As Far As The Eye Image
Metascore
70

Mixed or average reviews - based on 10 Critic Reviews What's this?

User Score
7.0

Mixed or average reviews- based on 5 Ratings

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  • Summary: You play as the Pupils, a civilization that must reach the center of the world. You'll have to manage their resources, their buildings. Help them grow wiser through agriculture, crafting, scientific and mystical research before the world is submerged. Be careful though, you have to manageYou play as the Pupils, a civilization that must reach the center of the world. You'll have to manage their resources, their buildings. Help them grow wiser through agriculture, crafting, scientific and mystical research before the world is submerged. Be careful though, you have to manage your tribe perfectly and make sure they're not starving or taken by surprise by the waters. Expand
Score distribution:
  1. Positive: 4 out of 10
  2. Negative: 0 out of 10
  1. Oct 6, 2020
    90
    An adorable resource management game featuring poncho-wearing creatures that hold balloons. A strategy game of optimisation where every decision matters and where every decision is interesting. A surprise gem!
  2. Sep 21, 2020
    90
    I can’t believe how much I am gushing over this game. It looks like a simple and relaxing city builder at its surface, but there is so much more to it. Even with its deep skill trees and challenges, I found the game incredibly relaxing. Listening to the whispers of the wind and the dulcet strumming of an acoustic guitar as I guided my pupils to The Eye was a memorable experience. From the beginning to the end of any given run, the pupils would gain personalities in ways that made them feel more alive. I cared about the pupils in this game, I felt connected to the atmosphere and settlements it offers. This, paired with a great blending of theme and mechanic, make this a truly unique game.
  3. Sep 16, 2020
    80
    As Far As The Eye is a charming rogue-like resource-management game which brings the player into a truly relaxing atmosphere, despite its strong strategic system.
  4. Sep 10, 2020
    70
    The nomadic lifestyle translates into an interesting take on the resource and management genre, that is more interesting for its ideas than its execution. However, those who fancy a more contemplative slow going game will find solid goal-oriented challenges in this journey back to the source.
  5. Sep 23, 2020
    70
    As Far As The Eye is a fun little turn-based, strategy game set in a vibrant world full of adorable creatures. Whilst there's a lot to learn and manage, this quickly becomes a rewarding and satisfying experience.
  6. Oct 18, 2020
    60
    A charming, but not well-thought-out game. If you’re not ready to travel like a grain of sand on the wind, it’s best to avoid it for now.
  7. 50
    While turning off frustrating features is a blunter solution than seeing them integrated into a better-balanced game, As Far As The Eye has a grounding in something really beautiful. I look forward to the opportunity to experience the game I saw parts of underneath its less well-implemented elements. Unfortunately, it wasn’t the one I got to review.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2
  1. Sep 14, 2020
    10
    I was looking forward to this game. The game proved false. The stylistics, mechanics, sounds in the game, the musical arrangement are all veryI was looking forward to this game. The game proved false. The stylistics, mechanics, sounds in the game, the musical arrangement are all very immersive in the world of the game.
    Only the most positive impressions.
    The only pity is that few game hours are required to complete the game.
    The system of studying and pumping units was very surprising.
    I look forward to continuing, I hope DLS wakes up.
    Expand
  2. Sep 14, 2020
    0
    I was at a coffee shop the other day and overheard one of the devs talking about this game. They said, "It feels like all of us are working onI was at a coffee shop the other day and overheard one of the devs talking about this game. They said, "It feels like all of us are working on the visuals - do you think we should have someone focus on the gameplay? And also one of us should spend an afternoon ironing out this mess of a 'story' we've built. You know, so there's some cohesion between the many disparate elements of this game. I worry that people will be hooked by the pretty visuals, but as soon as they try the game for even a few minutes they'll realize it plays like garbage, and then they'll go to metacritic and give it a well-deserved 0/10 review because we're selling it as a game and not a visual novel with a poorly-communicated story." Expand