While Hatsune Miku: Project Diva X isn’t as brilliant as Future Tone, nothing is, and the core rhythm game action is faultless. An inspiring, entertaining soundtrack, coupled with stunning characters, costumes, and choreography makes this essential.
Despite the small number of tracks, what’s on offer here is highly accomplished, and Hatsune Miku: Project Diva X’s attempts to bring something new to a rather static style of game are both successful and engaging. Players who can find something to love in Miku’s musical leanings will definitely want to check out their goddess’ latest incarnation.
There is a full Hatsune Miku game here which is just as good as previous releases. However, I will mostly be reviewing the VR portion of this game where you get to create your own concert and watch it in VR!!!
Ok, so in the main game you play as normal and can unlock tons of costumes and accessories for the various characters (Or just buy the DLC key to unlock everything right away to get to the real unique and cool part of this game, namely the concert editor.
The concerts are in full VR and the graphics are amazing. You can choose from 32 stages and 32 songs and order the songs any way you want. You can choose the outfit that Miku wears or have any of the secondary characters perform the song instead. There are, I think, around 300 or so costumes total between the characters, not to mention all the different accessories to add more variety.
The song selection is pretty good and covers several genres and many fan favorites are included. The choreography is quite simply perfect. I am not sure if the dances were motion captured, but they look that good. It was either motion captured dances or the animator was an animation genius.
You can even edit the timeline of each song to add various special effects during the song which vary from stage to stage.
While viewing your custom concert, you can move to change your perspective. Basically its teleport movement on a grid so you can get the perfect view of the performer from different angles.
This game is perfect if you just like to relax and watch a nice concert that you made yourself.
With 32 stages and 32 songs which can be played on any stage and 300 outfits, there is a lot of variety here for you to design your perfect Hatsune Miku concert.
A must buy for Hatsune Miku fans with the VR headset for sure and even if you never heard of her, there is a lot of enjoyment to be had here.
Of course, you can play without VR, but then most of the magic disappears as its just not the same watching your custom concerts on the flat screen.
Oh, and I guess rhythm game fans might also like this as there is an actual game here as well that is very well done.
Hatsune Miku: Project DIVA X in VR is Quietly (and Cutely) Revolutionary
There are already a few musical experiences available for PSVR such as Joshua Bell, Chainsmokers: Paris, Kygo and Harmonix Music VR. The Hatsune Miku VR experiences are arguably the best of them all.
Project Diva X in VR essentially gives you the chance to edit your own version of a Hatsune Miku live performance or music video and then experience it in person. There are 30 songs to unlock, along with 30 unique locations ranging from dystopian cityscapes to futuristic concert stages. Each location features unique special effects that you can deploy as you choose in the concert editor, allowing you to curate your own virtual musical experience.
• The graphics are sensational in VR, the beautifully animated choreography is massively enhanced by the120fps frame rate.
• The songs are catchy, well crafted and surprisingly diverse in terms of sound palette, encompassing elements of pop, electronica and rock ("Ai-Dee" and "Even a Kunoichi Needs Love" are my favourites.)
• The costumes are amazing too, being highly detailed and creatively designed. Each of the six singers has a comprehensive wardrobe unique to them.
Hatsune Miku: Project DIVA X is recommended to anyone who's looking for high quality VR experiences and any music fans who wants to see what the future of pop might look like. And if you're an existing Hatsune Miku fan, you owe it to yourself to try out the VR experience.
Hatsune Miku: Project DIVA X may start off too simple for returning players, but it opens up into a fun, yet familiar, rhythm game. The action is highly enjoyable, even if I was just frantically pressing butons, and I even found myself getting into some of the periphery features. It may not reinvent the series, but it’s yet another solid entry.
As a life time miku fan and project diva veteran I am amazed and shocked of what sega and crypton have achieved in this game one example is the quality the quality has improved significantly compared to project diva F/F2nd. I also love the songs in this games it's more futuristic and energetic that it will have you to have chills. Another example is the main events when you complete 5 songs in a cloud you will have main event when you complete the 5 songs and I love how they mixed old and new songs from previous diva games you will need to play past diva games to appreciate and notice these songs. Also Meiko V3 is amazing.
I previously played Project Diva F and F 2nd. My brief opinions of those:
F: A button-pressing rhythm game with a lot of character. Is easy to get into and incredibly difficult to master. Fun costume collecting.
F 2nd: I didn't like it as much as the first one. Difficulty increased, which made it much harder on my old-man carpel-tunnel hands. I didn't like the songs as much, but that might be because I didn't play it as much. Good thing the costumes automatically unlocked from the first game.
Things I like about Project Diva X are:
1. It's technically better than the previous two games. It runs at a higher framerate, the character models are a bit better, the sound quality is better, and the easy/normal mode button sequences more closely match the songs.
2. It's a tiny bit easier than Project Diva F on easy mode, so this one is even easier to get in to.
3. The songs are good. I like them better than the songs in F 2nd. And they have an overall production quality increase over the songs in the prior games.
4. The song melodies are awesome.
5. Several of the new songs are awesome (read the lyrics if you can).
6. Unlocking outfits is more random and happens during Chance Time during each song. For the most part, unlocking them all is easy.
7. Poking characters on the head is fun, though there's a limited amount of enjoyment to get from this.
Things I didn't like so much were:
1. Some items and costumes are locked behind Hard and Extreme difficulty levels. I can barely make it through some Hard mode songs, but Extreme is impossible for me. Thankfully there's only a few costumes that require you to get through an Extreme song.
2. While the songs are good, there's not many of them and most of them are for Miku. The other characters have only one song each. If you were expecting some of that awesome Rin/Len back-and-forth like there was in F, you won't find that here (except in one of the melodies).
