific audience. It was not for me at all but gamers who love an adventure with pace and puzzles could really enjoy this. I found the puzzles annoying and combined with the slow movement of zero-gravity, further exasperated by time constraints in the form of limited oxygen.
I was hoping for some beautiful and haunting lunar landscapes, and there was a glimmer of this at the start as you blast off from Earth, however the next phase of the game was where I gave up. Clambering through a monotone space station didn't cut it for me. The old familiar tropes of scrounging for door codes and powering up a console before getting to hit the button just makes me weary thinking about having to do this dated gameplay mechanics.
I'm a huge fan of indie developers, but sometimes what they lack in budget and manpower does hinder their games to the point of lowering their quality and appeal, which I think is the case here.
My issue was approaching this game and expecting something it was never going to be. If I view this as a "Gone To The Rapture" in space, then it makes more sense. Having said that, walking simulators have very limited appeal to me anyway. I like to have the option to speed things up when I'm bored or slow it down when I'm at a place I like. Deliver Us The Moon is a specific puzzler game that needs a specific audience which I am not a member of.
SummaryDeliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future, where Earth's natural resources are depleted. A lone astronaut is sent to the moon on a critical mission to save humanity from extinction.