While the first two Doom games carry very little of the horror they may have originally had into the modern age, Doom 64 absolutely does. This game is still creepy, but without sacrificing any of the action of the originals. Its gameplay is refined and this port in particular cleans up its most egregious rough edge. The maps are as confusing as ever but being able to see where you’re going makes it much more tolerable. If you’re a classic Doom fan and have never played Doom 64, you owe it to yourself to pick it up. This just may be the best classic-style Doom.
I only got to play this for a couple of hours at a friend's house when this came out on N64 as a teenager and although I owned an N64, it never crossed my mind to buy it.
So glad this was re-released on Switch. It plays so incredibly well. The controls are perfect and there's an option for right thumbstick movement; which is a deal breaker for me if it's not featured - thank you to the devs for taking us that love the "Southpaw" controller configuration into account.
The action is incredibly intense and served as a diving board for me to install Brutal Doom 64 on my laptop, phone, tablet, and Nvidia Shield TV. A month after beating the game, I still revisit this classic masterpiece to rip and tear.
Though I did not experience how the save feature worked on the original N64 iteration; the ability to save at any point in time, anywhere is excellent, as if you play on "Bring It On!" or higher difficulty, you'll definitely be leveraging it a lot; there'll be a lot of deaths!
My only complaint is of course what harks back to the N64 original: somewhat confusing map design. Pull a lever/push a button somewhere, and something on a distant part of the map becomes accessible, which can lead to a lot of repeated backtracking and confusion.
Doom 64 is a different experience, it's still Doom, but it's like your favourite movie got directed by someone else and had to make everything from scratch again. While still fun all these years later, it's still a bit of-its-times, but that's part of the charm. It's Doom, done just a little bit different.
While it was already something of a relic when it launched on the N64 almost 25 years ago, Doom 64 remains a great example of just how refined a formula the series offers and just how good a job the late Midway did in the shadow of id Software. The lack of local multiplayer support still stings, even after all these years, but with support for motion controls on Switch – something Nightdive has already pulled off to a tee with its Turok ports – and the addition of a new DOOM Eternal-themed level, this is classic retro shooter that deserves a little more love.
Doom 64 is an impressive port of the forgotten son of the series. Without a multiplayer mode it sits as one of the less essential shooters from the era, but as the first effort at bringing Doom into three dimensions, it's a valuable bit of series history, and to this day it plays very nicely indeed.
Doom 64 is an impressive port of the 1997 original and frankly this is one of my favorite doom games. The level design is top notch and the audio for the weapons and demons are just awesome! The action and gameplay are addicting to get into and love the way how this game ties into doom eternal!
Un gran port, le doy un 10 por revitalizar está versión con soporte para giroscopio. Se ve muy bien los escenarios y el mapeo de botones es muy útil, las locaciones en las que tenemos que enfrentar a hordas de enemigos están diseñadas para estar en constante movimiento y esquivar como todo buen Doom.
It's a good game, welcome addition for the price. Best to be played in short bursts, ideal for handheld. Not as good as the originals, however anyone who will buy this knows the originals by heart. One thought though: I was shocked to read that this was released in 1997. I mean the same year as Quake 2 which is generations ahead or Blood which also a level higher. Still, as a doom fan, I like having this game on Switch.
After a pretty weak start (8 levels of running around on poorly designed maps, spending more time looking for keykard and buttons than killing demons), the game really grows on you. The maps opens up, and the action becomes really intense. Controls, graphics and sound are top notch. The "lost levels"-campaign is a welcome bonus.
SummaryYou killed the Demons once, they were all dead. Or so you thought... A single Demon Entity escaped detection. Systematically it altered decaying, dead carnage back into grotesque living tissue. The Demons have returned - stronger and more vicious than ever before. You mission is clear, there are no options: kill or be killed!