- Publisher: Rising Star Games
- Release Date: Oct 29, 2013
- Also On: PlayStation 3, Switch, Xbox 360
- Summary: Deadly Premonition is a third-person survival horror action game which puts players in the role of the intuitive FBI Agent Francis York Morgan. In the process of investigating a murder, players will examine a series of interlocking mysteries in a remote rural town and will encounter an arrayDeadly Premonition is a third-person survival horror action game which puts players in the role of the intuitive FBI Agent Francis York Morgan. In the process of investigating a murder, players will examine a series of interlocking mysteries in a remote rural town and will encounter an array of complex characters pivotal to the unraveling of the storyline's mystery. Suspenseful action sequences will force players to make strategic moves, gliding by enemies in the shadows or engaging them with long-range weapons or hand-to-hand melee combat. From the unparalleled atmosphere, music and mysterious storyline to driving vehicles and exploring the entire town, Deadly Premonition will offer players a unique and haunting interactive gaming experience unlike any other.… Expand
- Developer: Access Games
- Genre(s): Action Adventure, Horror, Horror, Open-World
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
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Deadly Premonition Official Trailer
Positive: 0 out of 7
Mixed: 6 out of 7
Negative: 1 out of 7
Oct 31, 2013Never before have I experienced such an awful, weird but utterly amazing game. This game really is so bad, it’s good.
Dec 24, 2013Enjoyable writing cloaked in layers of problematic navigation, tonal inconsistency and pressing A and D not to die.
Nov 21, 2013A phenomenon you do not see every day. Your mind has to be muddy, if you ignore a botch that's been of the game's execution, and if you have a heart for acknowledgement all the exceptionalities. Indisputably, this game project overgrew its creators' heads, but it is possible to fall in love with it.
LEVEL (Czech Republic)Nov 25, 2013Twin Peaks gone gaming is an unique experience marred only by obsolete technology. If you're drawn towards unconventional games, don't miss this weirdness made in Japan. [Issue#236]
PC PowerPlayFeb 24, 2014It's difficult to tell where genius ends and incompetence begins, but either way, it's astoundingly entertaining. [March 2014, p.62]
Nov 4, 2013Deadly Premonition is a mechanically stiff game that’s fortunate enough to have a compelling and intriguing murder mystery backing it up. Unfortunately, the PC port is mired with issues. It’s not the lackluster visual, repeating animation or the slow and unappealing gameplay that’s the problem; it’s the multitude of technical issues that will push players away.
Nov 6, 2013At its content core, this a beautiful conversion of a very polarizing game. But with more technical problems than expected for the first time this game also feels very old.
Positive: 9 out of 24
Mixed: 8 out of 24
Negative: 7 out of 24
Jun 1, 2014If I ever wrote a book with a video game topic the title would be "1 Video Game You Must Play Before You Die" and Deadly Premonition would beIf I ever wrote a book with a video game topic the title would be "1 Video Game You Must Play Before You Die" and Deadly Premonition would be the subject. In it you would find countless of analysis of the many citizens of Greenvale, a complete study of the main characters quirks and flaws, how to make your own Sinner's Sandwich and why you always should keep your suit pressed and clean.
Hell, I would probably end up writing a sequel. There is just so much going on in this game that one book simply couldn't content everything that needs to be said about Deadly Premonition.
There are lot of great games out there, but in my view there is only about 3 games that have ever gone far and beyond and pushed what a game really is capable of being. A game that changes the way you will look at games. A game that makes you realize what a fantastic medium games can be, if it's utilized for more than simply being another entertainment form to ultimately make you pass time. A game that ruins gaming.
Deadly Premonition is all that. It's impossible to describe exactly what it is that makes it such a fantastic game. Most people will only shake their heads and it's like trying to describe a miracle to people who never witnessed one.… Expand
Mar 17, 2017Pros:
- From a non-technical point of view this is a gem of gaming. There're not many open world survival horror games like this out there.Pros:
- From a non-technical point of view this is a gem of gaming. There're not many open world survival horror games like this out there.
- Add to the formula a contrast between awkward humor, a dark story about a murder, and tons of references of movies and series. Yes this stinks Twin Peaks everywhere...and we love it! :D
- Let's talk about visuals and gameplay. The game was originally intended to be on PS2 but finally it came for the second one. The characters looks decent in comparison of some meshses from Greenvale. But the amount of work done on each road of this city deserves a bit of understanding. The goal was to achieve the detective experience of solving this murder in a non-linear way. I mean the game has it's scripted path and missions but you can always add to the story by doing side-quests in GTA fashion or LA Noir Fashion. I think Swery did a great work on Greenvale. Each part of the city has some collectibles and some clunky or funny designs that tells the player "go there!...is funny isn't it!?" for instance when you go through a forbidden road or a field filled with animals. The map can look like game from early 2000's but I found this place a very nice place to explore. Plus the rain that's my weakness...plus the woods. In terms of design and having some TP references he achieved it big time!
