The gunplay just has that “right” feeling to it that makes shooting enemy after enemy extremely satisfying. It’s too bad that the controls, story, and voice acting weren’t fully realized, because this game could have been great.
Story aside, everything that’s in the game is very competent and enjoyable but it doesn’t quite go out of its way enough to push the envelope as far as the overall experience goes, when compared to where the genre is today. [Oct 2004, p.116]
It’s always a shame when a game arrives perfectly playable and pleasant enough to glide through without too much in the way of frustration, while at the same time being devoid of actual thrills or jaw-dropping moments.
Ignoring the lackluster controls and bad animation, there's a decent action/adventure experience in Headhunter: Redemption, with a lengthy quest punctuated with plenty of gunplay and occasionally interesting puzzles.
It is worth noting that Headhunter: Redemption is tough - whether that is down to problems with the game’s mechanics and controls or a deliberate design choice is up to you, but this game took endless hours to get through with many restarts and countless yells of fury.
SummaryTwenty years after the devastation caused by the Bloody Mary Virus, a new order has emerged, based on two distinct but totally independent worlds, divided by the ultimate consumerist society - 'Above' and 'Below'. Headhunter: Redemption continues the gripping story of Jack Wade, a veteran Headhunter keeping order in a futuristic world ov...