It's a game that prioritizes emotion above all else, and it does so wonderfully. But as the boy at the heart of this tale learns, emotions are tough to understand, and thus NERO is tough to understand. You'll just know that you felt something, and that sensation alone is worth the journey.
As a debut for Storm in a Teacup, Nero is a partial success that you should try. While not free from defects and with puzzles that, in many cases, leave something to be desired in terms of originality and variation, the touching story told by Nero has been able to excite us in many moments.
“What are you willing to sacrifice for the one you love?” That's maybe the key of the game. NERO is unique, it’s an experience. Amazing story, a beautifully drawn world, very good gameplay, fantastic soundtrack.
Honestly, I really recommend it, love it!
I would especially like to congratulate Carlo Bianchi, Alberto Belli and the team at Storm in a Teacup are capable of doing amazing things! good job guys!
I just finished playing this game, what can I say. It's dense, emotional and the atmosphere is awesome. The
music is absolutely amazing and does a lot. As soon as I finished it I started crying, it touched all my senses.
Considering that the game it's been made in Unity the team was able to push it and take the most out of it.
It's a small great piece of art.
Good job Storm in a Teacup ;-)
A peculiar and highly niche experience, which explores a new way of storytelling in video games at the expense of a more "playful" interaction. More novel than game, its story can be really touching but an almost irritating exploration slowness and several technical problems keep it from reaching its full potential.
After just a few seconds I felt home. It instantly reminded me the Myst series, particularly Myst Exile, my favorite. I always liked story driven games and this one is no exception. Love the puzzles, everyone give a little emotional reward and keeps you going. Always, with this type of games, the biggest disappointment is when the game finish. You would like to keep going forever.
Great mood, great visuals, loved the music and the storyteller. Waiting for the next one. :)
I like indie games a lot and this is on of the reasons why!
It is a "dark" game. To gloomy for journey, to colorful for limbo, something nice in between.
A good story, with a nice soundtrack that fits the mood.
As usual indie development is a breath of fresh air and ideas in a world of triple A. I'm old (...) and it reminds me Myst in some way, glad to read that the developers pitched the game as a sort of new Riven. I read about puzzles around and what i've to say is that someone could find them easy and it's true, but if they refer to the blocking ones to change environment and not the optional. These are really difficult and well designed, even for an aged player like me that loves spending time reasoning on how to solve stuff. Took 30 mins on the last one and i'm happy for this. Kudos for the heartpuzzle too and timed stuff. Good ideas. Maybe the price is too high but if you're on for some challenge and a great story, it's worth the price. You spent 70 bucks for Call of Duty, come on!
I was intrigued by this game and its visual novel premise, but I've sadly been very disappointed due to its uninspired design, technical flaws and nonsensical story, where storytelling (floating writings in the air? really? "visual novel" doesn't mean you get to write your story everywhere like in a book) and puzzles really don't blend together. Moreover, it took me a couple of hours to finish a 20 bucks game. Not great value for money.
I am completely lost in this game. Nothing makes sense. The story line doesn't even flow logically at all. One minute the son is dying, the next it's the mother. The narrator tells a story that has no meaning nor plot. There are glowing words just randomly painted on walls that do nothing for the game play. The puzzles aren't really puzzles, just distractions that have no logical progression. Often you're just doing random things until whatever the "puzzle" is finally unlocks. Then you move on with no idea what you've done. The physics engine in the game is barely adequate to move about the story. I've played thru about 4 levels (I'm not certain because there's no clear beginning or ending to levels). The entire experience reminds me of using a translator app.... you can read the translation, but it has no meaning. Maybe this game is better in it's native language? So far the only emotion the game as elicited in me is frustration.
I wish there was a guide or walk thru that helped explain what my goal in the game is... because the story is leading me nowhere. I only keep playing it hoping there will be a sudden revelation that explains what I've been doing.
But, on a positive note, the graphics are quite pretty....
SummaryNERO is a fully story driven first person game filled with puzzles that are heavily connected with the environments and with the past of the main characters. The more the player is going to explore, the better he will be rewarded with pieces of narration that will help him to understand the truth behind this next-gen visual novel. [Storm...