- The characters look way better. The shadows the cast within their mesh is way better than the projected on environments and it looks like the put some nice attention on normal maps. Of course the animation is cheesy and basic sometimes. But this is part of the style (like D4 for instance a few years after DP).
- The combat is like RE4. Not as fast and the enemies could be repetitive BUT the key of its levels is the puzzle solving. Some enemies drop keys. Other levels makes you figure out a path or interact with the elements in it.
- OMG the car controls xD (no, is not a "pro" but is not a "con").
- The OST is amazing! Point mother ♥♥♥♥ing period!
- The Director's Cut adds some tweaks on the controls that makes the experience way better than the Xbox 360 first version. Of course the changed some artistic details like the famous color grading but this is the ultimate experience (at least for now).
- Also the Director's Cut version has a few new cutscenes which adds to the story. I will not spoil anything but I found the ending of the game one of the best from the last few years. Not kidding.
- If you didn't get many side-quests the game has TONS of interesting details.
- "DP Fix" exist! (http://blog.metaclassofnil.com/?p=438) As it happened with Dark Souls Prepare to Die Edition. Deadly Premonition was a even more broken game on PC at launch. Consider helping the modder ;)
Now we can play the game and even over-sample shadows, resolution, AA, AO etc.. The fix also let's to change textures, there are some HD Packs and button prompt if you want to use a Dualshock for instance.
- Even with a monster PC you'll have some long loading times. I know there will not be a remastered definitive edition on the future. But if there was any chance, this is something that can help improving the experience A LOT.
- You can loose some interesting character development if you don't explore Greenvale. Spy people on the windows!!
- You can find "Pillow Stains", the song from the former form of DP called "Rainny Woods" check the trailer on YouTube: https://youtu.be/EbbhwO7pRHA within the game ;) just explore the map. Song: https://youtu.be/H9zfSVmMbjM
- Don't waste your first playthrough without doing side-quest.
- DP Fix recommendations:
1) Desactivare the DEP for the .exe
2) Create a shortcut of the .exe to achieve the borderless mode.
3) Run the .exe with W98 compatibility and admin rights.
4) If you have some .dll problems just follow the Steam discussions. Every OS is different.
5) You can now use Sweet FX to bring the Xbox 360 grading.
6) There's a horrible Memory Leak problem within the fullscreen mode. Use borderless as mentioned before to solve this on many cases. This also will solve the issue of the Alt+Tab freeze and the steam overlay.
Many other issues and workarounds can be found here: http://pcgamingwiki.com/wiki/Deadly_Premonition:_The_Director's_Cut
- I would add many things but they could be spoilers. I would recommend you to visit my friend Whitney's Page "Welcome to Greenvale" www.facebook.com/welcometogreenvale and her YouTube: www.youtube.com/user/shhistoricalsociety
- Another recommendation from YouTube after beating the game: https://youtu.be/d7DGK2U387Q… Expand
Nov 3, 2013In rare cases some things are so the worst they cross a certain threshold and acquire a new quality: so bad it's good. They become Deadly Premonition.
Jan 1, 2021Incredible narrative. Horrendous design.
The Good - the music, the dialogue, and the atmosphere is mysterious and makes you want to findIncredible narrative. Horrendous design.
- the music, the dialogue, and the atmosphere is mysterious and makes you want to find out what's happening in Greenvale.
- the opening of the game makes you think it's going to be fully horror, but there are comedic events that happen which makes it somewhat interesting. I think this was good, because if it was fully horror, the visuals would have definitely held it back. It overall feels like a tug of war between horror and comedy, which makes the experience quite unique.
- the sudden quick movements of the enemies is actually kind of creepy. The backwards walking always creeped me out in horror movies. It's too bad the visuals are so basic that it takes out the fear factor of it all.
- this game open my eyes to see how music can affect the mood of a game. Although the overall narrative is horror and crime mystery, whenever there is light-hearted music playing, even the most horrific visuals can feel comedic.
- the overworld is very barren, but it is very large, and it's better than having no overworld at all and just teleporting from one gameplay sequence to the next.
- the game had me constantly wondering who Zach was. It was kind of like an underlying question mark that kind of kept me going with the game. Was York crazy? Maybe he passed out from the crash? Maybe he was imagining all of this?
- I love the protagonist monologues. So long as I like the character, I love it when I get to hear their thoughts. It gives an insight on what the character is thinking at the given time. It also gives me an opportunity to connect with the main character, which makes me care about the story more and what will become of the protagonist.
