Blue Fire Image
Metascore
70

Mixed or average reviews - based on 15 Critic Reviews What's this?

User Score
7.2

Mixed or average reviews- based on 21 Ratings

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  • Summary: Embark on an extraordinary adventure through the perished world of Penumbra to explore unique temples filled with increasingly difficult 3D platforming challenges, diverse enemies, quests, collectibles, and more. Slash daunting adversaries, leap through deadly traps and master the art of movement.
Score distribution:
  1. Positive: 6 out of 15
  2. Negative: 1 out of 15
  1. 95
    Blue Fire is a fantastic mix of 3D platforming, intense combat, and addictive free-form exploration. A somber story perked up by colorful characters makes this an experience you can’t miss.
  2. Feb 8, 2021
    85
    Regardless of how tough the platforming can be, I savored every moment in this world. Even after dying dozens of times, I was still motivated to progress to see what new kinds of wonders awaited me if I could just make it to the next platform. The amount of mystery, content, and challenge ROBI Studios packs into a $20 package is quite impressive and left me hungry for more even after the game’s conclusion. Blue Fire emulates the successes of definitive 2D and 3D games and is perfect for anyone with an appetite for a stimulating platformer or action-adventure complete with a gorgeous and enthralling world to explore.
  3. Feb 7, 2021
    84
    Accurate, funny and with a classical scent that will remind us of the best 3D platform moments from this early century. Blue Fire is a serious candidate to be one of the best indies of the year.
  4. Feb 27, 2021
    68
    This challenging battle platformer feels like a three-dimensional Hollow Knight spiced up with Zelda and Souls. That may sound great, but the lackluster art-design, some frustrating deficits as well as bugs hold Blue Fire back.
  5. CD-Action
    Oct 12, 2021
    60
    My first impression was great and early on I was sure this pretty action adventure game will score higher. Then the difficulty level rose drastically and allied itself with frustratingly imprecise controls to murder all the fun. [04/2021, p.62]
  6. Feb 19, 2021
    60
    Blue Fire is a game that does its best to tie together the best parts of other games, but doesn’t quite make it work. Its platforming is great and offers a great challenge, but combat and level design needs work. What’s there is good, but it could be much better.
  7. Feb 4, 2021
    45
    Blue Fire is a game I wanted to like, but couldn't due to its poor focus and loads of ill-considered design issues. Between the balance issues, bugs, and creeping frustrations, there's a lot stacked against the game.

See all 15 Critic Reviews

Score distribution:
  1. Positive: 5 out of 8
  2. Negative: 2 out of 8
  1. Feb 9, 2021
    10
    juego este tipo de juegos de toda mi vida y este es el mejor. 10/10 recomendable
  2. Feb 13, 2021
    10
    pretty good.

    yeah that's it i don't want to write the 75 letters.
    so yeah it's good.
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    yep...
  3. Feb 17, 2022
    9
    If you ever wanted a 3D-Platformer with Zelda dungeons and combat which implements elements from Hollow Knight, Dark Souls and A Hat in TimeIf you ever wanted a 3D-Platformer with Zelda dungeons and combat which implements elements from Hollow Knight, Dark Souls and A Hat in Time then this game is for you. Enough said.
    This game was clearly made with passion and I can't wait for the next thing from this studio.

    Pros:
    - Great interconnected world and level design
    - Fluid platforming and combat gameplay
    - Always fair (your deaths are always your own fault)
    - Very hard bonus levels... still amazed I got through all of them.
    - Good game length (about 10 hours when completing the story, all sidequests, getting all items and completing the dlc)
    - Multiple difficulty options, which actually change the leveldesign
    - Secret rubber ducks :)

    Cons:
    - This game is very bad to speedrun because of a load of small problems (If ROBI Studios reads this, then PLEASE add an options to skip ALL cutscenes!)
    - Limited replayability (the difficulty options and perma-death mode are nice, but some challenge modes, a cheat menu, boss rush or a new game plus would be greatly appreciated)
    - The bloom and glaring whiteness of the voids can be too much at times. On a bright screen in the dark they hurt your eyes
    Expand
  4. Jul 25, 2022
    8
    3D precision platformers are hard to do... Blue Fire nearly nails it -- the controls are tight, the speed is palpable, and when the "jump /3D precision platformers are hard to do... Blue Fire nearly nails it -- the controls are tight, the speed is palpable, and when the "jump / wall jump / dash / another wall jump / double jump / double dash / wall run" combos work, it is an incredible rush. But for each great set of moves you pull off, a stupid death follows, usually when the perspective (or the camera) fools you and you realize too late not to be quite on top of that last platform... :(

    At least the purest platform sections (the so called "voids") are semi-optional; they provide you with upgrade slots, but there are enough not-too-hard ones anyway. There are also a few dungeons with lots of platforming, and a couple of such challenges are timed, but I found the timing fairly relaxed if you planned out your path beforehand, and these designs are actually the smartest part of the game.

    There is also a bit of functional fighting, but it feels a bit underdeveloped -- after a while, I found more productive just to avoid enemies instead. Boss fights, in particular, are serviceable but uninspired, relying more or less on the same tactics for each one.

    The second half of the game feels a bit rushed, as if the developers ran out of resources to produce good dungeons. The whole world hints at something greater (the whole game has this Hollow Knight vibe, a sense of sadness that permeates a doomed world), but at the end there are too few characters and their stories feel incomplete.

    I am also pretty sure the music was inspired by Hollow Knight's moody soundtrack, and this is actually a high point -- the calmer tunes are very nice, if not as memorable. Graphics are nice enough, if you enjoy the stylized minimalistic style, and some of the architecture is impressively vertical (especially when you realize you will have to somehow climb that whole darn thing).

    At the end of the day, despite a few shortcoming, I had fun with the game, and I still remember those cool double dashes and wall jumps in 3D.

    Score: 77/100.
    Expand
  5. Feb 28, 2023
    5
    I will not say anything about the graphics, because the game is very budget. But I did not expect cool graphics from this game. But I wasI will not say anything about the graphics, because the game is very budget. But I did not expect cool graphics from this game. But I was hoping for an interesting gameplay or plot. But there is none of this - everything is very monotonous and boring. Expand
  6. Feb 9, 2021
    3
    It's a 3D platformer, which are notoriously hard to create.
    Just a bad idea done okay'ly.
  7. Jan 2, 2022
    3
    The controls are atrocious and the game doesn't do anything to give you any sense of purpose or direction.
    It feels like a college-level
    The controls are atrocious and the game doesn't do anything to give you any sense of purpose or direction.
    It feels like a college-level project in game design that barely got the passing grade.
    There's literally no reason for anyone to play this game ever.
    Expand

See all 8 User Reviews