Hell, you can't even choose which side to be on in team games. On the PS2, this is disappointing, but on the Xbox - where most games figured this stuff out over a year ago - it's inexcusable. [Jan 2005, p.100]
A while back I played a terrible FPS for the PS2 called "Fugitive Hunter," and within 30 minutes of playing Rogue Agent I realized that Goldeneye's almost the exact same game. It's an atrocious first person shooter that reeks of lazy development, and EA should be ashamed of what it's done.
The designers didn't love this game, they just threw together poorly understood ideas from other games like "Halo" and "Half-Life" so that the management chimps responsible for the project could be satisfied that it was ripping off popular products.
SummaryAs an aspiring 00 agent dismissed from MI6 for reckless brutality, the player is hired as an enforcer by Auric Goldfinger, the wealthy super-villain with a lust for all things gold. Goldfinger is locked in a ruthless war against his archenemy, the brilliant scientist Dr. No. The prize is control of the world's greatest criminal organizat...