3. if these characters use synthesized voices, why can't they have the character I pick sing the song instead of Miku? It's just silly to go through a song with a guy making a girl's voice.
4. There's a story mode. It's not horrible, but it really paints the Diva characters as being airheads. And why do they start flapping like they're birds when I give them a gift that they like?
5. There's only concerts. Every song is done on a stage with your character dancing and singing. There's no music-video style songs like there were in the previous games.
6. There's no interaction between the characters and the button targets like there was (although rarely) in previous games.
7. Costume unlocking is somewhat random, and some costumes come from only certain songs, so you might spend a lot of time in a song you don't like trying to unlock one.
8. The custom concert-creator is much more limited than it was in previous games.
9. There's still under-skirt censorship in certain modes. You can see what's under them if you get the angle right, and it's not normally pretty. Their rear-ends could have used more polygons and better textures. Maybe they're really censored because they're ashamed at how bad they look.
The game has its ending credits after about 5-10 hours of gameplay, after you complete all songs and get enough points. You can then continue after that to get more points that unlock more challenges (for the same songs) and new costumes.
I've spent about 40 hours in the game so far and have got about 95% of everything I want to get. I spent about 75% of my time on easy mode, 20% on normal, and the other 5% attempting hard/extreme. I have one final set of challenges to unlock, which will likely require some hard/extreme gameplay to complete, so I'll set the game aside for now.
Although the list of things I didn't like were long, I like the game a lot. I'd say this is a must-have for the casual miku fan.
Very fun game for new comers like me. Songs are good, Gameplay is good, Miku looks great and her dance looks funny + beautiful depending on songs. There are tons of nice costumes to be discovered. This game is good for people who want to relief stress by playing some soft music game and enjoy watching anime character dancing.
However, major letdown is that there are very few songs in the game (25-30 maybe). It has big negative impact on the score because songs are the game's **** with this very few songs, the game is not worth the price as it is. I would suggest you buy the game on 50%-70% discount. Or wait for the Future Tone, which will be release next year. That one should have more than 200 songs.
I had bought Project F 2nd for my PS Vita a few years ago, a game I really enjoyed, so now that I bought a PS4, I was looking forward to this game. Unfortunately, what a let down compared to F 2nd!
The basic gameplay is the same, no surprise there, a decent rhythm game with polished controls. However, what makes or breaks rhythm game is if they keep you interested by the music and the visuals, and on that aspect, it's a complete disaster. The problem is that they opted for a more "live" and modular approach, unlike the previous game that had a "video clip" approach.
As a result, the visual is merely a character dancing on a circular stage. No more story told visually to complement the music, just characters doing almost random dance moves, no more unlocking special ending to the videos by beating the chance time challenge, just unlocking new costumes, or rather "modules" as they call it. As a result, the video no longer supports the music, which made the music sound more generic and less interesting to me.
Furthermore, the game's main mode uses a costume and accessory system to boost your score. Dress a character with the proper costume for the "aura" and you get a bonus that can easily reach 35 to 46%. This is actually a distraction from the game that hurts it rather than helps it. Indeed, to get points, you're encouraged to put as many accessories on the character as possible, as if the lackluster stages and uninspired dance moves were not bad enough, the game encourages you to have a character dressed as a cheerleader with static sweat drops over the head, a Noh mask, a schoolbag and a dog's tail in order to maximize your points, which just makes it ugly and more disconnected from the music.
And of course, if you do that, every song is really easy because of the bonus points, but if you don't do that, then the game gets harder, almost impossible sometimes as without a bonus you need to do a near perfect run to achieve the necessary points to succeed.
They also added some kind of "story mode" to unlock the song, but the story mode is an annoyance, like a very bad visual novel. They sometimes give you choices of dialogue, but the choice is irrelevant and changes nothing. Awful, just plain awful.
In the end, every difference between this and project F 2nd resulted in a lesser, more boring experience. The module system gives you points for having characters that look moronic. The videos are boring dances in front of largely static backdrops. The story mode is grating. Complete disappointment.
+ Great graphics.
+ Mostly new soundtrack.
+ Some really good songs (Ai Dee is one of my favorite songs).
+ 300 costume modules and accessories.
+ Raising character affinity actually has a point.
+ Missions in story mode are a nice idea.
-- Song list is shorter than previous titles (only 24 songs, not counting medleys).
-- Medleys are a cop-out and end up chopping up 27 songs that should have gotten their own full-length PVs.
-- Modules are earned randomly by clearing chance time, leading to a distracting transformation scene that was nice the first time but got old fast.
-- PVs themselves are boring compared to the strong narratives and production values shown in F and F 2nd (especially when compared to great PVs in previous titles like Tokyo Teddy Bear and Cat Food).
-- Classic mode is neutered and unlocks nothing by playing it (songs are only unlockable by playing story mode).
-- No edit mode (seriously) and Concert Mode is only for adjusting camera angles and lighting effects.
-- Story mode is vapid and lacks any of the dramatic punch that the opening cinema has. Conversations are basically boiled down to "Oh I like singing! Do you like singing? Let's sing!" and have very little personality.
-- Future Tone exists and is a far superior game.
In short, the game lacks so much compared to previous entries that it feels like a step back, even when considering the game's strengths.
SummaryHatsune Miku is back and bigger than ever on the PlayStation 4 and PlayStation Vita in the upcoming rhythm game, Hatsune Miku: Project DIVA X . For those new to Project DIVA, it is an addictive core rhythm game starring the digital singer, Hatsune Miku. Project DIVA X is driven forward though a narrative which centers on Miku and her fri...