In the end, Metroid: Zero Mission is not just a new snapshot of where the series began; it is a panorama of where the series has gone over the last two decades. By combining elements from several Metroid installments, Zero Mission unifies the overarching story of Samus Aran and sheds new light on her unusual childhood.
It's hard to imagine a Game Boy Advance game that could match the style and addictive action of "Metroid Fusion," but Zero Mission surpasses even the now classic handheld game quite easily.
They've taken a beloved classic game, reinvented it, rethought it, retooled it, and come up with a new game that is not only better, but vastly superior in almost every way. [Feb 2004, p.52]
It bridges the gap between the original and Metroid Prime better than Metroid Fusion did. Unfortunately, it's so similar to the others that it almost seems like 'just another Metroid'. It's not.
The brief playtime and lack of innovation might put you off. Still, Metroid rocks so hard, if Samus promised you a night of intergalactic canoodling, you'd be happy if all she put out was a quick grope in the shrubbery.
Although Zero Mission's overwhelming quality wins out in the end, the first play reveals a game that's just too slick for its own good, toeing the fine line between a fun, streamlined experience and a hollow, transient one.
I absolutely loved this game. It was challenging yet fun, and really enjoyed my time with it. Can't recommend it enough. Love this remake of the original and when you beat it you unlock the original on the same cart. Love when Nintendo goes above and beyond.
A great game. It's fun and the sense of progression is very satisfactory. And there are even a touching moment near the end that let you smiling like an idiot.
Not bad but not as good as I was expecting.
Good gameplay & aesthetics. Medium quality music. Poor story. Good amount of gear/improvements.
After a while the game just feels as a hidden block finder. That you expend more time hitting the walls and floors instead of the enemies is not a good indicator to me.
The second half of the game changes completely, from an exploration game to a rush trying to avoid infinite spawning mobs. The end boss of that zone being the most annoying thing ever seen. Forcing you to stay in a single slot while 5/6 enemies are shooting you and cannot avoid them in any way.
This sudden change on the gameplay breaks the game coherence.
The acceleration tricks and jumps are also super annoying and now worth the time you need to dedicate to get a boost item.
This can be a cool and very frustrating game. If you don't want to be super frustrated with puzzles don't play this. One time it sent me to a point in a new area, and after unlocking the map for that area I still had no clue how to get there. So, I thought i needed a new item or something and re-explored the whole game for nothing, as you had to find a secret to progress.
The world has some really cool design and some creative surprises, and is overall well designed and very well paced.
The final boss is one of the most poorly designed things in a videogame, and they say it is much improved from the original NES version. You are just constantly getting knocked off of 2 small bricks by 4 turrets as you try to fight the boss. It just seems like something someone made to piss a sibling off as much as possible. Skip this game, I am now wary to trust Metroid fans.
SummaryShe's battled baddies on nearly every Nintendo system, and now, Samus Aran returns to her roots. Metroid: Zero Mission relives the story that started it all--revealing for the first time full details of her meeting with the Metroids. The plotline will be familiar to longtime fans of the Metroid series, but the challenges are new, the p...