Dishonored Image
Metascore
91

Universal acclaim - based on 29 Critic Reviews What's this?

User Score
8.4

Generally favorable reviews- based on 4046 Ratings

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  • Summary: Approach each assassination with your own unique style. Use shadow and sound to your advantage to traverse silently through levels unseen by enemies, or attack foes head-on as they react to your aggression. The malleable combat system allows you to creatively synthesize your abilities,Approach each assassination with your own unique style. Use shadow and sound to your advantage to traverse silently through levels unseen by enemies, or attack foes head-on as they react to your aggression. The malleable combat system allows you to creatively synthesize your abilities, supernatural powers and gadgets as you negotiate your way through the levels and dispatch your targets. Improvise and adapt to define your modus operandi. Expand
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Dishonored Daring Escapes Official GamePlay Trailer
Score distribution:
  1. Positive: 29 out of 29
  2. Mixed: 0 out of 29
  3. Negative: 0 out of 29
  1. LEVEL (Czech Republic)
    Nov 4, 2012
    100
    Dishonored injects new life into stealth actions and their sophisticated worlds. Awesome work in every detail. [Nov 2012]
  2. 100
    Dishonored made me feel like a person struggling to retain the things that were important to me in a world gone mad. It goes beyond "role-playing" to challenge players to draw their own personal moral line in the sand, but does so without being preachy or judgmental.
  3. Oct 8, 2012
    95
    If you can buy one game in 2012, it should be Dishonored. From production to its ingenious gameplay, Arkhane Studios' title is outstanding, with its multiple references to many games such as Deus Ex, Thief, Bioshock or Half Life 2. It's simple, Dishonored is a 2-in-1 game you can finish either with violence and lots of action sequences, or with discretion, applying stealth strategies to kill your enemies without being seen.
  4. Oct 7, 2012
    90
    It's a rare game that feels so compulsively replayable, but Dishonored is such a game. The compelling abilities, the bold artistic design, the colorful characters, and above all, the freedom of choice--these are the things that mark Dishonored as one of the truly remarkable games of this year.
  5. Oct 27, 2012
    90
    Dishonored is a love letter to everyone who has longed for more stealth action games in the vein of Thief. With its vast levels, openness, and its plethora of different ways of play this is a game that should be a great fit for practically everyone.
  6. Oct 8, 2012
    90
    The guys at Arkane crafted a fine gem. It's been a while since we had so much freedom and such an amazing gameplay in a title. Chapeau.
  7. Nov 9, 2012
    75
    Dishonored rarely challenges the players, but it doesn't take them for fools, either, so that's an achievement compared to other games in the genre. Just don't expect strokes of genius like the Shalebridge Cradle level from Thief: Deadly Shadows.

See all 29 Critic Reviews

Score distribution:
  1. Negative: 52 out of 671
  1. Jan 5, 2020
    10
    Very good game!
    Одна из лучших игр в которые я играл. Сюжет держит тебя до конца игры.
  2. Oct 14, 2012
    10
    One of the best games I've played in years. It has beautiful graphics, atmosphere so thick you can cut it with a knife and mechanics thatOne of the best games I've played in years. It has beautiful graphics, atmosphere so thick you can cut it with a knife and mechanics that really makes you feel powerful and in charge of the situation. You are a hunter. Story is built in layers and it is up to the player how deep he wants to uncover it, unfortunately that means that players who like to be pointed into a direction with a big red sign "important thing here" will miss most of it, and end up finishing the game in a short time. This is an adult game, with serious themes and it will scratch that special Thief spot in your heart that you didn't feel for a while. It is riddled with thief references ... the sound of coins when you pick them up, the mumbling of the guards on watch duty. The city itself has that weighty, heavy feeling leaning on your shoulders. Art style is beautiful semi-realistic, with slightly over-exaggerated features like limbs and necks. It works perfectly. My advice is just let yourself go in this game, turn off the quest markers and learn about the human misery in the beautiful, fallen Dunwall. Let yourself be immersed and play cat and mouse with your goals and you will have one of the best gaming experiences in years. Expand
  3. Oct 9, 2012
    10
    I haven't quite completed the game yet, but after 15 hours in (i'm quite close to the end, on normal difficulty with all ui elements disabled)I haven't quite completed the game yet, but after 15 hours in (i'm quite close to the end, on normal difficulty with all ui elements disabled) I have more or less come to a conclusion about the game.

    It's **** fantastic. Very well may be the best money I spent all year on games.

    The stealth is engaging, the combat is visceral, the story is interesting, the visuals (i.e. environment design, art direction) are phenomenal -- probably the best I've seen since say, Bioshock. I wish I could give it a 10, but there's minor issues here and there that keep it from being perfect -- but it's definitely above a 9. 9.5 maybe.

