The Pros.
The good qualitys of this game are the ability to earn turbine points via favor from quests. The higher difficulty the quest, theThe Pros.
The good qualitys of this game are the ability to earn turbine points via favor from quests. The higher difficulty the quest, the more favor you earn. Each 100 favor = 25 turbine points. Which can be used in the ddo store to purchase things like adventure packs, or expansions, extra bag slots for more carry capacity, shared bank to trade or hold things between alts.
There are many classes, with races that can tailor them to your needs. There are multi-class options, and the class enhance tree's that come with them are entirely at your discretion on how you build your character. You can reset these enhancement trees within any public area at any time, no limit per day, but not in a wilderness or dungeon.
All of korothos island and the harbor zone's quests are free. Beyond that, there's very little to actually do as a free to play, player. So you can build your character up to level 10-12 before dungeons dry out. At this point however, you can make a new toon and retain all the turbine points earned. Doesn't matter what server either. If you can't make a new toon, delete one, and use its slot. You will still retain any earned tp, even if the character that earned it has been deleted.
There is a lot of content for this game, but sadly, there are balance issues.
The Cons.
There's no sense of achievement with this game. You simply do or don't. Developers have tried to fix problems within the game over the last 6 years, but have been unable to actually do so, without causing other portions of the game, entirely unrelated to what their trying to fix,. to break and cause more issues.
Hirelings work, for the most part. Don't ever get a cleric though. They are so broken as a hireling, that you may as well not have one. They often stand and watch you die. They often get all of the aggro despite doing nothing to aquire the aggro in the first place. Doesn't seem to matter if you hide them around the corner, or if they come into the fight late. Just the fact that cleric hireling is part of your group, is enough. Monsters will actually run to them directly, even if they can't see them and kill them. That's just one example of how broken they are.
Onto the biggest issue I have with this game. The test server and its use.
The only thing this test server is apparantly used for, is to see if whatever they are testing won't break other stuff with its use. Player feedback is ignored completely. Consequences of it being put into the live servers after they've determined it will not break any other game functions, is entirely on the players. As a player since 2008, i can truly say that this game has only gone downhill since then.
All the bugs that I have reported, with the exception of one which was actually fixed, remain this day. Attempts to remedy the issues with other major problems in the game, have resulted in failure to the extent that more problems were actually created in the attempt to fix the problem.
Customer service, well. I'd say don't bother. Hope you like being put on hold for upto 2 and a half hours.
The coders for ddo are lazy and inept. The customer service sucks, They have yet to even fix their online ddo store. Every credit card attempt to buy a expansion pack has "Payment Failed". Its been almost 3 years now, that this has been happening and they haven't bothered to fix it. Wonder why.
I guess that's what you can expect when you hire coders, who are lazy, inept, and use homer simpson as a job reference. This game is slowly dying. The coders break more stuff than they fix. There's no testing actually being done towards any class balance. The difference between normal content and expansion content is huge, moreso on the monsters side, than gear or character.… Expand