If you came into this review with the simple question of "is this game a modern-day RollerCoaster Tycoon?" the answer is an absolute yes. I spent most of my time in Parkitect analyzing revenue graphs and tinkering with prices to try and nickel-and-dime each guest out of their hard-earned cash. While I wish the ride creation was much friendlier, managing staff, guests, and park design has never felt better or more complete.
Parkitect makes Luna park simulators proud. It offers exactly what you would expect from the RollerCoaster Tycoon, plus lots of picturesque details and thanks to that no amusement park looks the same. [Issue#292]
What I can say is that it is delightful and non-threatening, and playing it has typically left me feeling pleasantly drowsy and contented, the way I might after wandering around a brightly-lit midway, munching a corn dog covered in mustard in a gauzy childhood memory of the carnival.
Juego muy divertido para ir creando tu parque y haciendolo crecer desde las estadisticas financieras hasta la valoración de las personas que asisten, es muy divertido jugarlo en multijugador y trabajar en equipo
Parkitect takes everything that was good about the classic Rollercoaster Tycoon and Theme Park series and improves upon it. Nothing has drastically changed here: there's a graphical overhaul and more inventory management (you're responsible for routing inventory to shops).
The reason Parkitect is such a great is experience is due to how smooth and frustration-free the whole experience is. The UI is greatly improved from the RCT series - nearly everything is intuitive here. Cloning and placing decorations is easy, and while building coasters can still be a little frustrating for the uninitiated, the process is extremely gratifying.
Parkitect's campaign is a ton of fun, excelling at showing you the ropes while making you develop parks from the ground up with various challenges. In the second level, for example, you are tasked with creating your park on the cramped runways of an airport. You'll have to carefully manage your money and the decisions you make in these campaign missions, but there aren't too many immense challenges here, which may be a letdown to gamers looking for something more grueling.
Overall, Parkitect is not just the reigning champion of the Theme Park genre (especially as the recent entries of Planet Coaster and Roller Coaster Tycoon World leave much to be desired), it's one of the most addicting management games I've ever played.
This game is almost a complete clone of the old series of amusement park construction games RollerCoaster Tycoon. No, really. Why was it necessary to make a new game when they are quite alive and well.
Yes, they added new graphics, but everything else is nostalgia for the times when games were made more diligently, and it was more interesting to play, the grass was greener.
But if you are tired of newfangled simulators like Planet Coaster, then you can play with great pleasure.
For me it's a battle between Parkitect and Planet Coaster. They both have their pluses. But I write about Parkitect. The game is well put together. There are many types of attractions. Roller coasters are a bit disappointing, but that's not too bad. The unfortunate thing is that you have to install a mod to be able to ride roller coasters and attractions in first person view. For the rest it is a very realistic game. What can also be said is that it is a pity that you do not have an infinite amount of money in Sandbox mode.
A very realistic amusement park management simulator. Nice soundtrack. And a lot of detailed attractions. A must have for every Rollercoaster Tycoon enthusiast.
Игра не сказал бы, что супер в своем жанре, как мне показалось, интерфейс не сильно дружелюбный, приходится постоянно что-то искать и выискивать по кучке менюшек, а так в целом играбельно, аттракционов много, графика приятная, для фанатов наверное зайдет. 7/10 но до Theme Park далеко игре.