Description: Empire Earth III puts the EARTH into Empire Earth by introducing a spectacular global perspective to conquering the world. The globe serves as the battleground between the 3 unique factions (Western, Middle-Eastern, and Eastern) that have been created with a stunning new artistic vision. All of human history and beyond - Across the entire globe - Empire Earth III commands all. Empire Earth III lets players battle across the entire globe as they make their bid for world domination. Gameplay unfolds in a richly detailed Earth made up of 60 skirmish maps (provinces) representing real locations on the globe or create a randomly generated globe to conquer. Players can choose both the starting location and starting era. Unique Customizable Civilizations - Civilizations are divided into three factions Western, Middle-Eastern, and Eastern. Each faction has its own unique tech tree, units, structures, and game play style. Each faction's tech tree allows players to create completely custom civilizations of their own choosing. Fully Persistent World - Unlike any other RTS, Empire Earth III will let players keep their spoils of war. As the player builds their empire across the globe their cities and outposts will grow and improve. Their units and structures will evolve over time. You keep what you create, so long as someone else doesn't take it from you. [Sierra Entertainment]


  • PC
Initial Release Date: Nov 6, 2007
  • Mad Doc Software
Publisher: Sierra Entertainment


Scott Hawkins
Produced By: executive producer
Kenneth S. Rosman
Produced By: executive producer
Tony Shore
Produced By: associate producer
Jared Yeager
Produced By: associate producer
Heikki Anttila
Visual Effects: computer graphics supervisor: cinematic
Joe Jobst
Visual Effects: visual effects supervisor
Gary L. Freeman
Art Department: concept lead
Nick Greco
Art Department: artist
Wes Louie
Art Department: vehicle concept artist
Hugo Martin
Art Department: concept designer
Josh Phelan