Lemnis Gate feels like a bold breath of fresh air. The game is a dramatic new take on the genre that has been fully embraced to its bones. Lemnis Gate is a must for any fans of shooters and strategy titles, especially for players who have a friend to bring along for some 2v2 matches. The future looks pretty bright for Lemnis Gate, and it has more than earned it.
An FPS with a brilliant concept ad a great execution, plagued only by some matchmaking problems and a bland art direction. Not many players are playing it as of now, and it's truly a pity, since it deserves a lot more attention.
This game is truly innovative and creative, and the developers deserve a LOT of credit for creating this new game. Lemnis gate does take some time to adapt to, but if you like deep games coupled with the FPS genre, this is going to really surprise you pleasantly. I'm very impressed, and I hope that more games incorporate features like Lemnis Gate has done. Truly excellent.
In the same way that Poker is not about the cards, Lemnis Gate is not about the shooting. You don't play the game, you play your opponent.
Lemnis Gate is a first-person shooter played asynchronously in 25 second turns. Each turn you select a unique character class and must attempt to complete objectives while preventing your opponent from doing the same thing. After each turn the whole level resets and the next player picks another character and plays the same 25 seconds alongside all the previously picked characters in a time loop style. As you pick more and more characters the battlefield becomes clustered and your mind starts working overtime trying to figure out who needs to die and when. After everyone has played all their characters the time loop is run a final time and the state of the objectives at the end of the final loop determines the winner.
The beauty of this game is that when you kill a character in a previous loop then all their actions are negated. This has compounding effects. You might first play Kapitan, a classic Solider 76 type character, to blow up their resistors to win the match. Your opponent responds with Striker, the sniper class, and picks off your Kapitan, thus saving their resistors. Then, a twist, you play Striker and eliminate their Striker before they can kill Kapitan. Now Kapitan lives again and the resisters are destroyed. In this way Lemnis Gate is like chess, you must carefully trade pieces and positions to counter the opponent's plays while making sure you keep answers in your pocket to counter later attacks. Nothing is more fun than running around the map dodging chaos just to kill a single person at the correct time.
This is where the deception comes in. The causal train of your actions can be complex and requires you to think forward and do actions that may not make sense in the current loop. You may want to make a late play that keeps two of your characters alive, now the opponent has two threats to deal with in a single turn.
Most of the shooting in Lemnis Gate might be uncomfortable to long-time shooter fans who are used to making real-time reactions and on-the-move thinking. Lemnis Gate is less about getting that sweet flick headshot and more about making sure that headshot is shooting the correct person. Lemnis Gate is about forcing your opponent to do increasingly difficult actions to foil your plans.
There are few flaws in Lemnis Gate but for the purposes of constructive criticism I will enumerate them here. The movement mechanics aren't ideal, they are clunky and inconsistent, there is a sliding mechanic that is the fastest way to move but can also slow you right down if you don't execute it well. The jump pads are annoying and you can't use them backwards as the in-air movement control is too low to change your trajectory mid-air. In maps where you can fall off the level, jump pads were the cause of 90% of my falls. The roster of characters is great but I would like some more, they are great characters (especially Karl) but there are only 7. At least the game is balanced as each match is perfectly symmetrical. Some of the hero abilities aren't clear, i.e. I still can't figure out how to shield allies with Karl, I only realized after 10 hours that Toxin doesn't take damage from another Toxin's toxin on the floor. The player base is healthy enough for now as I can always find a match, this is helped by the game being asynchronous removing ping concerns, and allowing me to play with anyone around the world. Still, I would also like bot matches for when/if the player base drops too low.
Lemnis Gate is a complex tactical game that keeps me coming back for that thrill of dominating your opponent's mind and executing your own perfect sequence of moves. To quote the great Mikhail Tal to win "you must take your opponent into a deep, dark forest where 2+2=5 and the path leading out is only wide enough for one."
Even if you are not a fan of competitive multiplayer, Lemnis Gate is worth checking out due to its highly original mechanics, tactical sandbox abilities, and fluid shooter action.
A game that will test your trigger finger as well as your strategic planning, Lemnis Gate is a refreshing entry into the competitive shooter market, forming a solid foundation full of promise and subtle charm.
Lemnis Gate shows us a tremendously original evolution to conventional shooters, adding strategic touches that can make more than one fall in love. Although it has a very basic execution with characters with very little personality, the speed to play games, the decisions we must take and the countless options we have in our hands to win the rounds makes it a very good choice for strategy lovers this fall.
I’m enthusiastic for the future of Lemnis Gate. You can play for hours and never see the same map twice, and you can play for an eternity and never have two identical matches. There is so much depth and strategic potential that it feels like you could spend a lifetime learning the game and inventing new strats and synergies. The turn based, asymmetric nature of the game makes it feel like a competitive shooter for people that don’t like shooters, and I’m always impressed when a game can cast a net so far outside of its core audience. Unlike a lot of team-based indie games, Lemnis Gate can theoretically survive with a much smaller player base thanks to only having 1v1 and 2v2 game modes. Despite its inaccessible premise, Lemnis Gate has a lot going for it and I’m excited to see how deep the wormhole goes.
DUŻO Bardziej rozbudowany Quantum League. Niestety podziela ten sam błąd co oryginał. Motyw cofania czasu jest świetny - ale cieżko stworzyć nową marke w FPS.
OK game, if you like FPS this is a great twist on the genre. I really enjoyed this for the first few hours but then the holes started showing.
Movement kinda **** and feels quite janky, things often don't do what you want them to (certain abilities eg), which adds a big level of frustration to an otherwise cool game
SummaryLemnis Gate is a time-warping, turn-based combat strategy FPS. Over five alternating turns taking place in a 25” time-loop, you are called to master the unique abilities of a varied cast of deep-space operatives and outskill, outsmart, and outmanoeuvre your opponent in mind-bending four-dimensional battles. Lemnis Gate twists time to sub...