BioShock Infinite Image
Metascore
94

Universal acclaim - based on 68 Critic Reviews What's this?

User Score
8.5

Generally favorable reviews- based on 8975 Ratings

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  • Summary: Initially conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is sent to distant shores with great fanfare by a captivated public. What begins as a fresh new endeavor of hope turns drastically wrong as the city soonInitially conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is sent to distant shores with great fanfare by a captivated public. What begins as a fresh new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown. The player takes on the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young lady imprisoned there since her childhood. He develops a relationship with Elizabeth, enhancing his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt has to learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of a myriad of new weapons and abilities.
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  • Developer: Irrational Games
  • Genre(s): Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade
  • # of players: No Online Multiplayer
  • Cheats: On GameFAQs
  • Rating: M
  • More Details and Credits »

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BioShock Infinite: The First Five Minutes
Score distribution:
  1. Positive: 68 out of 68
  2. Mixed: 0 out of 68
  3. Negative: 0 out of 68
  1. Mar 25, 2013
    100
    Dealing with themes like religion, racism, and xenophobia, Columbia is a richer and more nuanced setting than even Rapture, and the unveiling of the city’s culture is masterfully executed.
  2. Mar 25, 2013
    100
    With the release of BioShock Infinite, developer Irrational has delivered a bigger story, more polished experience, and created two similar-yet-separate games that can co-exist and remain equal in quality. When the history of videogames is written, not one, but two BioShocks will be remembered for pushing gameplay, story, and subject matter to new levels.
  3. Apr 18, 2013
    100
    Bioshock Infinite is a visionary piece of entertainment where the gameplay, characters, art style and story all come together to make what undoubtedly will be considered one of the best games of this generation.
  4. Mar 21, 2013
    95
    The PC version, as run on mid-range hardware, makes no such visual compromises, with gorgeous high-resolution textures, detailed faces, and smooth performance...A brilliant shooter that nudges the entire genre forward with innovations in both storytelling and gameplay.
  5. Apr 7, 2013
    91
    The story has stirred me speechless and compelled me to think.
  6. Mar 27, 2013
    90
    For a while it's a frantic shooter game, then it's a touching confession, afterwards it is a parable about the ideological turmoil in America. The others would break it into pieces, but quantum physics and its creators that are hell-bent on going far than other big productions hold it firmly together.
  7. Mar 25, 2013
    80
    It is fascinating, and also boring. It is important, yet forgettable. Its world is enticing and unappealing. It attempts to move things forward, yet is in places stuck in the past. For a game that has the potential to open up the franchise up to a multitude of different ideas and interpretations, BioShock Infinite can feel curiously limited.

See all 68 Critic Reviews

Score distribution:
  1. Nov 1, 2019
    10
    This is my favorite game of all time. I played it like 30 times, with dlc's. The story is a masterpiece, the graphics are beautiful, the voiceThis is my favorite game of all time. I played it like 30 times, with dlc's. The story is a masterpiece, the graphics are beautiful, the voice acting is amazing, the gameplay is enjoyable, the music is great. For the last 6 years I didn't find a game that would be more impactful than this one. Ken, you are a genius! Expand
  2. Oct 24, 2015
    10
    Simply one of the best games ever made, with one of the best stories ever told. There's not much to be said that would not ruin anything,Simply one of the best games ever made, with one of the best stories ever told. There's not much to be said that would not ruin anything, though there is a warning: If you like the ending of the vanilla game, then do not play the Buried at Sea DLC. Especially avoid the second episode in that case. Expand
  3. Mar 26, 2013
    10
    The graphics are so mesmerizing, I almost forget to move on with the game play. The setting, the story, the way Elizabeth interacts withThe graphics are so mesmerizing, I almost forget to move on with the game play. The setting, the story, the way Elizabeth interacts with you--I am stunned and in awe--This game was fun without being frustrating in combat and challenges-- PERFECTION--PURE PERFECTION A eloquent way to say good-bye to this generation of consoles. Kudos Expand
  4. Mar 30, 2013
    9
    Can't fit the whole review on here so read my full review here: http://tmblr.co/ZGdFcvhUdSuL

    If you are an avid BioShock fan then this game
    Can't fit the whole review on here so read my full review here: http://tmblr.co/ZGdFcvhUdSuL

    If you are an avid BioShock fan then this game will certainly satiate your need for more BioShock goodness. With a campaign set in a vibrant world with great characters, setting, story, atmosphere and combat which can span over 15+ hours of game time, BioShock Infinite is my favourite game of 2013 right now.
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  5. Mar 27, 2013
    8
    Bioshock Infinite does a lot of things right. Elizabeth is one of the best characters to ever appear in a game and the world is beautiful;Bioshock Infinite does a lot of things right. Elizabeth is one of the best characters to ever appear in a game and the world is beautiful; unfortunately many little things keep the game from the level of greatness a lot of people are laying upon it. Pacing is inconsistent, many abilities feel completely similar with only cosmetic differences, and the lack of save anywhere is inexcusable, especially when both previous Bioshock titles allowed it. Lastly, while beautifully realized, the world of Columbia just isn’t as interesting or as “real” as Rapture from the previous Bioshock games.

