This game is probably the best definition of surrealism in games and it doesn't make you like playing a super 'cult' game or something, the game is funny at the same. The soundtrack is pretty interesting and makes a good joint with the aesthetics of the game, i really recommend it
This game is a masterpiece, it's a surreal treasure! It's short at less than five hours. But there is something truly endearing about the world it creates. It forms something that is more than the sum of its parts.
I most to say that this game is a hidden gem that can be a blace for artists, RPG fans and even casual gamers. This game have a magnificent part direction despite the limits of RPG maker. The price is excellent and accesible for everyone that is looking up for this experience.
This isn't a game that was made on drugs. This game IS drugs.
There aren't really any words to describe the full experience of playing Hylics. It's sort of a JRPG, though it flips a few classic elements of such on its head in a way that makes you play it differently than most. The combat is the pretty ordinary turn-based sort with the usual attack/guard/skill/item options, but there is no levelling up and new skills are learned by finding TVs scattered throughout the world. Death actually is the only way to get stronger, and can even be used as a teleporting method. The way the items and stats work is confusing and requires you to figure out its odd logic. I made plenty of mistakes in equipping and advancing the party, but the game's short enough that it doesn't really matter.
So, from a strictly combat perspective it's weird and confusing and fairly simple. There's a lot more to it than just combat. I wouldn't call it story-based. In fact, there isn't a story at all, just a weird, jumbled set of progression through a series of trippy, bizarre backgrounds with the **** feeling in the back of your mind that somehow this all makes sense even when it really, really doesn't. The dialogue is all a mish-mash of vaguely philosophical-sounding gibberish that the creator admits was just him plugging things into a random word generator. It's bizarre, makes no damn sense, and yet I never found myself getting lost or unsure if I was going the right way. For having a total lack of plot coherence it makes so strangely much sense.
It's also one of the most unusual games to look at out there. The graphics are some kind of weird hybrid between claymation and retro Apple colours, and sometimes just looking at it it's hard to even tell you're playing a game. Everything is distorted, garish, and sometimes nearly blinding. This, along with a muffled, garbled sort of soundtrack and sound effects, makes everything just a little off, a little confusing. The whole journey is a hell of a trip, but it enraptured and pulled me to the end even though I didn't know why I was doing the things I did. Just to see what weird thing happened next was reason enough to see it though to the end.
It won't be for everyone, but if you like old-school rpgs with a twist (see also: Undertale, Lisa, etc), then you could spend your three bucks a lot worse. Just don't try to make sense of it, or you'll never be seen again.
Hylics is a mediocre JRPG made with a rudimentary understanding of game design. However Hylics knows exactly what it is and plays to its artistic and aesthetic strengths being a brief journey into a utterly otherworldly realm of clay and surreal humour.
Hylics was an absolute joy to play but as a game relies too heavily on its aesthetics to easily recommend to anyone.
If you want to play this game for its outstanding art you will love what you will find if you are looking for anything else your time is better spent elsewhere .