More than anything else, though, what I love about Miss Fisher is the way that the game really represents a very Australian sense of storytelling and aesthetics. As long-time readers know, I often talk about how I’d like for Australia (and other markets around the world) to develop a unique identity in game production, distinct from the US, much like Japan has. This game is an example of that. It’s got that droll sense of humour that we do so well, and the art captures old Melbourne perfectly. If this game helps people discover the Miss Fisher novels and TV series, then so much the better, because they are a bit of a cultural icon that doesn’t get talked about nearly enough.
Despite the deduction problems, Miss Fisher is a very entertaining interactive novel for everyone but especially fans of the show. The game even lets you collect costume pieces to change Phryne Fisher's looks; completely unnecessary but great fun. The plot is fun, the visuals and music are great, and the jokes and double entendres land well. And since the ending twist breathed new life into the case, I'm interested in playing the upcoming episodes too. And it even comes with iMessage stickers; what more could anyone ask for?
Miss Fisher and the Deathly Maze is a lot of fun while you play it. It just that happens to be a double edged sword. It leaves you rushing through it, then longing for more. It’s a promising start to a potentially very interesting story. It just needs longer future episodes, and a slightly more challenging set of clues and puzzles to live up to its potential.
The characters and menu-based design of Miss Fisher are really special aspects of an otherwise middling adventure game. Considering this, I'm not sure I would really recommend Miss Fisher unless its subsequent episodes present some more interesting plots and puzzles.