Doom is the rarest of retro games, in that you can enjoy it just as much as you did when it was first released. Better still, you can appreciate it with the benefit of 20-20 hindsight, and see not only how enormously influential it is, but how perfect its design was from the very beginning.
Online play -- including both co-op and the deathmatches that made Doom such a phenomenon in the first place -- can hardly even be considered "play." The lag is unbearable, the framerate excruciating. Aiming is nearly impossible.
[I played the PS3 counterpart, it should be like this. I review it here, as PS3's Doom page doesn't exist on Metacritic]
There are many beautiful games. At some point, however, in the long history of video games, some real revolutionary masterpieces are created. Some people have played them at the time, other people later, still other people after decades. But a masterpiece remains a masterpiece. This was Doom, 23 years ago. This is Doom, now.
Doom's plot: many agree on the fact that it never had much importance; also id Software itself. Plot, setting, or whatever you call it, the fact is that it works great: a lost space-marine, on Mars, in a space station overrun by demons spitted out from the mouth of hell. Save humanity, shut the mouths of evil, or die in the attempt. Main character doesn't speak, a "doom-guy", an unspecified person that everyone of us can really feel to be. By the way, along all 4 episodes, the plot is told in detail with screen text, which I liked to read and made me excited.
Doom's gameplay: this is the true essence of Doom. It all started here. Sure, Wolfenstein 3D has conceived the first-person shooter genre, but with Doom, id Software consecrated it, pushing it to higher levels. The feeling of "run-and-gun" is excellent, designed for pleasure, and the weapons are many, each one is different, each has its own physics reaction and feedback of the shots give excellent feel; the game requires use of a weapon depending on the type of enemy to kill, placing a dose of reasoning behind the game. Take aim, having to move only on the X axis, it may seem easy, but not always. The levels' structure is intricate, deep, structured with doors, switches and skull-keys that require exploration among the hordes of demons; also, as with the use of weapons, Doom requires even minimum use of brain to solve some "puzzles" that lead to secret rooms. Confined spaces require a high perception of the environment in which the player moves, and good reflexes. Of course health and armor are calibrated as a percentage, and must always be kept in check to prevent to die. The stimpack and ammunitions quantity in the levels, to be taken, are well balanced, and power-ups as "Supercharge" or "Megarmor", or "Invulnerability", are only placed where necessary. The number of enemies is varied, interactivity is high (also they attack each other), and shooting to the face at the stronger ones is not a good way to get out alive, especially if you are in high outnumbered. Bosses, or the most deadly enemies, are really tough and can put the game on a high level of challenge, even with the use of some advanced tactics. Particular HUD is very nice, and it provides all information needed, with doom-guy facial expression that react to almost every action in the game, giving the feel to be alive. Real concept of first-person shooter: few minutes of game, and the immersion is complete. Atmosphere itself, is fascinating and sometimes it gives chills and fear, being afraid of what will be after the next door, or after the actioning of a switch. Gameplay is fast, frenetic, but reasoned and studied, simple in mechanical and fun. Perfect? Yes, probably.
Graphic and technology: yes, because Doom, in the 90s, it was also this. The improvements compared to W3D engine, have been many and are clear as textures, light's levels and animations. The graphics in 2.5D and the use of a two-dimensional map to transform the layer into a pseudo-3D on single plane is simply brilliant. Despite the absence of room-over-room and Y axis, the graphics engine has still a great depth, and even after two past decades is still able to impress. The level design is excellent and revolutionary from enviroments, to weapons (Shotgun, Plasma gun, BFG 9000) and enemies (Baron of Hell, Cacodemon, Spiderdemon, Cyberdemon). Use of violence and splatter is absolutely out of mind, still delicious. Bobby Prince's soundtrack is perfect, it fits perfectly to the Doom's mood and atmosphere; tracks like "At Doom's Gate", "Sign of Evil" and "Suspense" are absolutely unforgettable.
How can Doom be defined? A work of technical, mechanical and artistic genius. A total revolution. It is said that everyone, more or less, have played Doom at least once and may be true because Doom really is a game for everyone: simple and fun, challenging if you want it. Doom destroys the concept of modernity, because even in the next 1000 years, despite its old age, will be fun and simple, just like today and yesterday. And that's why Doom has changed everything and has enchanted millions of people, with fun, challenge, speedrun, modding and much more. Give Doom to a young boy and he will love it, no matter if in the 90s, or the 2000s, or 2010s - guaranteed. This is a real game for everyone, and not profane things like Wii Sports.
Times have changed, first-person shooters have changed (often in worse, unfortunately).
But Doom is immortal because the classic never dies.
A fun, action packed, good old 2000s Arcade game that makes you feel like your actually fighting against the forces of hell. Though not pretty looking compared to today standards, this games still has the good things of modern day horror games: different challenging difficulty, unexpected jump scares, crazy monsters, awesome weapons, crazier bosses, hidden secrets and Easter eggs, and an interesting story. So if you liked Wolfenstein play its twin brother and still have a blast!
I use Z Doom that allows you to run the old WAD file games on a modern PC and O/S and even in 2014 I still play using Z Doom The Ultimate Doom, Doom 2: Hell on Earth, Final Doom: Plutonia Experiment & Final Doom: TNT - Evilution. I do play Doom 3 but for me Doom 1 and the other games in the series that I have mentioned in this post are the best, so I would recommend Doom 1 on the XBox 360 for anyone who likes these type of games and maybe you will see why even today I still play the Doom games via Z Doom.
Doom didn't invent the First Person Shooter but it defined it and it's legacy lives on to this day. You therefore have to review this watershed game from two perspectives: what it was like playing it when it was originally released and how it holds up today. 20 years ago Doom was revolutionary. The (sort of) 3D graphics and level design were like nothing we'd ever seen before, weapons were varied and kickass, the sound design was rock solid and the multiplayer was a revelation. It was also one of the first games that truly had a distinct "atmosphere". It was scary, nailbiting and just plain eerie. For the first time I felt truly immersed in the world of the game. This wasn't just a fun way to kill a few hours, Doom was an experience. But how does it hold up? I can't speak for younger gamers who are playing it for the first time but I still think Doom is a blast to play. I love all of the things modern shooters have brought to the fray both in terms of graphics and gameplay but sometimes I want to just mindlessly strafe through a horde of demons with a shotgun. No stealth, no jumping and rolling, no cover system, no crosshair --- just plain old run-and-gun. People still watch Casablanca and Gone with the Wind after 70 years, why shouldn't people play Doom after 20? It's a classic.
Summary[Xbox Live Arcade] Originally released in 1993, DOOM introduced millions to the white-knuckle excitement of the First Person Shooter. Relive the classic demon-blasting action, now with up to four players over Xbox Live, 5.1 Surround Sound, and smoother graphics. You're a Marine stationed on Mars when a military experiment goes wrong. Yo...