- adding a horror perspective to York’s investigations is creative. I also like how the developers represented how York’s mental picture of the crime becomes more clear after every clue is found represented a film reel that becomes less static with every new clue found.
- the ending was incredible. Huge unexpected plot twist.
- the visuals look very dated. The voices do not match the movement of the lips at all, which makes cutscenes look awkward. Some facial animations are also a bit weird. Like the smiling animations. The game does mention bad 80s movies during monologues in the car with Zack. So I wonder if cheesy quality is kind of what the devs were going for. Or was it that the visuals turned out so bad that they included this monologue after most of the game was finished. They say if you joke about yourself, others will laugh with you, not at you.
- I like the narrative style this game is going for, but the aesthetics and barebone gameplay really holds it back. I would really like to see the same narrative style but with everything refined and have more detail.
- the driving sequences are trash. Nothing happens when you crash into civilian cars besides a bit of damage to your car, but there is no animation of the crash or your car breaking down. The driving controls are horrendous. And I dont understand why the stamina bar is still present while Im driving. Theres all these controls for driving like signal left signal rides and handbrake, but who gives a s***, theres no police, so its all fluff. Running out of fuel is also annoying and quite pointless, since theres only like one gas station in the entire town.
- too many of the same enemies. They are all exactly the same visually, and they have the exact same audio too.
- the quick time events are very odd, especially the animations. Its the most robotic and unsynchronized Ive ever seen. Especially that chase with the killer in episode 1 chapter 5 in the mill.
- the door knobs in the game looks like soda cans.
- the residence Greenvale use the 24 hour clock in regular conversations, which sounds really awkward during cutscenes.
- that entire sequence where are they found Becky hanging in the shower was retarded. No gloves were warned so the crime scene could have been messed up. The cop just cut the string when the victim was clearly attached to it, and the entire thing just look like a trap.
- the map end navigation system is bad. there is no fast travel despite the map being so large. Theres no marker to use if you want to go somewhere besides the default marker for the main objective. There is no legend that shows a list of where everything is. Only when you put your cursor over a highlighted object on the map, will it show what it is. All this adds up to a lot of inconvenience.
- this game is like a poor man’s LA Noir
- there are small things like your suits getting dirty. Not cleaning it will cause flies to fly around your body. You also need to eat food and sleep. It makes for a realistic experience I guess, but overall these things just felt like unnecessary tasks that I needed to do completely unrelated to the story.… Expand
Nov 24, 2013If you are bored of all the big budget cookie cutter games, this will be a breath of fresh air. Although all features of the game haveIf you are bored of all the big budget cookie cutter games, this will be a breath of fresh air. Although all features of the game have varying quality to say the last. Some of the writing is brilliant, some of it is cringeworthy. The main cutscenes are directed in a fantastic way with great artistic vision but the simple dialogue scenes suck. Some of the music is great and appropriate, especially in story cutscenes, but a lot of tracks are totally out of place. The PC port itself is terrible, however with DPFIX installed and a JoyToKey or xpadder it works with gamepad as well. It's a very interesting and unique peace of work and can be highly entertaining despite it's big flaws.… Expand
Jan 26, 2014This is the worst PC port ever.
The game itself is very interesting, but too many bugs.
You might not be able to complete the story.This is the worst PC port ever.
The game itself is very interesting, but too many bugs.
You might not be able to complete the story.
Patches for fix are disappointingly insufficient.… Expand
Jan 22, 2015I tried to play the game Deadly Premonition: The Director's Cut yesterday. This game originally came out on the Xbox 360 in 2010. It wasI tried to play the game Deadly Premonition: The Director's Cut yesterday. This game originally came out on the Xbox 360 in 2010. It was recently re-released on PS3 as well as ported to the PC. For years this game has been heralded as an open-world survival horror homage to Twin Peaks: the story involves a quirky FBI agent investigating a strange murder in Washington state. The original version of the game also involved the detective interacting with two dwarves in a red room; maybe homage is an understatement.
Make no mistake the game is terrible. It controls like Resident Evil 4 and has graphics which are about the same - except it was released 5 years later. It was developed by a small Japanese game studio that had a deep appreciation for David Lynch so naturally it has developed a cult following in the states.
Some of my favorite games were developed by Japanese game companies. My wife and I both love the Tales games released by Namco Tales as well as the SMT/Persona games released by Atlus. The key difference here as that both of these companies do great localization - that is, they spend a lot of time getting decent translation of the original Japanese dialogue.
This is pretty important; if you don't do that then a lot of the humor and personal interaction just comes across as stilted and awkward. I have the feeling that this is pretty much the case with Deadly Premonition. I think a lot of folks view the "quirky dialogue" as Lynchian - but considering how poorly the rest of the game comes together it is more likely that this is just bad localization.… Expand
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