With multiple game modes and bosses that change patterns, the game is a great challenge. However, at the same time, it is quite simple in several aspects, such as scenarios and models. Worth the cost benefit for anyone looking for something in the bullet hell genre.
Godstrike will test your patience and your abilities with a controller. When at its best, this game is fully creative, fun, and all around a good time, but not one game is perfect, and this game will show its cracks from time to time.
The progression difficulty leaves a little to be desired, but when you see an enemy churn out a whole screen of projectiles—and know that if you stand just so, you’ll be able to dodge everything without moving—it all clicks into place. For players who are hooked on achieving that feeling of mastery, Godstrike is going to be a surefire win, with challenges and arena modes offering deeper layers to mine. In short, Godstrike is a wonderful, accessible paean to a niche genre.
Godstrike can be a rewarding puzzle-shooter experience, but its inconsistent difficulty hinders enjoyment, leading to frustrating early battles that marr the game's positives. There is little to no story to pull players through its more challenging moments, but the time/health system is a tough, unique puzzle that can elevate Godstrike from a repetitive slogfest, into an experience worth your many deaths.
Godstrike surrounds its sole interesting mechanic with mediocrity, and there’s very little reason to recommend it at all. It controls fine and offers some replay value, but the steep initial difficulty curve, lackluster story, and middling presentation position this title well below others of its ilk. I do like how after the timer runs out you enter a “sudden death” situation, where the next hit will end your run, but that’s another small positive lost among the negatives. I’m eager to see further iteration on the boss rush-style action game, but I don’t need three strikes to call this one out.
Godstrike in many ways feels like an early access game. There are glimpses of a better game in here somewhere, but the overall unpolished feel of its design and presentation really drag down the otherwise solid controls. Revising (or removing) the time mechanic and honing in on a more distinctive art style could’ve made this one a tentative recommendation but, as it stands, that's impossible. If you want a good boss rush game with similar gameplay, we’d recommend you pick up Furi; if you’re looking for a good shmup, there’s no shortage of those to be found on Switch. Either way, we wouldn't bother with this one unless you've exhausted all other options.
While Godstrike can be frustrating and lacking in the overall narrative, the game is still a good choice for fans of exceedingly difficult combat. However, Godstrike may not be the best selection for those who enjoy the fulfillment of steady progression when building skills and taking on challenges that increase in difficulty levels. Hopefully, a patch will be released in the future to help improve the overall Joy-Con controls for Nintendo Switch, and potentially introduce a lock-on feature to make aiming at enemies easier to do. Right now, however, Godstrike remains tough to recommend to anyone who isn't a die-hard fan of these niche, immensely difficult titles, and even then, they'd likely do well to avoid the Switch version until its controls are better.
SummaryGodstrike is a twin-stick shooter where time is your health and currency. Face off against ruthless bosses in tense, 1v1 showdowns as Talaal, the last Herald.