Forgive Me Father is a good first-person shooter that, despite embracing the retro concept, does not rely on nostalgia to draw players in. I played it relatively cautiously, conserving ammo when I could, and I didn’t feel like the madness system worked against me. But the game is at its best in the big arena fights, with big groups of enemies, a shredding soundtrack, and no option but to take the fight to them. The limited narrative works well for it, mostly because players can focus on the combat and on how they can improve their performance. The game should deliver more combat arenas and fewer jumping puzzles, but overall Forgive Me Father is one of the best retro FPS experiences of the moment.
This is a one-of-a-kind horror FPS delight. All the game’s nuances and features come together to craft an ode to H.P. Lovecraft that the author himself would be proud of. With incredible gunplay, myriad secrets to uncover, a gorgeous aesthetic, and memorable boss encounters, its technical issues don’t quite stop Forgive Me Father from being something a die-hard FPS fanatic looking for a fresh, new experience should miss out on.
Forgive Me Father is a perfectly competent first-person shooter that successfully manages to integrate a lot of elaborate elements, such as a fairly unique art style, as well as creating an engaging progression system, and has more than enough content to keep even a speedy player engaged for a decent length of time. However, where it falls short is in its implementation of the most basic details, such as sound design, hit registration, and level design. For someone who’s not looking for anything exceptional, but just a solid, relatively fast-paced shooter to pass a couple of hours playing, Forgive Me Father will be right up your alley. But if you’re aiming your sights higher, then maybe you’re better off letting this particular title sink back to the crushing depths of your nearest ocean.
Outside of a few mostly inconsequential panel-based vignettes scattered around, and levels that take you from a small town through to a backwoods swamp and then through to industrial and supernatural locales, Forgive Me Father’s narrative is mostly a mystery. In the end it’s hard to look at this as anything but a missed opportunity, where the mix of old and new doesn’t quite come together. The horror aspirations amount to little more than set dressing. Fast-paced shooting is where Forgive Me Father settles, a place where enemies move in predefined patterns and strafing is just about all you need to do to survive. As fun as that can be in doses, there’s little incentive to keep going once you realise that’s all there is.
Forgive Me Father offers an evening or two of fast, somewhat fun, but mostly simplistic and repetitive FPS action, served along a paper-thin pseudo-Lovecraftian tale that few will care about. Once this one or two evenings are done, there's no reason to keep on playing this nice, but otherwise forgettable shooter.
Отличный ретро-шутер, графика из комиксов и прекрасная визуализация миров Лавкрафта.
Музыкальное сопровождение также является достоинством данной игры.
Немного затянутый сюжет и большое количество уровней под конец начинают наводить скуку, но всегда можно заспидранить, игра не препятствует прохождению без убийств.
Немного кривая реализация древа навыков, а также нарушенный баланс между персонажами.
К плюсам также можно отнести высокую динамику геймплея, а это очень важно в такого типа играх.
I would recommend the game but it left mixed feelings of something having great potential and losing it.
Pros.:
- Lovecraftian mythology.
- Design.
- Multiple enemies.
- Upgrade tree.
- Small Easter Eggs and references to the Lovecraftian stories.
- Decent level design.
Cons.:
- The game resembles and exploits Blood aesthetics. It could be as sophisticated in game design as Blood was. For instance, not just doors but hidden passages could be included. Fractured walls with secrets.
- Secrets are too simple.
- The biggest problem is a lack of details. For example, they refer to the particular Lovecraftian lore. And that's it. There could be a puzzle to get some special skill or special temporary ability. Instead, there is nothing. Next, there are lines the characters say when you play. But the more you progress the more insanity you get, the more situation differs from the beginning. Instead, you hear the same stupid brave quotes from the beginning. The game based on Lovecraftian lore requires the feeling of progression and deterioration of the characters' mental state - but there is none. The poor level of details on the levels makes it feel even more (for instance, nothing in barrels, items, etc.).
- Story items are mostly garbage. Yes, we know more what's going on - but the villain was quite obvious already during the first act. There should have been some effect of what you get if you gather details. Maybe additional mechanic of investigation (we're investigators) boosting your abilities but forcing the character to get insanity faster. There are so many options. None is made instead.
Remember, it is 2023 now. It is not 1998 like when Blood and similar games were released. Though, those games are still well-played (I finished first Blood recently). Even recent Cultic felt more like a game of more fulfillment.
SummaryAs the only one left with full senses, you embark on a journey in search of answers and relief in this FPS game that is created in a distinctive retro horror comic book style and feels as if it came straight out of Lovecraft's books.
Be aware of your madness level which dynamically changes during gameplay and gives you additional powe...