    Wow!
    Expand
  4. Jan 7, 2013
    9
    Nearly a perfect execution for this genre (Superpower FPS like Bioshock or Crysis). Borrows heavily from some of the best games of the past 10Nearly a perfect execution for this genre (Superpower FPS like Bioshock or Crysis). Borrows heavily from some of the best games of the past 10 years. Artistic style inspired by Borderlands, superpower system inspired by Bioshock, architecture...think Victorian Half-Life 2. Allows you to play in a way that suits you, but primarily limited to stealth/non-lethal and aggressive/lethal. Aggressive approach can be a bit too easy and one-note. Stealth can get frustrating at times when the availability of take-downs gets nit-picky about exact position relative to adversaries and makes you feel more like an assassin robot than a fluid ninja. It was entertaining enough that after first completion (stealth/good guy) I immediately started my second play-through (aggressive/bad guy). Doesn't bring anything new to the genre, but brings some polish to some old and proven elements. Expand
  5. May 13, 2016
    8
    Stealth games? They are usually boring and annoying. But Dishonored is a complete exception. Bethesda's and Arkane Studios' Dishonored isStealth games? They are usually boring and annoying. But Dishonored is a complete exception. Bethesda's and Arkane Studios' Dishonored is unquestionnably an enjoyable first-person game with multi-linear maps, various possible game play tactics to complete your mission, a unique setting, and creative game play mechanics -- this is what makes Dishonored fit in this world full of bigger franchises. Expand
  6. Sep 15, 2017
    7
    INTRO
    This game is almost five years old, so it doesn't make sense to submit a review which will likely never be read. But, since I'm
    INTRO
    This game is almost five years old, so it doesn't make sense to submit a review which will likely never be read. But, since I'm clearing through my backlog, I'll consider this as a sort of milestone.

    STORY
    Regarding the story, it's pretty generic. It exists, don't get me wrong, but it feels so boring that it's hard to find a reason to care. Part of it is because the voice acting wasn't great and sounded monotonous. I ultimately got bored of listening to the dialogue and mostly skipped the lengthy ones to focus on the game.

    GAMEPLAY
    This game is basically BioShock 2 with a stealth system. It uses the same dual-wield formula, with stealth gameplay similar to what you'd find in Metal Gear Solid or a simpler version of Hitman.

    The game is a bit lenient in how you can play. You're not punished for going guns blazing if you so desire, which is not really the way the developers intended for it to be played. It's not hard to kill everyone and rush through maps. Most of the abilities in the game were desired for stealth, so you don't often get a chance to use them if you're of the aggressive type.

    If you do opt to be more subtle with your kills, then it can be quite amusing due to the many means available at your arsenal to assassinate.

    BALANCE
    I strongly recommend playing above Normal. At Normal, the game is a walk in the park.

    There is a ability in the game that allows you to teleport and kill enemies instantly. There's also another ability that is basically a wall hack, and another one that lets you slow or stop time.

    You can max out these abilities and then you're set for the rest of the game because all the other abilities are primarily intended for stealth gameplay and are thus not necessary. This is a balance issue since the other abilities are only marginally better and not worth the time to scavenge for.

    At Normal, the enemy AI isn't that great and they can't hit the broad side of a barn with their pistols, which means you can easily escape during fights.

    The enemies in the game are all "human," which means that they don't have absurdly high amounts of health or use insanely powerful abilities the further you get into the game. I feel that this is a plus, since it keeps the game grounded in reality. You can assassinate key targets with ease as long as you play your cards right.

    EXPLORATION
    Maps are sufficiently large, but not open-world gigantic. They're kind of designed like Half-Life 2 maps,with that slight apocalyptic feel to it. You can hunt for special items to gain abilities and buffs, but you don't really need them to progress.

    Really early on, you're given a map-wide GPS that helps you locate those items, so there's pretty much no guesswork involved. The only difficulty lies in sometimes being unable to find the paths leading to them.

    The game has nine total missions, plus a central hub map. If played quickly, it should last around 10 hours of gameplay.

    "KNIFE OF DUNWALL"
    This DLC is really nice. I like the rebalancing that was put into this spin-off. The difficulty has ramped up and requires some strategic planning now. Enemies and maps don't feel like a chore to deal with. There are three missions lasting around three hours total, with a boss fight.

    Stores no longer exist within maps. Instead, they're available to you before you start a mission. There is a new feature introduced called "Favors", which are very generous bonuses you can buy at cheap prices to improve your next mission's gameplay.

    Mana use has been balanced out by making it harder to find potions to restore it. Burning your mana will actually put you at a handicap, making it difficult to play.

    Overall, this DLC has been a significant improvement over the main game. The conversations are concise and not filled with pointless dialogue which makes them worthwhile to listen to. I give this DLC a 8/10.

    "BRIGMORE WITCHES"
    In this sequel to the Knife of Dunwall, you're allowed to "load" your save game from the previous DLC. The game implies that you'll have a harder time if you load up a "bad reputation" save, but that's not actually true.

    Missions are longer this time. The game becomes quite challenging after halfway into the game, and now has more emphasis on sword fights. There are four missions total lasting about five hours, with a boss fight.

    It's even harder to find mana potions now and money is scarce. It's very easy to run out of mana and ammunition.

    I'll say this DLC is a 7/10. It doesn't really introduce anything new, and the story is okay.

    SUMMARY
    Dishonored incorporates many features from popular games, but lacks difficulty. Don't expect serious tactical gameplay because the game is simplified and favours the player. Maps are somewhat large, forcing you to sometimes travel long distances in order to complete objectives. I will give this game an overall 7/10 for having decent combat and map design. It is a good game, but somewhat easy and repetitive.
    Expand
  7. Sep 5, 2018
    0
    The gameplay betrays the advertising and premise. For a supposed assassin your character is more likely to run straight into a situation gunsThe gameplay betrays the advertising and premise. For a supposed assassin your character is more likely to run straight into a situation guns blazing with overpowered tools and abilities. For a gamer that actually want's to play an assassin which minimizes collateral damage, Hitman is a much better game. Expand

See all 671 User Reviews

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