If you want to play a worthy successor to the long line of Metroidvania classics and are willing to experience rogue-like difficulty to get it, Dead Cells is an experience worth having over and over again.
Dead Cells is one of the best rogue-vania games I’ve ever played. The visuals are to die for and it runs beautifully (docked and handheld), but the best facet is that the combat is ultra responsive.
Quite frankly one of the best games I have ever played. And I was skeptical, because I don't usually commit to single player games, let alone indie games with indie-style graphics. Add to that that I used to hate roguelikes with a passion.
Then I saw my friend play this.
And then I tried it.
This was almost a year ago and here I am, still raving on about how great Dead Cells is. Insanely smooth combat and movement, satisfying gameplay, rewarding skill without at any point being frustrating, and also adding a bunch of options to help out those who aren't too nimble with games too. Absolutely awesome.
And now I can't stop playing roguelikes, all thanks to Dead Cells. The people who made this game are legends. Thank you.
Given the game’s structure will usually lead to short playthroughs, these short sessions won’t feel that empty and with the amount of unlockables means I’ll be playing for quite the while before all the empty jars in the opening area are filled. With this summer having other similar platformers releasing (La-Mulana 2, Iconoclasts, Chasm, Salt and Sanctuary, Death’s Gambit, and Guacamelee 2), Dead Cells definitely will hold its own and it will be in contention to be one of 2018’s finest.
Dead Cells is a masterful roguelike platformer with some of the most satisfying combat around and a beguilingly appealing dark-fantasy world to explore.
Roguelikes are aimed primarily at gameplay junkies who thrive on a challenge. Dead Cells, by contrast, is a game designed for those who don't particularly like roguelikes.
Dead Cells takes the best gameplay elements from Metroidvania and rogue-lite games and combines them into something that sinks its hooks into you and won't let go.
Being in development for such a long time, Dead Cells avoids the trap and lives up to its expectations. Nevertheless, only those brave enough to face its strong difficulty will be able to discover a deep and generous adventure. Despite a certain level of repetitiveness, even though the randomly generated levels still are hand-driven, Dead Cells' offers a brilliant artistic direction and a great but discreet soundtrack.
Dead Cells is fun. I don't particularly think it's anything miraculous, but it doesn't need to be. The core gameplay and progression is enjoyable, and the game looks lovely. Perhaps I simply played it for long enough that it started to grow somewhat mundane, but it's worth a good playthrough if you're interested in a decent platforming roguelite.
An incredibly addictive actioner with satisfying graphics, music, characters. Even a bit of dark humour. Sadly, the game is let down by its repetitive design – you have to beat the entire thing without dying six times with nearly impossible difficulty to reach the true ending. And the revelation of the protagonist’s true identity made me retroactively dislike my experience playing the game.
don't make my mistake: read reviews carefully. I thought it was a good metroidvania game, instead it's one of those games where you keep on dying and the map changes so you don't learn from your mistakes to go on. I don't see what's so funny in keep playing. I hate that there's no refund for purchase in eshop. can't even throw it from the window cause it's a digital game.
SummaryDead Cells is a rogue-lite, metroidvania action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.