This game is all about customization. You get everything you need to create a park right out of the box, but you can design your own scenarios, park guests, fireworks shows, and buildings. Incredibly, none of this is particularly challenging to figure out as long as you put five to ten minutes into tinkering, with the only exception being the fireworks creator.
This may be nostalgia but, the game is a fantastic theme-park management/simulator game, The coaster builder makes some pretty rough looking coasters, the graphics are dated and the resolution by default isn't wide-screen, but it's still a fun game to mess around with every once and a while. It still has one of the best firework simulators in a game!
This is what a sequel should be ' they aren't trying to reinvent the genre or completely change how the game is played, they are taking what worked before and adding logical next-steps to it, making it better and fuller.
Pros: Although the Graphics do not hold up in 2015, they are still pleasing. Also, the POV coaster rides are my favorite aspect of the game. Finally, the sandbox mode feature in the game lets you creatively create the park of your dreams.
Cons: Occasional Crashes - even in the most recent version (RCT3 Platinum), inferior campaign modes to RCT1 and RCT2, and overall a less fulfilling "Tycoon" experience than the first two games. Finally, the coaster customization is limited and the Sandbox Mode only comes in one size.
Overall, RCT3 is a great Tycoon/Simulation game, but not a perfect one.
RollerCoaster Tycoon 3 certainly gives the series a boost, but that excitement is shut down by far too many bugs. Pros: A lot of new features, such as sandbox mode; excellent graphics; ride your rides; funny characters; still addictive as ever. Cons: Too many bugs and epically long loading screens.
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This game is fun if you leave out the fact that 1) you can't kill visitors, something that's been very fun in RCT 1 and 2, 2) Atari went overboard with the franchise but is now trying to patch up all the damage they've done by making a fun looking game by the name of roller coaster tycoon world, and 3) the game just gets boring after a while. I like to play sandbox because then I'm not limited to what I do but even then it gets boring, and 4) it kinda lags a bit. I had fun playing this in years that weren't 2014, 2013, 2012, 2011, and 2010, because now the game shows its age and now that Atari realizes that the best choice was not to continue releasing crappy DS ports and pay2play iPhone games, they're trying hard to make a good game. Though this is all bad, I liked being able to see my coasters from the first person, something not capable in RCT 1 and 2, and there are tons of mods for this game. Other than that, if you are still interested in this game, buy it on steam when it's really cheap on something like a weekly deal or a seasonal sale.
A family of 3 to keep to playing on the rollercoaster tycoon 3 trade to ride on max overdrive/walk is driving my experience to keep this game to the brink! When i ha d a mass of the 2 child on board to try ride on rollercroaster flip my world upside-down in where the mere seconds comes down at the last to minute to control the ride shakes my world. I believe I wanted shine to keep online features of onion try to building a ride for maximum community, to try the best, keep it, and play once more as if the sky just fell on our feet. Thansk, game.
SummaryRollerCoaster Tycoon 3 takes the series to new heights with brand new features including 3-D graphics, giving players complete control of views around the park, and a front seat to the action with a new Coaster Cam feature that allows players to ride the roller coasters. RollerCoaster Tycoon 3 also features new gameplay elements that fan...