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Description: The dynamics of the characters that live in the Republic will come to life as the men and women have their own personal goals and agendas, which are often in conflict with each other. Will you be able to manage these willful personalities? As a Republic you will now need to take the Senate into the account. Characters will belong to various parties depending on their goals, values and ambition. The Senate will pass laws, which will allow or disallow certain country actions. Making sure that the party in power backs your own goals, adds another strategic element to gameplay. Monarchies and Tribes will have their own courts, beware of bootlickers and sycophants who will stop at nothing to replace your divinely appointed ruler with themselves. "Carthago Delenda Est". Senators will cry out and charge players to perform their duties. Now the Senate or a religious power can give players missions to fulfill, guiding the player through ambitions to experience a rich and rewarding history. Mobilize the Senate to back important laws such as 'Lex Gabinia' to fight piracy or the 'Lex Acilia Repetundarum' to reduce corruption.Players can also enact decisions at various levels, working with regional governors to grant citizenships to a region or a province. Completely revised military AI, particularly in the area of military campaigns. Will benefit experienced players in particular. An overhauled interface making the information more easily accessible for both new and advanced players. [Paradox Interactive]

Overview

Platforms:
  • PC
Initial Release Date: Nov 19, 2008
Developer:
  • Paradox Development Studio
Publisher: Paradox Interactive
Genres:

Credits

Johan Andersson
Produced By: producer
Marcus Edström
Art Department: additional graphics
Jonas Jakobsson
Art Department: 2d artist
Magnus Malmberg
Art Department: poster map
Mikael Olsson
Art Department: 3d artist
Stefan Thulin
Art Department: cover art,layout,logotype
Tom Adriaenssen
beta tester
José M. Aguirre
beta tester
Simon Aistleitner
localization manager
Johan Andersson
game programmer,tutorial
Anthony Ashbery
beta tester
Theodore Bergquist
CEO: Paradox Interactive,president: Paradox Interactive
Boel Bermann
product manager
Niels Brons
beta tester
Chanda Choun
beta tester
Inge Davidsen
beta tester
David DiCicco
beta tester
Anna Drevendal
game programmer
Rodolphe Duhil
beta tester
Lena Eriksson
chief financial officer
Aric Ferrell
beta tester
Sofia Forsgren
PR & marketing
Christian Fuchs
beta tester
Henrik Fåhraeus
game programmer
Michael Girard
beta tester
Yann Golanski
beta tester
Susana Meza Graham
director of PR & marketing
Ed Hanks
beta tester,manual
David Haskiya
beta tester
Miha Hribernik
beta tester
Kalle Isotalo
beta tester
Thomas Johansson
lead programmer
Alexander Keül
beta tester
Christopher King
lead tester
Josefina Larsson
operations manager
Julien Lejeune
beta tester
Dan Lind
game programmer
George Lozier
beta tester
Mark-Jan Luppens
beta tester
Lewis Maskell
beta tester
Reena M. Miranda
VP sales & marketing: USA
Daniel Pihan
beta tester
Daniel Ross
beta tester
Adam Skoglund
additional programmer
Jarkko Suvinen
beta tester
Even Sørgjerd
beta tester
Neil Thapen
beta tester
Jeff Walsh
beta tester
Fredrik Wester
executive vice president: Paradox Interactive
Pontus Åberg
additional programmer