    The game is still very good but it’s still disappointing because it could have been truly great.
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  6. May 2, 2014
    7
    Bioshock Infinite is a decent game which suffers from pacing and gameplay issues. The story is decent enough, but a let down compared to theBioshock Infinite is a decent game which suffers from pacing and gameplay issues. The story is decent enough, but a let down compared to the first game, and not nearly as clever in its commentary about the world or video games. The best part of the game is your sidekick, Elizabeth, who is a sidekick done right and uses a very clever mechanic to make herself useful and meaningful, but the game itself failed to make itself dynamic enough for her to be used to her full potential.

    The story of the original Bioshock is what really made the game special. Unfortunately, this game's story is not up to the level of the first game's story; you don't feel the same drive onward, and, unfortunately, because of the first game's twist, it is more obvious that there is going to be a twist in this one, which somewhat bothered me as I saw the twist coming from the very start of the game.
    Unlike in the previous games, in Bioshock Infinite, your character, Booker DeWitt, has both a name and a personality. Booker speaks up throughout the game, talking to the various NPCs, and especially to his sidekick, Elizabeth.
    The best and worst part of the game is the various transitions between realities; not only do you draw things between worlds, but you actually travel between worlds at various points in the game, to realities where things played out differently, including (eventually) a reality wherein Booker died after coming to the city.
    The problem, ultimately, is that the game never really delivers on the story; it is alright, but it isn't spectacular, and the world-skipping, while a neat idea, never really ends up having the punch that it should, as well as making it so that what we did earlier didn't really matter in that particular world (or maybe it did - who knows?). The whole "dead in one world, alive in another" thing is never really properly explored or followed up on, even though it was built up in significance, and the end result is that while it advanced the plot it really failed to make the game awesome.

    The ultimate weakness of this game lies in its gameplay. Bioshock Infinite is every bit the sequel to the previous Bioshock games, and this isn't a good thing - the gameplay is very similar to what it was in previous games, and while the enemy variety is a bit better in this game, there's nothing quite as exciting as some of the Big Daddy fights were in the first game. The Handymen are alright replacements for them, and make for reasonable enough fights, and your first fight against the various new types of enemies is neat enough, but as with the previous games, the lack of real bosses hurts the game a bit.
    The normal soldiers who are running around in most of the game are not terribly difficult or interesting enemies to fight, and while some of the battlefields are very interesting and dynamic and make good use of Elizabeth's powers, many of the fights are the opposite - very static things where you just hide behind cover and shoot the enemies, gradually grinding your way through the group without changing what you had summoned into the fight with Elizabeth at all. Elizabeth's powers are really neat, but without a reason to run around during the fight (something some of the special enemies provided at times, especially the handymen, as well as some of the more interesting environmental setups) they often didn't end up very interesting as they just were a piece of whatever I summoned in at the start to help me, rather than something I brought in mid-fight to swing things in my favor.
    The actual weapons in the game were very standard for a FPS, with the usual assortment of weapons, and unfortunately the upgrades system really encouraged you to try and stick to as few weapons as possible so that you could make the most use out of your upgrades - this is one of the major flaws of upgrade systems, in that they actually frequently reduce the variety of gameplay by encouraging you to not use a variety of weapons. Some of the weapons were also vastly better than others, and by the end of the game you pretty much had your pick of which weapon to use most of the time, rather than giving you a scavenging feel.
    The vigors are supposed to help mix things up from the usual FPS point of view, and it is nice to have weird weapons in a game, but ultimately I only ended up using a small number of the vigors - really, the only good ones were the ones which temporarily incapacitated foes, including the one that gave me a free ally for a bit, and as a result I pretty much only used three vigors through most of the game. They also didn't fit into the world at all thematically.
    All in all, the gameplay didn't really match the ambiance the story seemed to be trying to create, and the gameplay was too slow for the game itself - the game would have been better if it had avoided making you run around looking for change all the time.
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  7. Oct 20, 2019
    0
    Bioshock - очень неудачный порт консольного шутера, угол обзора как будто тебе на голову одели коробку с дыркой, при быстром аиминге у меняBioshock - очень неудачный порт консольного шутера, угол обзора как будто тебе на голову одели коробку с дыркой, при быстром аиминге у меня башка от балтики 9 так не болела. Infinite Так и не прошел, дропнул на ситуации: защити какую-то цистерну, от кучи врагов, которая стоит по-центру пустого пространства, пердак взорвался окончательно. Предыдущие части еще более кривое говно. Expand

See all 1677 User Reviews

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