While it is a little short at six hours, Red Fly Studios' inaugural Wii game is a fantastic 3D platformer with amazing music, wonderful art direction, solid puzzles, and a great sense of exploration.
It’s got a reasonably complex telekinesis mechanic, along the lines of The Force Unleashed, and much of the platforming uses one of Pax the protagonist’s special abilities. So it’s far from boring, but if you’ve got a phobia about mushrooms, this will make your skin crawl.
Mushroom Man Mushroom Man Mushroom Man Mushroom Man Mushroom Man Mushroom Man Mushroom Man Mushroom Man Mushroom Man Mushroom Man Mushroom Man Mushroom Man Mushroom Man Mushroom Man Man Mushroom. This game represents the hopes and dreams of every fungus out there, childhood classic, no better game exists for portraying the daily lives of our favorite fungi.
Mushroom Men: The Spore Wars threatens to be a classic, an interesting, and frequently clever third-person platformer that oozes character. With a bit more polish and direction, it could have been one of the best Wii games of 2008, especially for gamers looking for classic third-person action gaming in an original universe. Regrettably, monotonous combat and occasionally baffling goals keep it from greatness.
Mushroom Men: The Spore Wars is a game of two extremes. On the one side you have the competent and safe but largely forgettable gameplay, and on the other you have the superb visuals, outstanding art design and unforgettable audio.
Mushroom Men is a nice platformer, but there are some elements that can't keep up the pace. Especially the graphics and the irritating camera position are dragging along. However, if you're looking for a game that will bring back memories of the gold old days of platforming than Mushroom Men should do just fine.
Mushroom Men: The Spore Wars is easily one of the most original games to come along in a while. It has tons of style, a unique vision and all the makings of a wildly entertaining little franchise. Sadly, its first effort on the Wii isn't disappointing thanks to sloppy platforming, poor camera controls, and lack of any real innovation in terms of gameplay.
I despise Mr_Kemp. That rat used his stupidly overpowered Mushroom Man #2 strat and cost me the world Yu-Gi-Oh Championship. Sugrue better pray because me and my kuribu are coming for that fungus. Also great Game
Mr_Segrue helped me with my set up at Yu-Gi-Oh tournaments. I was able to reduce the opponent's life points almost infinitely, and paired with the activation of Mushroom man 2's effect, I forced my opponents hand to activate that card effect and send it to my side of the field constantly. I used the heart of the cards to then tribute summon Blue-Eyes White dragon. Using this tactic, I was able to summon 3 Bue-Eyes to my side of the field to then use polymerization to form the monsters into Blue-Eyes Ultimate Dragon. Thanks to Mr_Segrue, Mushroom Man #2 is my new favorite card. Thank you. Also this game is epic.
This game is definitely one of those hidden gems, that not many know about. I've seen countless reviews on this game but don't see them as being very fair, so I decided to write one and see if I can highlight every aspect.
To begin, I would like to mention that this is definitely a game that is enjoyable for many hours and does pose a challenge. It's not too hard and not too easy. I honestly love the visuals, sure the graphics are kind of out dated, even for a late 2008 game, but they still caught my eye. The way everything was so dark and gloomy is not something you see in a "Plat Former" these days.
The element of having to collect items to be able to build a better weapon was fun, and made it that much better to explore so you could find these Items. It also brought something new to the plat forming genre that hasn't been seen too often. Trying to figure out what you have to do in some parts was good, challenging and made advancing through the game rewarding.
I also loved the fact that you were very little, and all the environments you go through range from backyards, to people's bathrooms. It added a nice little warm feeling to it. The game its self wasn't too short, but not overly long either, which in my opinion was good.
Unfortunately this game is full of things that stop it from being a perfect hidden gem. From horrible camera
angles and "glitchy" game play.
For the first few hours the game was fine, and it's such a blast, it felt like a mixture between Conkers Bad Fur Day and Banjo Kazooie for me, that is until I got further into the game. The frustration started to rise. Terrible hit detection was one thing that I could not stomach, this was possibly one of the most frustrating things in the game. An enemy could hit you meters away from your vicinity, when your hits would sometimes not register at all.
Platforming was made increasingly difficult with the "slippery" like ground. You think you've made the landing perfectly, only to slip off lots and lots of objects straight back to the ground. This got frustrating very quickly.
Enemies were boring and not very thought out, same goes for the boss fights, it was more tedious than anything, and the challenge didn't come from the enemies being hard, it came from the sloppy hit detection and the unimaginative combat.
I could honestly go on about the things that let this game down, but that's a hand full of things that make it good and make it not so good. I can see why this game didn't perform so well, how ever it definitely is a hidden gem and is quite fun and enjoyable. If you're looking for a game to pass some time, then I definitely recommend this game.
As a veteran platform player Mushroom Men was a bit on the easy side for me. While the game does mix it up greatly with the use of the psychic powers the is still pretty short. The style is great, the music is fitting, some of the levels are well designed (a map would have been nice) and the characters were pretty silly and the weapons were cool. You get the sense that this was a fun game to work on.
A few things wrong, besides the short length, were that everything you can pick up with your psychic powers feels like a cardboard box. You don't sense the weight of the heavier objects. The camera was pretty finicky, which most 3D platformers also suffer from. A lock on targeting system would be have awesome for this game. Level lay out can be confusing at times as well. Sometimes there so much detail in a level you just get lost trying to find the next platform to jump to.
Overall, a fun short game, great for a rental or for cheap in the discount bins. Older gamers may find it too easy, but it's whatever. Support the independent guys.
I am sorry, I didn't like this game. All of the physics feel very wonky, the combat is you just shaking the Wii Remote to become invincible, getting new weapons and parts don't feel achieving as they are pretty much in your main pathway, and the music is very repetitive. Though its not the worst of the worst, its environment is very unique and interesting, but is pretty much wasted because of the stupid game-play. But what seals this game fate is the face that you control the camera with the D-Pad, that's so stupid and makes the platforming so darn clunky, and they print it on the cover that, "Best Game For The Wii Since Mario Galaxy... A Franchise Is Born!" makes it the cherry on top. I would never recommend ever anyone pick up this game, its a waste of money and time.
SummaryMushroom Men - The Spore Wars shows gamers the mundane world from the surreal perspective of a three-inch-high Mushroom Man. Unnoticed by humans, a war rages between the spore factions. As a brave Bolete Mushroom Man, players are given the opportunity to transform common household trinkets and trash into weapons and tools, and wreak havo...