It's a hard game, and one that mixes rpg and rts elements with the basics of text based adventures. Definitely a well constructed mix of elements, that weakens mostly due to the forgettable storyline.
I played this game after hearing about its sequel Dead in Vinland, the game has its default (really difficult) but the survival side is really appealing, and the interaction between characters is excellent!
really great survival game fun and hard and so addict if you want real survival game this is for you
story great system great graphic may look simple but really good
i hope developer will add another character and more map to explore more story this game already great
but it have a lot more potential
and about moving characters you don't need to drag just right click and use keyboard arrow
left up and right for 3 different screen really easy.
Very good game that reminds me a lot of Oregon Trail, and at least as difficult. In one run through, Bob even died of dysentery!
It's a really great beginning from a small company, and is certainly worth playing in its current form. There are just a couple things that lower my score from a 9 or 10 at the time of this review. The game gets very difficult around the middle until you get your camp fully established. Then, after a quick feeling of accomplishment, camp management becomes tedious. This happens about halfway through the story. While the good aspects of the story continue, there is no danger of losing anyone at camp anymore, but you'll still need to shuffle them around quite a bit for the daily routines. That's the only big hit to fun and replayability of the game right now.
Apart from that, the story is interesting and quirky. The difficulty is good if you're an old-school player like me (newer players may consider it too difficult). The game has style, and I'd definitely recommend playing it, even though I'm not giving it a maximum rating at this point.
I picked the game up just yesterday and, boy, it's like I've been **** into a black hole. Dead in Bermuda is another fine example of the fact that indie games are indeed going in the right direction. You get a small game from a small publisher that can easily compete for your time (and money) with many triple-A titles that are just a waste of $$$. Highly recommended if you got some time to waste.
EDIT: After finishing the game I lowered the score to 7 out of 10. All because of the fact that the game suffers from a mid-game crisis during which the game gets a little tedious. You're basically all set for the end-game (no one goes hungry or sick anymore), but you have to gradually discover the rest of the island (and it takes some time), while micro-managing your group. After several days it gets pretty boring. There is no real sense of danger anymore, but it doesn't matter, because there is no way to rush things up. Nevertheless, it is still an entertaining game (at least up to a point) and I stil recommend it.
The characters and graphics are nice, and the premise is very engaging (though hardly original). There is little to be said for the music, as it is essentially the same track looping for most of the game. The problem I have (and, really the only one, which is rather considerable, given it is enough to render my review score unfavorable to say the least) is that, although I've attempted beating the game several times, I do not seem to be able to acquire enough food, or supplies necessary to craft equipment to produce food. It appears to be physically impossible for the group to avoid starvation, and I am unable to craft the fishing rod...inevitably, the entire group must try in vain to subsist on small quantities of mere fruit, providing only -5% hunger per item. There are large amounts of good food in the beginning of the game, but as it is virtually all perishable, it will only be useful for as long as you are already well-fed anyway. Before the group even remotely approaches hunger, the food has all spoiled and been rendered useless (or barely edible, providing only between -1% and -5% hunger, which is pointless when each crew member is nearly dead from starvation). It's not an issue of conservation or resource management, as there are literally not sufficient quantities of needed materials available to craft food producing equipment in the first place (the first real version of which is the fishing rod), and there is almost no food to be found in exploration. The group seems to be doomed to starve, and the player doomed to lose. After many attempts, I am genuinely unsure if it is even physically possible to progress very far, let alone beat the game. This is unfortunate, because I think if you were not forced to lose pretty early in the game like this, it would actually be very addicting and fun. Perhaps it is just a matter of extreme luck, and I have happened to be very unlucky so far? This seems unlikely given the dozen or so play sessions I've logged.
SummaryDead In Bermuda is a survival management game with RPG and adventure elements, in which you lead a team of 8 survivors from a plane crash on a strange island. Assign your survivors to tasks, gain experience and develop your survival skills, research and craft new items for the camp, explore the island for resources and solve the mysterie...