Greak: Memories of Azur provided me the opportunity to experience a beautiful hand-drawn world in a way that best suits my gaming time and style. As I get older and find myself more and more selective with my gaming, intimate experiences like Greak are so much more rewarding than the biennial installment of a huge triple A title. Perhaps you’re noticing the same habit forming with your gaming. If so, this hidden gem might be exactly what you’ve been looking for, too.
Greak: Memories of Azur is a game with a good artistic direction, well-implemented mechanics, satisfying combat, and is full of details that show the affection with which it was made. The handling of 3 main characters and the puzzle solving are the most original touch of the game, while also taking influences from iconic works such as Hollow Knight and Ori and the Blind Forest to make it a better title.
One of the most intriguing action-platform games of the year. Greak: Memories of Azur is artistically gorgeous and its gameplay is simple but engaging.
Simply one of the most enchanting art-styles you'll experience on an indie game. The hand-drawn characters and backgrounds are magical in motion, and contribute to a potently heart-warming playthrough. Whereas the game's simultaneous character control, puzzles, and individual character skills can be highly enjoyable at the right moments, those moments sadly don't come enough to completely satisfy. Nevertheless, Greak: Azur is worth a go for the aesthetic charm alone, and has some great puzzles for fans of that inclination.
I'm not sure what happened with Greak: Memories of Azur. The elements are all there. The ingredients in place to create something wonderful, and it does look stunning. But the execution is a complete let down. The promise fails to bind together because for every clever idea, every good intention, there is some frustration looming alongside. For every good bit there is something bad, and the end result left me feeling like the package was less than the sum of its parts.
With a fairly short running time, at least Greak: Memories of Azur doesn’t require much commitment to see it through. I just can’t help but feel that if your companions were computer-controlled and actually assisted you in combat, or at least tried to keep out of the way of your enemies rather than simply standing motionless, my review would be much more glowing. As it is, for every few minutes of joy I had with Greak: Memories of Azur, I generally had another filled with some level of frustration. Ultimately that lead to a great deal of disappointment, which is a real shame.
Thi game has the originality of having three different separately controlled characters , and it is a cool feature.
The combat is decent but a little lackluste. overall amazing atmosphere!
This game is a pretty good puzzle platformer. The originality of having three different separately controlled characters is a cool feature, but the game is held back by a few things. It could have just been me, but I didn't really understand all of what was going on, or at least don't remember. I was fighting things, but don't really remember why. The combat is decent but a little lackluster; of course, the inventory is one of the game's worst features. The game however, does look really good and fits the atmosphere of being a cute, young, and mostly small group of heroes. One could do far worse than trying out this game, but maybe download the demo or watch for it to go on sale.
Come sprecare un art&sound design incredibile con un game design pessimo sotto quasi tutti i punti di vista.
Piccola nota positiva: buon sfruttamento del dualsense. (Per un gioco indie)
Summary Greak: Memories of Azur is a side scrolling single-player game with hand-drawn animations. You will take the role of three siblings: Greak, Adara and Raydel to guide them through the lands of Azur. Alternate control between them and use their unique abilities to escape from the Urlag invasion.