Compared to the first game, this one switched genres and there isn't really an overworld strategy part to it anymore. It does however now have an interesting story and lore and it still has pretty challenging fights and interesting build your fighting deck mechanics.
A bit of a hidden gem, really.
It has all of the trappings of a bad RPG: extremely linear gameplay, over-the-top voice acting, frustrating camera angles, and a ho-hum storyline. What saves it, and what ultimately makes it a fun game to play, is the terrific combat model combined with stellar graphics.
I really enjoyed this game. The string of battle after battle can get a little tedious after a while, and the lack of any compelling story line keeps you from getting completely sucked into the game. But it's a great antidote for those who were disenchanted by "Magic." [Dec 2003, p.130]
The premise of Etherlords II can be diluted down to a simple card game concept; one person plays their cards and then the other until somebody wins. By nature, it is a repetitive game and I think the game designers overestimated the fun factor.
In my opinion, the best card-game on the PC, because it actually has a LONG and GOOD campaign mode where you gather ingredients and fight enemies. It is basically a mix of a strategy game and a card-battle simulator (the closest game I can think of to this game is King's Bounty)
The only problem I have with this game is that at the beginning of each campaign, the game is really hard until you get more cards. After that, it's a great fun from start to finish!
Not great, not bad. RPG aspects are very nice making you stronger through the game as you level and colect more cards, but most of the time you end up using the same overpowered combos because you can't really get all the cards for lack of reseurces. That limits your decks variations and makes your live hard when you just want to try something out and get stuck on a simply stronger opponent. Graphics are fine, camera rotating can get annoying after while. Sounds are basic. Story is basically beat everyone and move on wich is fine for someone like me who likes card games and can skip every dialog. Overall mediocre game.
You know there's a problem when even walkthroughs list some of the starting battles as "impossible without cheats". Simply put, this is an obvious cash-in with 0 effort put towards balance, story, characters, etc.
SummaryDelve into a fantasy world beyond your wildest dreams in Etherlords II: Second Age, a turn-based strategy adventure where four races vie for control of the world in dynamic one-on-one fights. Combat is based on the premise of a fantasy card game, in which you must select cards from your deck and each time a card is used, a new round is i...