Many will love this game, and many will hate it. The real draw of this game is the story and the environments you play in. If you want a lot of intense action, look elsewhere. If you want an experience, look here.
I remember getting this game the day it came out. It launched a bit janky, but overall it ended up being one of the best PS3 semi-launch titles around. It's also a pretty rare game to find, and quite expensive these days. If you can deal with the PS3 graphics and tired gameplay mechanics based on today's standards, then you should definitely give this game a try. Also it has two playable characters with separate campaigns.
Folklore, simply put, is an overlooked gem. Sadly, it's not even overlooked due to the developers, Game Republic, or the game itself. It's overlooked due the shortcomings of Sony's 1st sad year of releasing an overpriced PS3 (at $599 in 2006). The system didn't sell well in its 1st year, and so neither did the game in 2007.
What's more, Sony's review board canceled the idea of a Folklore sequel, due to poor sales (which was Sony's fault in the 1st place), which in turn killed Game Republic.
If you find this on the cheap (or even not on the cheap), don't pass this up. If you love Faery or Celtic lore, this'll be right up your alley, with unique gameplay, to boot. This is the best I've seen the SixAxis controls implemented in a game, to capture IDs (souls), then use them for battle weapons.
With Celtic faery art along the lines of Brian Froud, and a Celtic story to match, this is a true work of art. Also love the unique gameplay that implements the SixAxis well, and the story. I bought this new in mid 2008 when I got a PS3 (waited for a price drop), tampered with it, and I'm FINALLY playing it all the way thru in 2020 (& beat it), & I can say that this game more than holds up. This game still has a unique visual style & gameplay going for it, even now, 13 years later.
Lastly, I LOVE the character designs, especially Ellen. She's a pure beauty, right down to her clothes.
Folklore is one of 2007's biggest disappointments. A PlayStation 3 game that at first seemed promising, but explodes in a fiery wreck, thanks to annoying dialogue, bizarre comic book style cut scenes and drab game play.
Folklore was pretty much ignored by the public at its release and that's a shame cause this new IP had a lot to offer starting by a quite original gameplay (sort of mix between Pokemon and classic A-RPG) you collect each type of enemy you encounter and then use them to attack (everyone of them having one unique attack) adding some tactic to the fights. The game is also one of the few that made a good use of the Sixaxis controller. My only complaint about the gameplay would be the difficulty or better said the absence of it.
The atmosphere of the game is quite original and charming too, with great design on the folks and folklores (faerys and bosses) lovely music, all of this enhanced with astonish graphics for the time and globally a beyond reproach technical side (0 bugs, steady framerate, etc.).
The story is also pretty good and interesting with original point of view on ghost, imagination and afterlife themes while providing a good mystery, unfortunately the absence of voice overs in the big majority of the game take away some immersion and was very PSone-ish.
But what "ruined" (I still had a nice time playing it as my mark prove so) the game in my opinion was the mandatory "do over" of the first 5 chapters. Let me explain myself without spoiling anything, the game offers two playable characters, each with their own storyline but doing the same missions (except some unique folks for both of them) and once you've reached chapter 6 you cannot continue until you've done all the previous chapters with the other character. That made the second playthrough quite boring and exhausted the Sixaxis mechanics. At the end the game lasted approximately 15 hours and 6 of them were "deja vue". So it's not much for the genre and you'll most certainly don't want to replay it again before a long time.
In conclusion this game is recommended for all the players looking for original gameplay and immersive universe, but be aware of its big failure in game design.
This is not really a RPG as for there is not much rpg elements. The story is not bad but the way it presents is quite uninspiring, lack of voice acting maybe? Fighting is quite fun, you get to catch your enemies and use them. Setting in the game is not that "epic", the whole story is happening in a small village, and a few small realms. Overall, a quite decent game, but not enough to be great.
Bah... c'est quoi ce machin...? une japoniaiserie ! une espèce de jeu d'aventure niais pour ados écervelés. Caméra fixe, carte mal fichue, cinématiques sous forme de bandes dessinées (pas assez d'argent, on dirait un jeu "indépendant"...). Graphismes acceptables (enfin faut pas être bien difficile) et musique lancinante non désactivable aussi niaise que le reste.
De façon surprenante, le jeu est intégralement en français mais le doublage est très inégal et ne peut prétendre rivaliser avec les Triple A habituels, loin de là. Mais surtout, ce qu'on en retiendra, on ne peut pas vous le dire : on s'est endormi au bout d'un petit quart d'heure.
SummaryFolklore is a unique, dark fantasy adventure inspired by western fairy tales. Set in the mysterious town of Doolin, two strangers, Keats and Ellen, are drawn together to uncover a mysterious legend in a remote village that exists on the border between dreams and reality. They soon learn that the town serves as a gateway to fantastic real...