With the release of The Witch Queen, Bungie has taken Destiny 2 several steps in the right direction. The length of the campaign is nearly perfect and when coupled with higher difficulties as well as replayable campaign missions, Destiny 2: The Witch Queen delivers a stunning experience of rewarding gameplay that values a player’s time investment within it. All of that would be incredible on its own, but these are backed by incredibly well-developed stories and mysteries that have yet to be uncovered. It is a truly awesome thing to be a witness to!
Very fun legendary campaign both solo and co-op, and so is post-campaign quests like the Parasite one. New strikes are good, raid is entertaining. Glaives are great and got their place in the game. Crafting is now a thing.
The Witch Queen is nowhere near over. We still have the raid next weekend and, if Beyond Light is any indication, a lot more to discover once the first team crosses the finish line. It’s difficult to judge a Destiny expansion this early on, but based on the campaign alone, I feel confident in saying this is the best piece of Destiny content Bungie has ever put out. If this is the new standard for expansions, the future of Destiny 2 is extraordinarily bright… and dark.
Just as The Taken King was the Destiny ‘version two’ relaunch the game so sorely needed, The Witch Queen boldly elevates Destiny 2 into a richer space fantasy. Without taking any risks beyond giving players more options in how they build their Guardians and wreak havoc, Bungie has iterated what may safely be Destiny 2’s best year yet. Until Bungie gives players significant new additions of enemies and characters, Destiny 2 may have peaked for now.
The Witch Queen is a great expansion that puts Destiny 2 on the right track after the partial misstep of Beyond Light. There’s a lot of content here, even though some activities are blocked behind the season pass paywall.
Long time no see a good Dlc on destiny. But witch queen show us that even in bad times things can change. And for better. Masterpiece. Main storyline is awesome
Sidequest are great
And everything left is fantastic
Its a good campaign but seriously this mechanic is dumb and is needs to be balanced better.
Its no secret that bungie has struggled with balancing way to much in Destiny 2. Constantly removing stuff from the game until they can be bothered to fix it. Buffing stuff to a point past "Obviously to powerful" but now enemies have ghost which respawn them with full health. Which yh would be fine if they didn't take 20 minutes to kill and then stick to all the other enemies like glue so you can't kill there ghost within 10 seconds. Maybe they should slowly start pushing towards you at low health so then you can actually kill there ghost. Or maybe they shouldn't spawn with a full health bar. These are just obvious things that should be kind of obvious.
The campaign isn't bad but like all Destiny campaigns, you either need to play every single 1 to fully understand the story or watch a ton of YouTube videos. I think Bungie need to work on making the game easier for new people to get into. Plus work on there story telling abilities and make each campaign easy to understand if you didn't play previous ones. Like I don't need to complete Halo Combat evolved to understand what was going on in Halo 2? The worst part is several of the campaigns have been removed from the game? Why didn't you just add an option to download or remove campaigns so you could still play them if you wanted to?
I genuinely do not understand how after 8 years, Bungie still hasn't implemented basic user friendliness features into the game. They have monetized every aspect about it imaginable, but accidental dismantling? Oh, a button was pressed for an entire second on the wrong item on accident? Gone forever. Weeks worth of progress deleted in an actual second. Want to re-customize your Guardian? Nah, delete em and all of their quest progress and make a new one. Want to avoid feeling miserable as you're forced into playlists you don't like purely because if you don't get the rewards, you'll be left behind? Tough. Suffer.
And no, the campaign in Witch Queen is not good. Have the people positively reviewing this one actually played any good games in their lifetimes? It's pretty, but literally all that happens is "Hive get ghosts" and you already knew that going into it. Everything else in the campaign is just one big lore dump, cool for hardcore enthusiasts, but for people just looking to have a good time, it is mind-numbingly boring. Legendary difficulty is a joke with how insane the power creep has gotten, and the only form of challenge Bungie can muster together is artificially inflating enemy health and damage.
The negatives don't even end there. With old content being regularly deleted with no signs of ever returning and seasonal stories taking the forefront, anyone just now getting into the game or returning after a hiatus will NEVER be able to experience the story they missed firsthand. Much the opposite, you're just thrown into current events and the game pretends like you've been there all along, only providing a brief synopsis of what happened in a little circle in the corner of your map. This is, perhaps, some of the worst methods of storytelling I've ever experienced, and the cost of staying up to date is substantial - Bungie even SELLS you DELETED CONTENT just to access whatever leftover scraps that remain in the game.
Please, avoid this game like the plague. It's fun and addictive at face value, but there are so many other games that are also fun and addictive, but actually respect you as a human being.
SummaryThe Definitive Destiny Campaign. Delve into Savathûn’s Throne World to uncover the mystery of how she and her Lucent Hive stole the Light. Learn the secrets to crafting new weapons, the new Glaive, and survive the truth within her web of lies. New Destination. A twisted wonderland of corruption and splendor, Savathûn’s Throne World plays...